1662 lines
73 KiB
C#
1662 lines
73 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Barotrauma.Steam;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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struct ColoredText
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{
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public string Text;
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public Color Color;
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public bool IsCommand;
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public readonly string Time;
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public ColoredText(string text, Color color, bool isCommand)
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{
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this.Text = text;
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this.Color = color;
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this.IsCommand = isCommand;
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Time = DateTime.Now.ToString();
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}
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}
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static partial class DebugConsole
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{
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public partial class Command
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{
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public readonly string[] names;
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public readonly string help;
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public Action<string[]> OnExecute;
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public Func<string[][]> GetValidArgs;
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/// <summary>
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/// Using a command that's considered a cheat disables achievements
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/// </summary>
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public readonly bool IsCheat;
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/// <summary>
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/// Use this constructor to create a command that executes the same action regardless of whether it's executed by a client or the server.
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/// </summary>
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public Command(string name, string help, Action<string[]> onExecute, Func<string[][]> getValidArgs = null, bool isCheat = false)
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{
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names = name.Split('|');
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this.help = help;
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this.OnExecute = onExecute;
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this.GetValidArgs = getValidArgs;
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this.IsCheat = isCheat;
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}
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public void Execute(string[] args)
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{
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if (OnExecute == null) return;
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if (!CheatsEnabled && IsCheat)
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{
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NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
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if (Steam.SteamManager.USE_STEAM)
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{
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NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
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}
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return;
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}
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OnExecute(args);
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}
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}
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private static Queue<ColoredText> queuedMessages = new Queue<ColoredText>();
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static partial void ShowHelpMessage(Command command);
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const int MaxMessages = 300;
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public static List<ColoredText> Messages = new List<ColoredText>();
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public delegate void QuestionCallback(string answer);
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private static QuestionCallback activeQuestionCallback;
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private static List<Command> commands = new List<Command>();
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public static List<Command> Commands
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{
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get { return commands; }
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}
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private static string currentAutoCompletedCommand;
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private static int currentAutoCompletedIndex;
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//used for keeping track of the message entered when pressing up/down
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static int selectedIndex;
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public static bool CheatsEnabled;
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private static List<ColoredText> unsavedMessages = new List<ColoredText>();
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private static int messagesPerFile = 5000;
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public const string SavePath = "ConsoleLogs";
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private static void AssignOnExecute(string names, Action<string[]> onExecute)
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{
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var matchingCommand = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
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if (matchingCommand == null)
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{
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throw new Exception("AssignOnExecute failed. Command matching the name(s) \""+names+"\" not found.");
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}
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else
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{
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matchingCommand.OnExecute = onExecute;
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}
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}
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static DebugConsole()
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{
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#if DEBUG
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CheatsEnabled = true;
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#endif
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commands.Add(new Command("help", "", (string[] args) =>
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{
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if (args.Length == 0)
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{
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foreach (Command c in commands)
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{
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if (string.IsNullOrEmpty(c.help)) continue;
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ShowHelpMessage(c);
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}
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}
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else
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{
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var matchingCommand = commands.Find(c => c.names.Any(name => name == args[0]));
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if (matchingCommand == null)
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{
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NewMessage("Command " + args[0] + " not found.", Color.Red);
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}
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else
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{
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ShowHelpMessage(matchingCommand);
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}
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}
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},
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() =>
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{
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return new string[][]
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{
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commands.SelectMany(c => c.names).ToArray(),
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new string[0]
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};
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}));
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commands.Add(new Command("items|itemlist", "itemlist: List all the item prefabs available for spawning.", (string[] args) =>
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{
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NewMessage("***************", Color.Cyan);
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foreach (MapEntityPrefab ep in MapEntityPrefab.List)
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{
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var itemPrefab = ep as ItemPrefab;
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if (itemPrefab == null || itemPrefab.Name == null) continue;
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string text = $"- {itemPrefab.Name}";
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if (itemPrefab.Tags.Any())
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{
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text += $" ({string.Join(", ", itemPrefab.Tags)})";
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}
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if (itemPrefab.AllowedLinks.Any())
