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0e66f2a69c0e9a672ec92488496d74fd0683995a
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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Regalis 0e66f2a69c Fixed exceptions in ServerEntityEventManager if there are no clients on the server, clients who are in the lobby can't prevent outdated EntityEvents from being removed
2017-02-18 13:18:48 +02:00
..
ClientEntityEventManager.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
NetEntityEvent.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
NetEntityEventManager.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
ServerEntityEventManager.cs
Fixed exceptions in ServerEntityEventManager if there are no clients on the server, clients who are in the lobby can't prevent outdated EntityEvents from being removed
2017-02-18 13:18:48 +02:00
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