Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/ItemComponent.cs
2019-07-27 21:06:07 +03:00

498 lines
19 KiB
C#

using Barotrauma.Networking;
using Barotrauma.Sounds;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
enum SoundSelectionMode
{
Random,
CharacterSpecific,
ItemSpecific,
All
}
class ItemSound
{
public readonly RoundSound RoundSound;
public readonly ActionType Type;
public string VolumeProperty;
public float VolumeMultiplier
{
get { return RoundSound.Volume; }
}
public float Range
{
get { return RoundSound.Range; }
}
public readonly bool Loop;
public ItemSound(RoundSound sound, ActionType type, bool loop = false)
{
this.RoundSound = sound;
this.Type = type;
this.Loop = loop;
}
}
partial class ItemComponent : ISerializableEntity
{
private bool[] hasSoundsOfType;
private Dictionary<ActionType, List<ItemSound>> sounds;
private Dictionary<ActionType, SoundSelectionMode> soundSelectionModes;
public GUILayoutSettings DefaultLayout { get; protected set; }
public GUILayoutSettings AlternativeLayout { get; protected set; }
public class GUILayoutSettings
{
public Vector2? RelativeSize { get; private set; }
public Point? AbsoluteSize { get; private set; }
public Vector2? RelativeOffset { get; private set; }
public Point? AbsoluteOffset { get; private set; }
public Anchor? Anchor { get; private set; }
public Pivot? Pivot { get; private set; }
public static GUILayoutSettings Load(XElement element)
{
var layout = new GUILayoutSettings();
var relativeSize = XMLExtensions.GetAttributeVector2(element, "relativesize", Vector2.Zero);
var absoluteSize = XMLExtensions.GetAttributePoint(element, "absolutesize", new Point(-1000, -1000));
var relativeOffset = XMLExtensions.GetAttributeVector2(element, "relativeoffset", Vector2.Zero);
var absoluteOffset = XMLExtensions.GetAttributePoint(element, "absoluteoffset", new Point(-1000, -1000));
if (relativeSize.Length() > 0)
{
layout.RelativeSize = relativeSize;
}
if (absoluteSize.X > 0 && absoluteSize.Y > 0)
{
layout.AbsoluteSize = absoluteSize;
}
if (relativeOffset.Length() > 0)
{
layout.RelativeOffset = relativeOffset;
}
if (absoluteOffset.X > -1000 && absoluteOffset.Y > -1000)
{
layout.AbsoluteOffset = absoluteOffset;
}
if (Enum.TryParse(XMLExtensions.GetAttributeString(element, "anchor", ""), out Anchor a))
{
layout.Anchor = a;
}
if (Enum.TryParse(XMLExtensions.GetAttributeString(element, "pivot", ""), out Pivot p))
{
layout.Pivot = p;
}
return layout;
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool useAlternativeLayout;
public bool UseAlternativeLayout
{
get { return useAlternativeLayout; }
set
{
if (AlternativeLayout != null)
{
if (value == useAlternativeLayout) { return; }
useAlternativeLayout = value;
if (useAlternativeLayout)
{
AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
}
else
{
DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
}
}
}
}
private bool shouldMuffleLooping;
private float lastMuffleCheckTime;
private ItemSound loopingSound;
private SoundChannel loopingSoundChannel;
public void PlaySound(ActionType type, Vector2 position, Character user = null)
{
if (!hasSoundsOfType[(int)type]) { return; }
if (loopingSound != null)
{
if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(position.X, position.Y, 0.0f)) > loopingSound.Range * loopingSound.Range)
{
if (loopingSoundChannel != null)
{
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
}
return;
}
if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
{
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
}
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
{
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
new Vector3(position.X, position.Y, 0.0f),
0.01f,
SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
loopingSoundChannel.Looping = true;
//TODO: tweak
loopingSoundChannel.Near = loopingSound.Range * 0.4f;
loopingSoundChannel.Far = loopingSound.Range;
}
if (loopingSoundChannel != null)
{
if (Timing.TotalTime > lastMuffleCheckTime + 0.2f)
{
shouldMuffleLooping = SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull);
lastMuffleCheckTime = (float)Timing.TotalTime;
}
loopingSoundChannel.Muffled = shouldMuffleLooping;
float targetGain = GetSoundVolume(loopingSound);
float gainDiff = targetGain - loopingSoundChannel.Gain;