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{
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text += $", Links: {string.Join(", ", itemPrefab.AllowedLinks)}";
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}
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NewMessage(text, Color.Cyan);
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}
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NewMessage("***************", Color.Cyan);
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}));
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commands.Add(new Command("netstats", "netstats: Toggles the visibility of the network statistics UI.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null) return;
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GameMain.NetworkMember.ShowNetStats = !GameMain.NetworkMember.ShowNetStats;
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}));
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commands.Add(new Command("createfilelist", "", (string[] args) =>
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{
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UpdaterUtil.SaveFileList("filelist.xml");
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}));
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commands.Add(new Command("spawn|spawncharacter", "spawn [creaturename/jobname] [near/inside/outside/cursor]: Spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine). You can also enter the name of a job (e.g. \"Mechanic\") to spawn a character with a specific job and the appropriate equipment.", (string[] args) =>
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{
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SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out string errorMsg);
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if (!string.IsNullOrWhiteSpace(errorMsg))
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{
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ThrowError(errorMsg);
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}
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},
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() =>
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{
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List<string> characterFiles = GameMain.Instance.GetFilesOfType(ContentType.Character).ToList();
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for (int i = 0; i < characterFiles.Count; i++)
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{
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characterFiles[i] = Path.GetFileNameWithoutExtension(characterFiles[i]).ToLowerInvariant();
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}
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foreach (JobPrefab jobPrefab in JobPrefab.List)
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{
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characterFiles.Add(jobPrefab.Name);
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}
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return new string[][]
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{
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characterFiles.ToArray(),
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new string[] { "near", "inside", "outside", "cursor" }
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};
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}, isCheat: true));
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commands.Add(new Command("spawnitem", "spawnitem [itemname] [cursor/inventory/cargo/random/[name]]: Spawn an item at the position of the cursor, in the inventory of the controlled character, in the inventory of the client with the given name, or at a random spawnpoint if the last parameter is omitted or \"random\".",
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(string[] args) =>
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{
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try
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{
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SpawnItem(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Character.Controlled, out string errorMsg);
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if (!string.IsNullOrWhiteSpace(errorMsg))
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{
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ThrowError(errorMsg);
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}
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}
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catch (Exception e)
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{
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string errorMsg = "Failed to spawn an item. Arguments: \"" + string.Join(" ", args) + "\".";
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ThrowError(errorMsg, e);
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GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnItem:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace);
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}
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},
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() =>
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{
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List<string> itemNames = new List<string>();
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foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
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{
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if (prefab is ItemPrefab itemPrefab) itemNames.Add(itemPrefab.Name);
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}
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List<string> spawnPosParams = new List<string>() { "cursor", "inventory" };
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#if SERVER
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if (GameMain.Server != null) spawnPosParams.AddRange(GameMain.Server.ConnectedClients.Select(c => c.Name));
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#endif
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spawnPosParams.AddRange(Character.CharacterList.Where(c => c.Inventory != null).Select(c => c.Name).Distinct());
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return new string[][]
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{
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itemNames.ToArray(),
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spawnPosParams.ToArray()
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};
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}, isCheat: true));
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commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = true;
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NewMessage("Crew AI disabled", Color.Red);
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}));
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commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = false;
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NewMessage("Crew AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("disableenemyai", "disableenemyai: Disable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = true;
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NewMessage("Enemy AI disabled", Color.Red);
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}, isCheat: true));
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commands.Add(new Command("enableenemyai", "enableenemyai: Enable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = false;
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NewMessage("Enemy AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null));
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commands.Add(new Command("botspawnmode", "botspawnmode [fill/normal]: Set how bots are spawned in the multiplayer.", null));
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commands.Add(new Command("autorestart", "autorestart [true/false]: Enable or disable round auto-restart.", null));
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commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one. If set to 0, autorestart is disabled.", null));
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commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", null));
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commands.Add(new Command("startwhenclientsready", "startwhenclientsready [true/false]: Enable or disable automatically starting the round when clients are ready to start.", null));
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commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", null));
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commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", null));
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commands.Add(new Command("giverank", "giverank [id]: Assigns a specific rank (= a set of administrative permissions) to the player with the specified client ID.", null));
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commands.Add(new Command("givecommandperm", "givecommandperm [id]: Gives the player with the specified client ID the permission to use the specified console commands.", null));
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commands.Add(new Command("revokecommandperm", "revokecommandperm [id]: Revokes permission to use the specified console commands from the player with the specified client ID.", null));
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commands.Add(new Command("showperm", "showperm [id]: Shows the current administrative permissions of the client with the specified client ID.", null));
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commands.Add(new Command("respawnnow", "respawnnow: Trigger a respawn immediately if there are any clients waiting to respawn.", null));
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commands.Add(new Command("showkarma", "showkarma: Show the current karma values of the players.", null));
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commands.Add(new Command("togglekarma", "togglekarma: Toggle the karma system on/off.", null));
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commands.Add(new Command("resetkarma", "resetkarma [client]: Resets the karma value of the specified client to 100.", null,
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() =>
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{
