Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Message/IReadMessage.cs
2020-03-04 13:04:10 +01:00

35 lines
908 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Barotrauma.Networking
{
public interface IReadMessage
{
bool ReadBoolean();
void ReadPadBits();
byte ReadByte();
UInt16 ReadUInt16();
Int16 ReadInt16();
UInt32 ReadUInt32();
Int32 ReadInt32();
UInt64 ReadUInt64();
Int64 ReadInt64();
Single ReadSingle();
Double ReadDouble();
UInt32 ReadVariableUInt32();
String ReadString();
int ReadRangedInteger(int min, int max);
Single ReadRangedSingle(Single min, Single max, int bitCount);
byte[] ReadBytes(int numberOfBytes);
int BitPosition { get; set; }
int BytePosition { get; }
byte[] Buffer { get; }
int LengthBits { get; set; }
int LengthBytes { get; }
NetworkConnection Sender { get; }
}
}