loopingSoundChannel.Gain += Math.Abs(gainDiff) < 0.1f ? gainDiff : Math.Sign(gainDiff) * 0.1f;
loopingSoundChannel.Position = new Vector3(position.X, position.Y, 0.0f);
}
return;
}
ItemSound itemSound = null;
var matchingSounds = sounds[type];
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
{
SoundSelectionMode soundSelectionMode = soundSelectionModes[type];
int index;
if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && user != null)
{
index = user.ID % matchingSounds.Count;
}
else if (soundSelectionMode == SoundSelectionMode.ItemSpecific)
{
index = item.ID % matchingSounds.Count;
}
else if (soundSelectionMode == SoundSelectionMode.All)
{
foreach (ItemSound sound in matchingSounds)
{
PlaySound(sound, position, user);
}
return;
}
else
{
index = Rand.Int(matchingSounds.Count);
}
itemSound = matchingSounds[index];
PlaySound(matchingSounds[index], position, user);
}
}
private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null)
{
if (Vector2.DistanceSquared(new Vector2(GameMain.SoundManager.ListenerPosition.X, GameMain.SoundManager.ListenerPosition.Y), position) > itemSound.Range * itemSound.Range)
{
return;
}
if (itemSound.Loop)
{
loopingSound = itemSound;
if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
{
loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
}
if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
{
loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
new Vector3(position.X, position.Y, 0.0f),
0.01f,
muffle: SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
loopingSoundChannel.Looping = true;
//TODO: tweak
loopingSoundChannel.Near = loopingSound.Range * 0.4f;
loopingSoundChannel.Far = loopingSound.Range;
}
}
else
{
float volume = GetSoundVolume(itemSound);
if (volume <= 0.0f) { return; }
SoundPlayer.PlaySound(itemSound.RoundSound.Sound, position, volume, itemSound.Range, item.CurrentHull);
}
}
public void StopSounds(ActionType type)
{
if (loopingSound == null) { return; }
if (loopingSound.Type != type) { return; }
if (loopingSoundChannel != null)
{
loopingSoundChannel.FadeOutAndDispose();
loopingSoundChannel = null;
loopingSound = null;
}
}
private float GetSoundVolume(ItemSound sound)
{
if (sound == null) { return 0.0f; }
if (sound.VolumeProperty == "") { return sound.VolumeMultiplier; }
if (SerializableProperties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
{
float newVolume = 0.0f;
try
{
newVolume = (float)property.GetValue(this);
}
catch
{
return 0.0f;
}
newVolume *= sound.VolumeMultiplier;
if (!MathUtils.IsValid(newVolume))
{
DebugConsole.Log("Invalid sound volume (item " + item.Name + ", " + GetType().ToString() + "): " + newVolume);
GameAnalyticsManager.AddErrorEventOnce(
"ItemComponent.PlaySound:" + item.Name + GetType().ToString(),
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Invalid sound volume (item " + item.Name + ", " + GetType().ToString() + "): " + newVolume);
return 0.0f;
}
return MathHelper.Clamp(newVolume, 0.0f, 1.0f);
}
return 0.0f;
}
public virtual bool ShouldDrawHUD(Character character)
{
return true;
}
public ItemComponent GetLinkUIToComponent()
{
if (string.IsNullOrEmpty(LinkUIToComponent))
{
return null;
}
foreach (ItemComponent component in item.Components)
{
if (component.name.ToLower() == LinkUIToComponent.ToLower())
{
linkToUIComponent = component;
}
}
if (linkToUIComponent == null)
{
DebugConsole.ThrowError("Failed to link the component \"" + Name + "\" to \"" + LinkUIToComponent + "\" in the item \"" + item.Name + "\" - component with a matching name not found.");
}
return linkToUIComponent;
}
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
public virtual void AddToGUIUpdateList()
{
GuiFrame?.AddToGUIUpdateList();
}
public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
public virtual void CreateEditingHUD(SerializableEntityEditor editor)
{
}
private bool LoadElemProjSpecific(XElement subElement)
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "guiframe":
if (subElement.Attribute("rect") != null)
{
DebugConsole.ThrowError("Error in item config \"" + item.ConfigFile + "\" - GUIFrame defined as rect, use RectTransform instead.");
break;
}
Color? color = null;
if (subElement.Attribute("color") != null) color = subElement.GetAttributeColor("color", Color.White);
string style = subElement.Attribute("style") == null ?