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if (GameMain.NetworkMember?.ConnectedClients == null) { return null; }
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return new string[][]
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{
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GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
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};
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}));
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commands.Add(new Command("setkarma", "setkarma [client] [0-100]: Sets the karma of the specified client to the specified value.", null,
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() =>
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{
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if (GameMain.NetworkMember?.ConnectedClients == null) { return null; }
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return new string[][]
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{
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GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray(),
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new string[] { "50" }
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};
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}));
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commands.Add(new Command("togglekarmatestmode", "togglekarmatestmode: Toggle the karma test mode on/off. When test mode is enabled, clients get notified when their karma value changes (including the reason for the increase/decrease) and the server doesn't ban clients whose karma decreases below the ban threshold.", null));
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commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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string playerName = string.Join(" ", args);
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ShowQuestionPrompt("Reason for kicking \"" + playerName + "\"?", (reason) =>
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{
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GameMain.NetworkMember.KickPlayer(playerName, reason);
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});
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},
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() =>
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{
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if (GameMain.NetworkMember == null) return null;
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return new string[][]
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{
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GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
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};
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}));
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commands.Add(new Command("kickid", "kickid [id]: Kick the player with the specified client ID out of the server. You can see the IDs of the clients using the command \"clientlist\".", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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int.TryParse(args[0], out int id);
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var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
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if (client == null)
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{
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ThrowError("Client id \"" + id + "\" not found.");
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return;
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}
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ShowQuestionPrompt("Reason for kicking \"" + client.Name + "\"?", (reason) =>
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{
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GameMain.NetworkMember.KickPlayer(client.Name, reason);
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});
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}));
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commands.Add(new Command("ban", "ban [name]: Kick and ban the player from the server.", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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string clientName = string.Join(" ", args);
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ShowQuestionPrompt("Reason for banning \"" + clientName + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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TimeSpan? banDuration = null;
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if (!string.IsNullOrWhiteSpace(duration))
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{
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if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
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{
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ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
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return;
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}
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banDuration = parsedBanDuration;
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}
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GameMain.NetworkMember.BanPlayer(clientName, reason, false, banDuration);
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});
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});
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},
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() =>
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{
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if (GameMain.NetworkMember == null) return null;
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return new string[][]
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{
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GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray()
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};
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}));
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commands.Add(new Command("banid", "banid [id]: Kick and ban the player with the specified client ID from the server. You can see the IDs of the clients using the command \"clientlist\".", (string[] args) =>
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{
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if (GameMain.NetworkMember == null || args.Length == 0) return;
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int.TryParse(args[0], out int id);
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var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.ID == id);
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if (client == null)
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{
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ThrowError("Client id \"" + id + "\" not found.");
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return;
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}
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ShowQuestionPrompt("Reason for banning \"" + client.Name + "\"?", (reason) =>
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{
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ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\")", (duration) =>
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{
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TimeSpan? banDuration = null;
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if (!string.IsNullOrWhiteSpace(duration))
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{
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if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
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{
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ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
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return;
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}
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banDuration = parsedBanDuration;
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}
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GameMain.NetworkMember.BanPlayer(client.Name, reason, false, banDuration);
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});
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});
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}));
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commands.Add(new Command("banip", "banip [ip]: Ban the IP address from the server.", null));
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commands.Add(new Command("teleportcharacter|teleport", "teleport [character name]: Teleport the specified character to the position of the cursor. If the name parameter is omitted, the controlled character will be teleported.", (string[] args) =>
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{
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Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
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if (tpCharacter == null) return;
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var cam = GameMain.GameScreen.Cam;
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tpCharacter.AnimController.CurrentHull = null;
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tpCharacter.Submarine = null;
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tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
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tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
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},
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() =>
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{
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return new string[][]
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{
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Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
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};
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}, isCheat: true));
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commands.Add(new Command("godmode", "godmode: Toggle submarine godmode. Makes the main submarine invulnerable to damage.", (string[] args) =>
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{
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if (Submarine.MainSub == null) return;
