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vlad.os
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LuaCsForBarotraumaEP
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0e5cfbb579c8e30a0b2e593be9bbf29fdd07d2f9
LuaCsForBarotraumaEP
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Subsurface
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Source
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Sounds
History
Regalis
8b4b35e84b
Changelog update, stuff
2017-05-24 17:38:26 +03:00
..
OggSound.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
OggStream.cs
Fixed the game process staying active in the background after a crash (due to a running sound streaming thread)
2017-03-03 20:58:32 +02:00
Sound.cs
Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00
SoundManager.cs
Sounds can take over an audio channel that's playing at a lower volume if no free channels are found
2017-05-23 20:02:46 +03:00
SoundPlayer.cs
Changelog update, stuff
2017-05-24 17:38:26 +03:00