null : subElement.GetAttributeString("style", "");
GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas), style, color);
DefaultLayout = GUILayoutSettings.Load(subElement);
break;
case "alternativelayout":
AlternativeLayout = GUILayoutSettings.Load(subElement);
break;
case "itemsound":
case "sound":
string filePath = subElement.GetAttributeString("file", "");
if (filePath == "") filePath = subElement.GetAttributeString("sound", "");
if (filePath == "")
{
DebugConsole.ThrowError("Error when instantiating item \"" + item.Name + "\" - sound with no file path set");
break;
}
if (!filePath.Contains("/") && !filePath.Contains("\\") && !filePath.Contains(Path.DirectorySeparatorChar))
{
filePath = Path.Combine(Path.GetDirectoryName(item.Prefab.ConfigFile), filePath);
}
ActionType type;
try
{
type = (ActionType)Enum.Parse(typeof(ActionType), subElement.GetAttributeString("type", ""), true);
}
catch (Exception e)
{
DebugConsole.ThrowError("Invalid sound type in " + subElement + "!", e);
break;
}
RoundSound sound = Submarine.LoadRoundSound(subElement);
if (sound == null) { break; }
ItemSound itemSound = new ItemSound(sound, type, subElement.GetAttributeBool("loop", false))
{
VolumeProperty = subElement.GetAttributeString("volumeproperty", "").ToLowerInvariant()
};
if (soundSelectionModes == null) soundSelectionModes = new Dictionary<ActionType, SoundSelectionMode>();
if (!soundSelectionModes.ContainsKey(type) || soundSelectionModes[type] == SoundSelectionMode.Random)
{
SoundSelectionMode selectionMode = SoundSelectionMode.Random;
Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out selectionMode);
soundSelectionModes[type] = selectionMode;
}
List<ItemSound> soundList = null;
if (!sounds.TryGetValue(itemSound.Type, out soundList))
{
soundList = new List<ItemSound>();
sounds.Add(itemSound.Type, soundList);
hasSoundsOfType[(int)itemSound.Type] = true;
}
soundList.Add(itemSound);
break;
default:
return false; //unknown element
}
return true; //element processed
}
//Starts a coroutine that will read the correct state of the component from the NetBuffer when correctionTimer reaches zero.
protected void StartDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime, bool waitForMidRoundSync = false)
{
if (delayedCorrectionCoroutine != null) CoroutineManager.StopCoroutines(delayedCorrectionCoroutine);
delayedCorrectionCoroutine = CoroutineManager.StartCoroutine(DoDelayedCorrection(type, buffer, sendingTime, waitForMidRoundSync));
}
private IEnumerable<object> DoDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime, bool waitForMidRoundSync)
{
while (GameMain.Client != null &&
(correctionTimer > 0.0f || (waitForMidRoundSync && GameMain.Client.MidRoundSyncing)))
{
correctionTimer -= CoroutineManager.DeltaTime;
yield return CoroutineStatus.Running;
}
if (item.Removed || GameMain.Client == null)
{
yield return CoroutineStatus.Success;
}
((IServerSerializable)this).ClientRead(type, buffer, sendingTime);
correctionTimer = 0.0f;
delayedCorrectionCoroutine = null;
yield return CoroutineStatus.Success;
}
}
}