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Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode;
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NewMessage(Submarine.MainSub.GodMode ? "Godmode on" : "Godmode off", Color.White);
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}, isCheat: true));
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commands.Add(new Command("lock", "lock: Lock movement of the main submarine.", (string[] args) =>
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{
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Submarine.LockX = !Submarine.LockX;
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Submarine.LockY = Submarine.LockX;
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NewMessage((Submarine.LockX ? "Submarine movement locked." : "Submarine movement unlocked."), Color.White);
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}, null, true));
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commands.Add(new Command("lockx", "lockx: Lock horizontal movement of the main submarine.", (string[] args) =>
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{
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Submarine.LockX = !Submarine.LockX;
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NewMessage((Submarine.LockX ? "Horizontal submarine movement locked." : "Horizontal submarine movement unlocked."), Color.White);
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}, null, true));
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commands.Add(new Command("locky", "locky: Lock vertical movement of the main submarine.", (string[] args) =>
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{
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Submarine.LockY = !Submarine.LockY;
|
|
NewMessage((Submarine.LockY ? "Vertical submarine movement locked." : "Vertical submarine movement unlocked."), Color.White);
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("dumpids", "", (string[] args) =>
|
|
{
|
|
try
|
|
{
|
|
int count = args.Length == 0 ? 10 : int.Parse(args[0]);
|
|
Entity.DumpIds(count);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ThrowError("Failed to dump ids", e);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("findentityids", "findentityids [entityname]", (string[] args) =>
|
|
{
|
|
if (args.Length == 0) return;
|
|
args[0] = args[0].ToLowerInvariant();
|
|
foreach (MapEntity mapEntity in MapEntity.mapEntityList)
|
|
{
|
|
if (mapEntity.Name.ToLowerInvariant() == args[0])
|
|
{
|
|
ThrowError(mapEntity.ID + ": " + mapEntity.Name.ToString());
|
|
}
|
|
}
|
|
foreach (Character character in Character.CharacterList)
|
|
{
|
|
if (character.Name.ToLowerInvariant() == args[0] || character.SpeciesName.ToLowerInvariant() == args[0])
|
|
{
|
|
ThrowError(character.ID + ": " + character.Name.ToString());
|
|
}
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("giveaffliction", "giveaffliction [affliction name] [affliction strength] [character name]: Add an affliction to a character. If the name parameter is omitted, the affliction is added to the controlled character.", (string[] args) =>
|
|
{
|
|
if (args.Length < 2) return;
|
|
|
|
AfflictionPrefab afflictionPrefab = AfflictionPrefab.List.Find(a =>
|
|
a.Name.ToLowerInvariant() == args[0].ToLowerInvariant() ||
|
|
a.Identifier.ToLowerInvariant() == args[0].ToLowerInvariant());
|
|
if (afflictionPrefab == null)
|
|
{
|
|
ThrowError("Affliction \"" + args[0] + "\" not found.");
|
|
return;
|
|
}
|
|
|
|
if (!float.TryParse(args[1], out float afflictionStrength))
|
|
{
|
|
ThrowError("\"" + args[1] + "\" is not a valid affliction strength.");
|
|
return;
|
|
}
|
|
|
|
Character targetCharacter = (args.Length <= 2) ? Character.Controlled : FindMatchingCharacter(args.Skip(2).ToArray());
|
|
if (targetCharacter != null)
|
|
{
|
|
targetCharacter.CharacterHealth.ApplyAffliction(targetCharacter.AnimController.MainLimb, afflictionPrefab.Instantiate(afflictionStrength));
|
|
}
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
AfflictionPrefab.List.Select(a => a.Name).ToArray(),
|
|
new string[] { "1" },
|
|
Character.CharacterList.Select(c => c.Name).ToArray()
|
|
};
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("heal", "heal [character name]: Restore the specified character to full health. If the name parameter is omitted, the controlled character will be healed.", (string[] args) =>
|
|
{
|
|
Character healedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
|
|
if (healedCharacter != null)
|
|
{
|
|
healedCharacter.SetAllDamage(0.0f, 0.0f, 0.0f);
|
|
healedCharacter.Oxygen = 100.0f;
|
|
healedCharacter.Bloodloss = 0.0f;
|
|
healedCharacter.SetStun(0.0f, true);
|
|
}
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("revive", "revive [character name]: Bring the specified character back from the dead. If the name parameter is omitted, the controlled character will be revived.", (string[] args) =>
|
|
{
|
|
Character revivedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
|
|
if (revivedCharacter == null) return;
|
|
|
|
revivedCharacter.Revive();
|
|
#if SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
foreach (Client c in GameMain.Server.ConnectedClients)
|
|
{
|
|
if (c.Character != revivedCharacter) continue;
|
|
|
|
//clients stop controlling the character when it dies, force control back
|
|
GameMain.Server.SetClientCharacter(c, revivedCharacter);
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("freeze", "", (string[] args) =>
|
|
{
|
|
if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen;
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("ragdoll", "ragdoll [character name]: Force-ragdoll the specified character. If the name parameter is omitted, the controlled character will be ragdolled.", (string[] args) =>
|
|
{
|
|
Character ragdolledCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
|
|
if (ragdolledCharacter != null)
|
|
{
|
|
ragdolledCharacter.IsForceRagdolled = !ragdolledCharacter.IsForceRagdolled;
|
|
}
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("freecamera|freecam", "freecam: Detach the camera from the controlled character.", (string[] args) =>
|
|
{
|
|
Character.Controlled = null;
|
|
GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("eventmanager", "eventmanager: Toggle event manager on/off. No new random events are created when the event manager is disabled.", (string[] args) =>
|
|
{
|
|
if (GameMain.GameSession?.EventManager != null)
|
|
{
|
|
GameMain.GameSession.EventManager.Enabled = !GameMain.GameSession.EventManager.Enabled;
|
|
NewMessage(GameMain.GameSession.EventManager.Enabled ? "Event manager on" : "Event manager off", Color.White);
|
|
}
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("water|editwater", "water/editwater: Toggle water editing. Allows adding water into rooms by holding the left mouse button and removing it by holding the right mouse button.", (string[] args) =>
|
|
{
|
|
Hull.EditWater = !Hull.EditWater;
|
|
NewMessage(Hull.EditWater ? "Water editing on" : "Water editing off", Color.White);
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("fire|editfire", "fire/editfire: Allows putting up fires by left clicking.", (string[] args) =>
|
|
{
|
|
Hull.EditFire = !Hull.EditFire;
|
|
NewMessage(Hull.EditFire ? "Fire spawning on" : "Fire spawning off", Color.White);
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("explosion", "explosion [range] [force] [damage] [structuredamage] [emp strength]: Creates an explosion at the position of the cursor.", (string[] args) =>
|
|
{
|
|
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
|
|
if (args.Length > 0) float.TryParse(args[0], out range);
|
|
if (args.Length > 1) float.TryParse(args[1], out force);
|
|
if (args.Length > 2) float.TryParse(args[2], out damage);
|
|
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
|
|
if (args.Length > 4) float.TryParse(args[4], out empStrength);
|
|
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null);
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("showseed|showlevelseed", "showseed: Show the seed of the current level.", (string[] args) =>
|
|
{
|
|
if (Level.Loaded == null)
|
|
{
|
|
ThrowError("No level loaded.");
|
|
}
|
|
else
|
|
{
|
|
NewMessage("Level seed: " + Level.Loaded.Seed);
|
|
}
|
|
},null));
|
|
|
|
#if DEBUG
|
|
commands.Add(new Command("teleportsub", "teleportsub [start/end]: Teleport the submarine to the start or end of the level. WARNING: does not take outposts into account, so often leads to physics glitches. Only use for debugging.", (string[] args) =>
|
|
{
|
|
if (Submarine.MainSub == null || Level.Loaded == null) return;
|
|
|
|
if (args.Length > 0 && args[0].ToLowerInvariant() == "start")
|
|
{
|
|
Submarine.MainSub.SetPosition(Level.Loaded.StartPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
|
|
}
|
|
else
|
|
{
|
|
Submarine.MainSub.SetPosition(Level.Loaded.EndPosition - Vector2.UnitY * Submarine.MainSub.Borders.Height);
|
|
}
|
|
}, isCheat: true));
|
|
|
|
commands.Add(new Command("waterphysicsparams", "waterphysicsparams [stiffness] [spread] [damping]: defaults 0.02, 0.05, 0.05", (string[] args) =>
|
|
{
|
|
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
float stiffness = 0.02f, spread = 0.05f, damp = 0.01f;
|
|
if (args.Length > 0) float.TryParse(args[0], out stiffness);
|
|
if (args.Length > 1) float.TryParse(args[1], out spread);
|
|
if (args.Length > 2) float.TryParse(args[2], out damp);
|
|
Hull.WaveStiffness = stiffness;
|
|
Hull.WaveSpread = spread;
|
|
Hull.WaveDampening = damp;
|
|
}, null));
|
|
|
|
commands.Add(new Command("testlevels", "testlevels", (string[] args) =>
|
|
{
|
|
CoroutineManager.StartCoroutine(TestLevels());
|
|
},
|
|
null));
|
|
|
|
IEnumerable<object> TestLevels()
|
|
{
|
|
Submarine selectedSub = null;
|
|
string subName = GameMain.Config.QuickStartSubmarineName;
|
|
if (!string.IsNullOrEmpty(subName))
|
|
{
|
|
selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name.ToLower() == subName.ToLower());
|
|
}
|
|
|
|
int count = 0;
|
|
while (true)
|
|
{
|
|
var gamesession = new GameSession(
|
|
Submarine.SavedSubmarines.GetRandom(s => !s.HasTag(SubmarineTag.HideInMenus)),
|
|
"Data/Saves/test.xml",
|
|
GameModePreset.List.Find(gm => gm.Identifier == "devsandbox"),
|
|
missionPrefab: null);
|
|
string seed = ToolBox.RandomSeed(16);
|
|
gamesession.StartRound(seed);
|
|
|
|
Rectangle subWorldRect = Submarine.MainSub.Borders;
|
|
subWorldRect.Location += new Point((int)Submarine.MainSub.WorldPosition.X, (int)Submarine.MainSub.WorldPosition.Y);
|
|
subWorldRect.Y -= subWorldRect.Height;
|
|
foreach (var ruin in Level.Loaded.Ruins)
|
|
{
|
|
if (ruin.Area.Intersects(subWorldRect))
|
|
{
|
|
ThrowError("Ruins intersect with the sub. Seed: " + seed + ", Submarine: " + Submarine.MainSub.Name);
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
}
|
|
|
|
var levelCells = Level.Loaded.GetCells(
|
|
Submarine.MainSub.WorldPosition,
|
|
Math.Max(Submarine.MainSub.Borders.Width / Level.GridCellSize, 2));
|
|
foreach (var cell in levelCells)
|
|
{
|
|
Vector2 minExtents = new Vector2(
|
|
cell.Edges.Min(e => Math.Min(e.Point1.X, e.Point2.X)),
|
|
cell.Edges.Min(e => Math.Min(e.Point1.Y, e.Point2.Y)));
|
|
Vector2 maxExtents = new Vector2(
|
|
cell.Edges.Max(e => Math.Max(e.Point1.X, e.Point2.X)),
|
|
cell.Edges.Max(e => Math.Max(e.Point1.Y, e.Point2.Y)));
|
|
Rectangle cellRect = new Rectangle(
|
|
(int)minExtents.X, (int)minExtents.Y,
|
|
(int)(maxExtents.X - minExtents.X), (int)(maxExtents.Y - minExtents.Y));
|
|
if (cellRect.Intersects(subWorldRect))
|
|
{
|
|
ThrowError("Level cells intersect with the sub. Seed: " + seed + ", Submarine: " + Submarine.MainSub.Name);
|
|
yield return CoroutineStatus.Success;
|
|
}
|
|
}
|
|
|
|
GameMain.GameSession.EndRound("");
|
|
Submarine.Unload();
|
|
|
|
count++;
|
|
NewMessage("Level seed " + seed + " ok (test #" + count + ")");
|
|
#if CLIENT
|
|
//dismiss round summary and any other message boxes
|
|
GUIMessageBox.CloseAll();
|
|
#endif
|
|
yield return CoroutineStatus.Running;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
commands.Add(new Command("fixitems", "fixitems: Repairs all items and restores them to full condition.", (string[] args) =>
|
|
{
|
|
foreach (Item it in Item.ItemList)
|
|
{
|
|
it.Condition = it.Prefab.Health;
|
|
}
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("fixhulls|fixwalls", "fixwalls/fixhulls: Fixes all walls.", (string[] args) =>
|
|
{
|
|
var walls = new List<Structure>(Structure.WallList);
|
|
foreach (Structure w in walls)
|
|
{
|
|
try
|
|
{
|
|
for (int i = 0; i < w.SectionCount; i++)
|
|
{
|
|
w.AddDamage(i, -100000.0f);
|
|
}
|
|
}
|
|
catch (InvalidOperationException e)
|
|
{
|
|
string errorMsg = "Error while executing the fixhulls command.\n" + e.StackTrace;
|
|
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.FixHulls", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
}
|
|
}
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("power", "power [temperature]: Immediately sets the temperature of the nuclear reactor to the specified value.", (string[] args) =>
|
|
{
|
|
Item reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
|
|
if (reactorItem == null) return;
|
|
|
|
float power = 1000.0f;
|
|
if (args.Length > 0) float.TryParse(args[0], out power);
|
|
|
|
var reactor = reactorItem.GetComponent<Reactor>();
|
|
reactor.TurbineOutput = power / reactor.MaxPowerOutput * 100.0f;
|
|
reactor.FissionRate = power / reactor.MaxPowerOutput * 100.0f;
|
|
reactor.AutoTemp = true;
|
|
|
|
#if SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
reactorItem.CreateServerEvent(reactor);
|
|
}
|
|
#endif
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("oxygen|air", "oxygen/air: Replenishes the oxygen levels in every room to 100%.", (string[] args) =>
|
|
{
|
|
foreach (Hull hull in Hull.hullList)
|
|
{
|
|
hull.OxygenPercentage = 100.0f;
|
|
}
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("kill", "kill [character]: Immediately kills the specified character.", (string[] args) =>
|
|
{
|
|
Character killedCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args);
|
|
killedCharacter?.SetAllDamage(200.0f, 0.0f, 0.0f);
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("killmonsters", "killmonsters: Immediately kills all AI-controlled enemies in the level.", (string[] args) =>
|
|
{
|
|
foreach (Character c in Character.CharacterList)
|
|
{
|
|
if (!(c.AIController is EnemyAIController)) continue;
|
|
c.SetAllDamage(200.0f, 0.0f, 0.0f);
|
|
}
|
|
}, null, true));
|
|
|
|
commands.Add(new Command("setclientcharacter", "setclientcharacter [client name] [character name]: Gives the client control of the specified character.", null,
|
|
() =>
|
|
{
|
|
if (GameMain.NetworkMember == null) return null;
|
|
|
|
return new string[][]
|
|
{
|
|
GameMain.NetworkMember.ConnectedClients.Select(c => c.Name).ToArray(),
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}));
|
|
|
|
commands.Add(new Command("campaigninfo|campaignstatus", "campaigninfo: Display information about the state of the currently active campaign.", (string[] args) =>
|
|
{
|
|
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
|
|
if (campaign == null)
|
|
{
|
|
ThrowError("No campaign active!");
|
|
return;
|
|
}
|
|
|
|
campaign.LogState();
|
|
}));
|
|
|
|
commands.Add(new Command("campaigndestination|setcampaigndestination", "campaigndestination [index]: Set the location to head towards in the currently active campaign.", (string[] args) =>
|
|
{
|
|
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
|
|
if (campaign == null)
|
|
{
|
|
ThrowError("No campaign active!");
|
|
return;
|
|
}
|
|
|
|
if (args.Length == 0)
|
|
{
|
|
int i = 0;
|
|
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
|
|
{
|
|
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
|
|
i++;
|
|
}
|
|
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
|
|
{
|
|
int destinationIndex = -1;
|
|
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
|
|
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
NewMessage("Index out of bounds!", Color.Red);
|
|
return;
|
|
}
|
|
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
|
|
campaign.Map.SelectLocation(location);
|
|
NewMessage(location.Name + " selected.", Color.White);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
int destinationIndex = -1;
|
|
if (!int.TryParse(args[0], out destinationIndex)) return;
|
|
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
|
|
{
|
|
NewMessage("Index out of bounds!", Color.Red);
|
|
return;
|
|
}
|
|
Location location = campaign.Map.CurrentLocation.Connections[destinationIndex].OtherLocation(campaign.Map.CurrentLocation);
|
|
campaign.Map.SelectLocation(location);
|
|
NewMessage(location.Name + " selected.", Color.White);
|
|
}
|
|
}));
|
|
|
|
commands.Add(new Command("difficulty|leveldifficulty", "difficulty [0-100]: Change the level difficulty setting in the server lobby.", null));
|
|
|
|
commands.Add(new Command("verboselogging", "verboselogging: Toggle verbose console logging on/off. When on, additional debug information is written to the debug console.", (string[] args) =>
|
|
{
|
|
GameSettings.VerboseLogging = !GameSettings.VerboseLogging;
|
|
NewMessage((GameSettings.VerboseLogging ? "Enabled" : "Disabled") + " verbose logging.", Color.White);
|
|
}, isCheat: false));
|
|
|
|
|
|
commands.Add(new Command("calculatehashes", "calculatehashes [content package name]: Show the MD5 hashes of the files in the selected content package. If the name parameter is omitted, the first content package is selected.", (string[] args) =>
|
|
{
|
|
if (args.Length > 0)
|
|
{
|
|
string packageName = string.Join(" ", args).ToLower();
|
|
var package = GameMain.Config.SelectedContentPackages.FirstOrDefault(p => p.Name.ToLower() == packageName);
|
|
if (package == null)
|
|
{
|
|
ThrowError("Content package \"" + packageName + "\" not found.");
|
|
}
|
|
else
|
|
{
|
|
package.CalculateHash(logging: true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameMain.Config.SelectedContentPackages.First().CalculateHash(logging: true);
|
|
}
|
|
},
|
|
() =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
GameMain.Config.SelectedContentPackages.Select(cp => cp.Name).ToArray()
|
|
};
|
|
}));
|
|
|
|
#if DEBUG
|
|
commands.Add(new Command("simulatedlatency", "simulatedlatency [minimumlatencyseconds] [randomlatencyseconds]: applies a simulated latency to network messages. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
|
|
{
|
|
if (args.Count() < 2 || (GameMain.NetworkMember == null)) return;
|
|
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float minimumLatency))
|
|
{
|
|
ThrowError(args[0] + " is not a valid latency value.");
|
|
return;
|
|
}
|
|
if (!float.TryParse(args[1], NumberStyles.Any, CultureInfo.InvariantCulture, out float randomLatency))
|
|
{
|
|
ThrowError(args[1] + " is not a valid latency value.");
|
|
return;
|
|
}
|
|
#if CLIENT
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.NetPeerConfiguration.SimulatedMinimumLatency = minimumLatency;
|
|
GameMain.Client.NetPeerConfiguration.SimulatedRandomLatency = randomLatency;
|
|
}
|
|
#elif SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.NetPeerConfiguration.SimulatedMinimumLatency = minimumLatency;
|
|
GameMain.Server.NetPeerConfiguration.SimulatedRandomLatency = randomLatency;
|
|
}
|
|
#endif
|
|
NewMessage("Set simulated minimum latency to " + minimumLatency + " and random latency to " + randomLatency + ".", Color.White);
|
|
}));
|
|
commands.Add(new Command("simulatedloss", "simulatedloss [lossratio]: applies simulated packet loss to network messages. For example, a value of 0.1 would mean 10% of the packets are dropped. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
|
|
{
|
|
if (args.Count() < 1 || (GameMain.NetworkMember == null)) return;
|
|
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float loss))
|
|
{
|
|
ThrowError(args[0] + " is not a valid loss ratio.");
|
|
return;
|
|
}
|
|
#if CLIENT
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.NetPeerConfiguration.SimulatedLoss = loss;
|
|
}
|
|
#elif SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.NetPeerConfiguration.SimulatedLoss = loss;
|
|
}
|
|
#endif
|
|
NewMessage("Set simulated packet loss to " + (int)(loss * 100) + "%.", Color.White);
|
|
}));
|
|
commands.Add(new Command("simulatedduplicateschance", "simulatedduplicateschance [duplicateratio]: simulates packet duplication in network messages. For example, a value of 0.1 would mean there's a 10% chance a packet gets sent twice. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
|
|
{
|
|
if (args.Count() < 1 || (GameMain.NetworkMember == null)) return;
|
|
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float duplicates))
|
|
{
|
|
ThrowError(args[0] + " is not a valid duplicate ratio.");
|
|
return;
|
|
}
|
|
#if CLIENT
|
|
if (GameMain.Client != null)
|
|
{
|
|
GameMain.Client.NetPeerConfiguration.SimulatedDuplicatesChance = duplicates;
|
|
}
|
|
#elif SERVER
|
|
if (GameMain.Server != null)
|
|
{
|
|
GameMain.Server.NetPeerConfiguration.SimulatedDuplicatesChance = duplicates;
|
|
}
|
|
#endif
|
|
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
|
|
}));
|
|
#endif
|
|
|
|
//"dummy commands" that only exist so that the server can give clients permissions to use them
|
|
//TODO: alphabetical order?
|
|
commands.Add(new Command("control", "control [character name]: Start controlling the specified character (client-only).", null, () =>
|
|
{
|
|
return new string[][]
|
|
{
|
|
Character.CharacterList.Select(c => c.Name).Distinct().ToArray()
|
|
};
|
|
}));
|
|
commands.Add(new Command("los", "Toggle the line of sight effect on/off (client-only).", null, isCheat: true));
|
|
commands.Add(new Command("lighting|lights", "Toggle lighting on/off (client-only).", null, isCheat: true));
|
|
commands.Add(new Command("ambientlight", "ambientlight [color]: Change the color of the ambient light in the level.", null, isCheat: true));
|
|
commands.Add(new Command("debugdraw", "Toggle the debug drawing mode on/off (client-only).", null, isCheat: true));
|
|
commands.Add(new Command("togglehud|hud", "Toggle the character HUD (inventories, icons, buttons, etc) on/off (client-only).", null));
|
|
commands.Add(new Command("toggleupperhud", "Toggle the upper part of the ingame HUD (chatbox, crewmanager) on/off (client-only).", null));
|
|
commands.Add(new Command("toggleitemhighlights", "Toggle the item highlight effect on/off (client-only).", null));
|
|
commands.Add(new Command("togglecharacternames", "Toggle the names hovering above characters on/off (client-only).", null));
|
|
commands.Add(new Command("followsub", "Toggle whether the camera should follow the nearest submarine (client-only).", null));
|
|
commands.Add(new Command("toggleaitargets|aitargets", "Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from) (client-only).", null, isCheat: true));
|
|
|
|
InitProjectSpecific();
|
|
|
|
commands.Sort((c1, c2) => c1.names[0].CompareTo(c2.names[0]));
|
|
}
|
|
|
|
private static string[] SplitCommand(string command)
|
|
{
|
|
command = command.Trim();
|
|
|
|
List<string> commands = new List<string>();
|
|
int escape = 0;
|
|
bool inQuotes = false;
|
|
string piece = "";
|
|
|
|
for (int i = 0; i < command.Length; i++)
|
|
{
|
|
if (command[i] == '\\')
|
|
{
|
|
if (escape == 0) escape = 2;
|
|
else piece += '\\';
|
|
}
|
|
else if (command[i] == '"')
|
|
{
|
|
if (escape == 0) inQuotes = !inQuotes;
|
|
else piece += '"';
|
|
}
|
|
else if (command[i] == ' ' && !inQuotes)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
|
|
piece = "";
|
|
}
|
|
else if (escape == 0) piece += command[i];
|
|
|
|
if (escape > 0) escape--;
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
|
|
|
|
return commands.ToArray();
|
|
}
|
|
|
|
public static string AutoComplete(string command, int increment = 1)
|
|
{
|
|
string[] splitCommand = SplitCommand(command);
|
|
string[] args = splitCommand.Skip(1).ToArray();
|
|
|
|
//if an argument is given or the last character is a space, attempt to autocomplete the argument
|
|
if (args.Length > 0 || (splitCommand.Length > 0 && command.Last() == ' '))
|
|
{
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0]));
|
|
if (matchingCommand == null || matchingCommand.GetValidArgs == null) return command;
|
|
|
|
int autoCompletedArgIndex = args.Length > 0 && command.Last() != ' ' ? args.Length - 1 : args.Length;
|
|
|
|
//get all valid arguments for the given command
|
|
string[][] allArgs = matchingCommand.GetValidArgs();
|
|
if (allArgs == null || allArgs.GetLength(0) < autoCompletedArgIndex + 1) return command;
|
|
|
|
if (string.IsNullOrEmpty(currentAutoCompletedCommand))
|
|
{
|
|
currentAutoCompletedCommand = autoCompletedArgIndex > args.Length - 1 ? " " : args.Last();
|
|
}
|
|
|
|
//find all valid autocompletions for the given argument
|
|
string[] validArgs = allArgs[autoCompletedArgIndex].Where(arg =>
|
|
currentAutoCompletedCommand.Trim().Length <= arg.Length &&
|
|
arg.Substring(0, currentAutoCompletedCommand.Trim().Length).ToLower() == currentAutoCompletedCommand.Trim().ToLower()).ToArray();
|
|
|
|
if (validArgs.Length == 0) return command;
|
|
|
|
currentAutoCompletedIndex = MathUtils.PositiveModulo(currentAutoCompletedIndex + increment, validArgs.Length);
|
|
string autoCompletedArg = validArgs[currentAutoCompletedIndex];
|
|
|
|
//add quotation marks to args that contain spaces
|
|
if (autoCompletedArg.Contains(' ')) autoCompletedArg = '"' + autoCompletedArg + '"';
|
|
for (int i = 0; i < splitCommand.Length; i++)
|
|
{
|
|
if (splitCommand[i].Contains(' ')) splitCommand[i] = '"' + splitCommand[i] + '"';
|
|
}
|
|
|
|
return string.Join(" ", autoCompletedArgIndex >= args.Length ? splitCommand : splitCommand.Take(splitCommand.Length - 1)) + " " + autoCompletedArg;
|
|
}
|
|
else
|
|
{
|
|
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
|
|
{
|
|
currentAutoCompletedCommand = command;
|
|
}
|
|
|
|
List<string> matchingCommands = new List<string>();
|
|
foreach (Command c in commands)
|
|
{
|
|
foreach (string name in c.names)
|
|
{
|
|
if (currentAutoCompletedCommand.Length > name.Length) continue;
|
|
if (currentAutoCompletedCommand == name.Substring(0, currentAutoCompletedCommand.Length))
|
|
{
|
|
matchingCommands.Add(name);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (matchingCommands.Count == 0) return command;
|
|
|
|
currentAutoCompletedIndex = MathUtils.PositiveModulo(currentAutoCompletedIndex + increment, matchingCommands.Count);
|
|
return matchingCommands[currentAutoCompletedIndex];
|
|
}
|
|
}
|
|
|
|
private static string AutoCompleteStr(string str, IEnumerable<string> validStrings)
|
|
{
|
|
if (string.IsNullOrEmpty(str)) return str;
|
|
foreach (string validStr in validStrings)
|
|
{
|
|
if (validStr.Length > str.Length && validStr.Substring(0, str.Length) == str) return validStr;
|
|
}
|
|
return str;
|
|
}
|
|
|
|
public static void ResetAutoComplete()
|
|
{
|
|
currentAutoCompletedCommand = "";
|
|
currentAutoCompletedIndex = 0;
|
|
}
|
|
|
|
public static string SelectMessage(int direction, string currentText = null)
|
|
{
|
|
if (Messages.Count == 0) return "";
|
|
|
|
direction = MathHelper.Clamp(direction, -1, 1);
|
|
|
|
int i = 0;
|
|
do
|
|
{
|
|
selectedIndex += direction;
|
|
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
|
|
selectedIndex = selectedIndex % Messages.Count;
|
|
if (++i >= Messages.Count) break;
|
|
} while (!Messages[selectedIndex].IsCommand || Messages[selectedIndex].Text == currentText);
|
|
|
|
return !Messages[selectedIndex].IsCommand ? "" : Messages[selectedIndex].Text;
|
|
}
|
|
|
|
public static void ExecuteCommand(string command)
|
|
{
|
|
if (activeQuestionCallback != null)
|
|
{
|
|
#if CLIENT
|
|
activeQuestionText = null;
|
|
#endif
|
|
NewMessage(command, Color.White, true);
|
|
//reset the variable before invoking the delegate because the method may need to activate another question
|
|
var temp = activeQuestionCallback;
|
|
activeQuestionCallback = null;
|
|
temp(command);
|
|
return;
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(command) || command == "\\" || command == "\n") return;
|
|
|
|
string[] splitCommand = SplitCommand(command);
|
|
if (splitCommand.Length == 0)
|
|
{
|
|
ThrowError("Failed to execute command \"" + command + "\"!");
|
|
GameAnalyticsManager.AddErrorEventOnce(
|
|
"DebugConsole.ExecuteCommand:LengthZero",
|
|
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
|
"Failed to execute command \"" + command + "\"!");
|
|
return;
|
|
}
|
|
|
|
if (!splitCommand[0].ToLowerInvariant().Equals("admin"))
|
|
{
|
|
NewMessage(command, Color.White, true);
|
|
}
|
|
|
|
#if CLIENT
|
|
if (GameMain.Client != null)
|
|
{
|
|
if (GameMain.Client.HasConsoleCommandPermission(splitCommand[0].ToLowerInvariant()))
|
|
{
|
|
Command matchingCommand = commands.Find(c => c.names.Contains(splitCommand[0].ToLowerInvariant()));
|
|
|
|
//if the command is not defined client-side, we'll relay it anyway because it may be a custom command at the server's side
|
|
if (matchingCommand == null || matchingCommand.RelayToServer)
|
|
{
|
|
GameMain.Client.SendConsoleCommand(command);
|
|
NewMessage("Server command: " + command, Color.White);
|
|
}
|
|
else
|
|
{
|
|
matchingCommand.ClientExecute(splitCommand.Skip(1).ToArray());
|
|
}
|
|
|
|
return;
|
|
}
|
|
#if !DEBUG
|
|
if (!IsCommandPermitted(splitCommand[0].ToLowerInvariant(), GameMain.Client))
|
|
{
|
|
ThrowError("You're not permitted to use the command \"" + splitCommand[0].ToLowerInvariant() + "\"!");
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
bool commandFound = false;
|
|
foreach (Command c in commands)
|
|
{
|
|
if (!c.names.Contains(splitCommand[0].ToLowerInvariant())) continue;
|
|
c.Execute(splitCommand.Skip(1).ToArray());
|
|
commandFound = true;
|
|
break;
|
|
}
|
|
|
|
if (!commandFound)
|
|
{
|
|
ThrowError("Command \"" + splitCommand[0] + "\" not found.");
|
|
}
|
|
}
|
|
|
|
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false, Client allowedRemotePlayer = null)
|
|
{
|
|
if (args.Length == 0) return null;
|
|
|
|
string characterName;
|
|
if (int.TryParse(args.Last(), out int characterIndex) && args.Length > 1)
|
|
{
|
|
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
|
|
}
|
|
else
|
|
{
|
|
characterName = string.Join(" ", args).ToLowerInvariant();
|
|
characterIndex = -1;
|
|
}
|
|
|
|
var matchingCharacters = Character.CharacterList.FindAll(c =>
|
|
c.Name.ToLowerInvariant() == characterName &&
|
|
(!c.IsRemotePlayer || !ignoreRemotePlayers || allowedRemotePlayer?.Character == c));
|
|
|
|
if (!matchingCharacters.Any())
|
|
{
|
|
NewMessage("Character \""+ characterName + "\" not found", Color.Red);
|
|
return null;
|
|
}
|
|
|
|
if (characterIndex == -1)
|
|
{
|
|
if (matchingCharacters.Count > 1)
|
|
{
|
|
NewMessage(
|
|
"Found multiple matching characters. " +
|
|
"Use \"[charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.",
|
|
Color.LightGray);
|
|
}
|
|
return matchingCharacters[0];
|
|
}
|
|
else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count)
|
|
{
|
|
ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1));
|
|
}
|
|
else
|
|
{
|
|
return matchingCharacters[characterIndex];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static void SpawnCharacter(string[] args, Vector2 cursorWorldPos, out string errorMsg)
|
|
{
|
|
errorMsg = "";
|
|
if (args.Length == 0) return;
|
|
|
|
Character spawnedCharacter = null;
|
|
|
|
Vector2 spawnPosition = Vector2.Zero;
|
|
WayPoint spawnPoint = null;
|
|
|
|
string characterLowerCase = args[0].ToLowerInvariant();
|
|
JobPrefab job = JobPrefab.List.Find(jp => jp.Name.ToLowerInvariant() == characterLowerCase || jp.Identifier.ToLowerInvariant() == characterLowerCase);
|
|
bool human = job != null || characterLowerCase == "human";
|
|
|
|
if (args.Length > 1)
|
|
{
|
|
switch (args[1].ToLowerInvariant())
|
|
{
|
|
case "inside":
|
|
spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
|
|
break;
|
|
case "outside":
|
|
spawnPoint = WayPoint.GetRandom(SpawnType.Enemy);
|
|
break;
|
|
case "near":
|
|
case "close":
|
|
float closestDist = -1.0f;
|
|
foreach (WayPoint wp in WayPoint.WayPointList)
|
|
{
|
|
if (wp.Submarine != null) continue;
|
|
|
|
//don't spawn inside hulls
|
|
if (Hull.FindHull(wp.WorldPosition, null) != null) continue;
|
|
|
|
float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter);
|
|
|
|
if (closestDist < 0.0f || dist < closestDist)
|
|
{
|
|
spawnPoint = wp;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
break;
|
|
case "cursor":
|
|
spawnPosition = cursorWorldPos;
|
|
break;
|
|
default:
|
|
spawnPoint = WayPoint.GetRandom(human ? SpawnType.Human : SpawnType.Enemy);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
spawnPoint = WayPoint.GetRandom(human ? SpawnType.Human : SpawnType.Enemy);
|
|
}
|
|
|
|
if (string.IsNullOrWhiteSpace(args[0])) return;
|
|
|
|
if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition;
|
|
|
|
if (human)
|
|
{
|
|
CharacterInfo characterInfo = new CharacterInfo(Character.HumanConfigFile, jobPrefab: job);
|
|
spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8));
|
|
if (job != null)
|
|
{
|
|
spawnedCharacter.GiveJobItems(spawnPoint);
|
|
}
|
|
|
|
if (GameMain.GameSession != null)
|
|
{
|
|
if (GameMain.GameSession.GameMode != null && !GameMain.GameSession.GameMode.IsSinglePlayer)
|
|
{
|
|
//TODO: a way to select which team to spawn to?
|
|
spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : Character.TeamType.Team1;
|
|
}
|
|
#if CLIENT
|
|
GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
IEnumerable<string> characterFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
|
|
foreach (string characterFile in characterFiles)
|
|
{
|
|
if (Path.GetFileNameWithoutExtension(characterFile).ToLowerInvariant() == args[0].ToLowerInvariant())
|
|
{
|
|
Character.Create(characterFile, spawnPosition, ToolBox.RandomSeed(8));
|
|
return;
|
|
}
|
|
}
|
|
|
|
errorMsg = "No character matching the name \"" + args[0] + "\" found in the selected content package.";
|
|
|
|
//attempt to open the config from the default path (the file may still be present even if it isn't included in the content package)
|
|
string configPath = "Content/Characters/"
|
|
+ args[0].First().ToString().ToUpper() + args[0].Substring(1)
|
|
+ "/" + args[0].ToLower() + ".xml";
|
|
Character.Create(configPath, spawnPosition, ToolBox.RandomSeed(8));
|
|
}
|
|
}
|
|
|
|
private static void SpawnItem(string[] args, Vector2 cursorPos, Character controlledCharacter, out string errorMsg)
|
|
{
|
|
errorMsg = "";
|
|
if (args.Length < 1) return;
|
|
|
|
Vector2? spawnPos = null;
|
|
Inventory spawnInventory = null;
|
|
|
|
if (args.Length > 1)
|
|
{
|
|
switch (args.Last())
|
|
{
|
|
case "cursor":
|
|
spawnPos = cursorPos;
|
|
break;
|
|
case "inventory":
|
|
spawnInventory = controlledCharacter?.Inventory;
|
|
break;
|
|
case "cargo":
|
|
var wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
|
|
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
|
|
break;
|
|
case "random":
|
|
//Dont do a thing, random is basically Human points anyways - its in the help description.
|
|
break;
|
|
default:
|
|
var matchingCharacter = FindMatchingCharacter(args.Skip(1).ToArray());
|
|
if (matchingCharacter != null){ spawnInventory = matchingCharacter.Inventory; }
|
|
break;
|
|
}
|
|
}
|
|
|
|
string itemName = args[0].ToLowerInvariant();
|
|
if (!(MapEntityPrefab.Find(itemName) is ItemPrefab itemPrefab))
|
|
{
|
|
errorMsg = "Item \"" + itemName + "\" not found!";
|
|
return;
|
|
}
|
|
|
|
if ((spawnPos == null || spawnPos == Vector2.Zero) && spawnInventory == null)
|
|
{
|
|
var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub);
|
|
spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition;
|
|
}
|
|
|
|
if (spawnPos != null)
|
|
{
|
|
if (Entity.Spawner == null)
|
|
{
|
|
new Item(itemPrefab, spawnPos.Value, null);
|
|
}
|
|
else
|
|
{
|
|
Entity.Spawner?.AddToSpawnQueue(itemPrefab, spawnPos.Value);
|
|
}
|
|
}
|
|
else if (spawnInventory != null)
|
|
{
|
|
if (Entity.Spawner == null)
|
|
{
|
|
var spawnedItem = new Item(itemPrefab, Vector2.Zero, null);
|
|
spawnInventory.TryPutItem(spawnedItem, null, spawnedItem.AllowedSlots);
|
|
}
|
|
else
|
|
{
|
|
Entity.Spawner?.AddToSpawnQueue(itemPrefab, spawnInventory);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void NewMessage(string msg, bool isCommand = false)
|
|
{
|
|
NewMessage(msg, Color.White, isCommand);
|
|
}
|
|
|
|
public static void NewMessage(string msg, Color color, bool isCommand = false)
|
|
{
|
|
if (string.IsNullOrEmpty((msg))) return;
|
|
|
|
var newMsg = new ColoredText(msg, color, isCommand);
|
|
lock (queuedMessages)
|
|
{
|
|
queuedMessages.Enqueue(new ColoredText(msg, color, isCommand));
|
|
}
|
|
}
|
|
|
|
public static void ShowQuestionPrompt(string question, QuestionCallback onAnswered)
|
|
{
|
|
#if CLIENT
|
|
activeQuestionText = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, 0), listBox.Content.RectTransform),
|
|
" >>" + question, font: GUI.SmallFont, wrap: true)
|
|
{
|
|
CanBeFocused = false,
|
|
TextColor = Color.Cyan
|
|
};
|
|
#else
|
|
NewMessage(" >>" + question, Color.Cyan);
|
|
#endif
|
|
activeQuestionCallback += onAnswered;
|
|
}
|
|
|
|
private static bool TryParseTimeSpan(string s, out TimeSpan timeSpan)
|
|
{
|
|
timeSpan = new TimeSpan();
|
|
if (string.IsNullOrWhiteSpace(s)) return false;
|
|
|
|
string currNum = "";
|
|
foreach (char c in s)
|
|
{
|
|
if (char.IsDigit(c))
|
|
{
|
|
currNum += c;
|
|
}
|
|
else if (char.IsWhiteSpace(c))
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
int parsedNum = 0;
|
|
if (!int.TryParse(currNum, out parsedNum))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case 'd':
|
|
timeSpan += new TimeSpan(parsedNum, 0, 0, 0, 0);
|
|
break;
|
|
case 'h':
|
|
timeSpan += new TimeSpan(0, parsedNum, 0, 0, 0);
|
|
break;
|
|
case 'm':
|
|
timeSpan += new TimeSpan(0, 0, parsedNum, 0, 0);
|
|
break;
|
|
case 's':
|
|
timeSpan += new TimeSpan(0, 0, 0, parsedNum, 0);
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
currNum = "";
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static Command FindCommand(string commandName)
|
|
{
|
|
commandName = commandName.ToLowerInvariant();
|
|
return commands.Find(c => c.names.Any(n => n.ToLowerInvariant() == commandName));
|
|
}
|
|
|
|
|
|
public static void Log(string message)
|
|
{
|
|
if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray);
|
|
}
|
|
|
|
public static void ThrowError(string error, Exception e = null, bool createMessageBox = false)
|
|
{
|
|
if (e != null)
|
|
{
|
|
error += " {" + e.Message + "}\n" + e.StackTrace;
|
|
}
|
|
System.Diagnostics.Debug.WriteLine(error);
|
|
NewMessage(error, Color.Red);
|
|
#if CLIENT
|
|
if (createMessageBox)
|
|
{
|
|
new GUIMessageBox(TextManager.Get("Error"), error);
|
|
}
|
|
else
|
|
{
|
|
isOpen = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public static void SaveLogs()
|
|
{
|
|
if (unsavedMessages.Count == 0) return;
|
|
if (!Directory.Exists(SavePath))
|
|
{
|
|
try
|
|
{
|
|
Directory.CreateDirectory(SavePath);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ThrowError("Failed to create a folder for debug console logs", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
string fileName = "DebugConsoleLog_";
|
|
#if SERVER
|
|
fileName += "Server_";
|
|
#else
|
|
fileName += "Client_";
|
|
#endif
|
|
|
|
fileName += DateTime.Now.ToShortDateString() + "_" + DateTime.Now.ToShortTimeString();
|
|
var invalidChars = Path.GetInvalidFileNameChars();
|
|
foreach (char invalidChar in invalidChars)
|
|
{
|
|
fileName = fileName.Replace(invalidChar.ToString(), "");
|
|
}
|
|
|
|
string filePath = Path.Combine(SavePath, fileName);
|
|
if (File.Exists(filePath + ".txt"))
|
|
{
|
|
int fileNum = 2;
|
|
while (File.Exists(filePath + " (" + fileNum + ")"))
|
|
{
|
|
fileNum++;
|
|
}
|
|
filePath = filePath + " (" + fileNum + ")";
|
|
}
|
|
|
|
try
|
|
{
|
|
File.WriteAllLines(filePath + ".txt", unsavedMessages.Select(l => "[" + l.Time + "] " + l.Text));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
unsavedMessages.Clear();
|
|
ThrowError("Saving debug console log to " + filePath + " failed", e);
|
|
}
|
|
}
|
|
}
|
|
}
|