- checking if any of the extents of the particle collide with the edges of the hull, instead of just checking if a position in the direction the particle is heading is outside the hull - separate fields for friction and restitution
182 lines
6.6 KiB
C#
182 lines
6.6 KiB
C#
using System.Xml.Linq;
|
|
using Microsoft.Xna.Framework;
|
|
using FarseerPhysics;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Barotrauma.Particles
|
|
{
|
|
class ParticlePrefab
|
|
{
|
|
public enum DrawTargetType { Air = 1, Water = 2, Both = 3 }
|
|
|
|
public readonly string Name;
|
|
|
|
public readonly List<Sprite> Sprites;
|
|
|
|
public readonly float AnimDuration;
|
|
public readonly bool LoopAnim;
|
|
|
|
public readonly float AngularVelocityMin, AngularVelocityMax;
|
|
|
|
public readonly float StartRotationMin, StartRotationMax;
|
|
|
|
public readonly Vector2 StartSizeMin, StartSizeMax;
|
|
public readonly Vector2 SizeChangeMin, SizeChangeMax;
|
|
|
|
public readonly float Drag, WaterDrag;
|
|
|
|
public readonly Color StartColor;
|
|
public readonly float StartAlpha;
|
|
|
|
public readonly Vector4 ColorChange;
|
|
|
|
public readonly float LifeTime;
|
|
|
|
public readonly float GrowTime;
|
|
|
|
public readonly float CollisionRadius;
|
|
public readonly bool DeleteOnCollision;
|
|
public readonly bool CollidesWithWalls;
|
|
|
|
public readonly float Friction;
|
|
public readonly float Restitution;
|
|
|
|
public readonly Vector2 VelocityChange;
|
|
|
|
public readonly DrawTargetType DrawTarget;
|
|
|
|
public readonly ParticleBlendState BlendState;
|
|
|
|
public readonly bool RotateToDirection;
|
|
|
|
public ParticlePrefab(XElement element)
|
|
{
|
|
Name = element.Name.ToString();
|
|
|
|
Sprites = new List<Sprite>();
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "sprite":
|
|
Sprites.Add(new Sprite(subElement));
|
|
break;
|
|
case "spritesheet":
|
|
case "animatedsprite":
|
|
Sprites.Add(new SpriteSheet(subElement));
|
|
break;
|
|
}
|
|
}
|
|
|
|
AnimDuration = ToolBox.GetAttributeFloat(element, "animduration", 1.0f);
|
|
LoopAnim = ToolBox.GetAttributeBool(element, "loopanim", true);
|
|
|
|
if (element.Attribute("angularvelocity") == null)
|
|
{
|
|
AngularVelocityMin = ToolBox.GetAttributeFloat(element, "angularvelocitymin", 0.0f);
|
|
AngularVelocityMax = ToolBox.GetAttributeFloat(element, "angularvelocitymax", 0.0f);
|
|
}
|
|
else
|
|
{
|
|
AngularVelocityMin = ToolBox.GetAttributeFloat(element, "angularvelocity", 0.0f);
|
|
AngularVelocityMax = AngularVelocityMin;
|
|
}
|
|
|
|
if (element.Attribute("startsize") == null)
|
|
{
|
|
StartSizeMin = ToolBox.GetAttributeVector2(element, "startsizemin", Vector2.One);
|
|
StartSizeMax = ToolBox.GetAttributeVector2(element, "startsizemax", Vector2.One);
|
|
}
|
|
else
|
|
{
|
|
StartSizeMin = ToolBox.GetAttributeVector2(element, "startsize", Vector2.One);
|
|
StartSizeMax = StartSizeMin;
|
|
}
|
|
|
|
if (element.Attribute("sizechange") == null)
|
|
{
|
|
SizeChangeMin = ToolBox.GetAttributeVector2(element, "sizechangemin", Vector2.Zero);
|
|
SizeChangeMax = ToolBox.GetAttributeVector2(element, "sizechangemax", Vector2.Zero);
|
|
}
|
|
else
|
|
{
|
|
SizeChangeMin = ToolBox.GetAttributeVector2(element, "sizechange", Vector2.Zero);
|
|
SizeChangeMax = SizeChangeMin;
|
|
}
|
|
|
|
Drag = ToolBox.GetAttributeFloat(element, "drag", 0.0f);
|
|
WaterDrag = ToolBox.GetAttributeFloat(element, "waterdrag", 0.0f);
|
|
|
|
Friction = ToolBox.GetAttributeFloat(element, "friction", 0.5f);
|
|
Restitution = ToolBox.GetAttributeFloat(element, "restitution", 0.5f);
|
|
|
|
switch (ToolBox.GetAttributeString(element, "blendstate", "alphablend"))
|
|
{
|
|
case "alpha":
|
|
case "alphablend":
|
|
BlendState = ParticleBlendState.AlphaBlend;
|
|
break;
|
|
case "add":
|
|
case "additive":
|
|
BlendState = ParticleBlendState.Additive;
|
|
break;
|
|
case "distort":
|
|
case "distortion":
|
|
BlendState = ParticleBlendState.Distortion;
|
|
break;
|
|
}
|
|
|
|
GrowTime = ToolBox.GetAttributeFloat(element, "growtime", 0.0f);
|
|
|
|
if (element.Attribute("startrotation") == null)
|
|
{
|
|
StartRotationMin = ToolBox.GetAttributeFloat(element, "startrotationmin", 0.0f);
|
|
StartRotationMax = ToolBox.GetAttributeFloat(element, "startrotationmax", 0.0f);
|
|
}
|
|
else
|
|
{
|
|
StartRotationMin = ToolBox.GetAttributeFloat(element, "startrotation", 0.0f);
|
|
StartRotationMax = StartRotationMin;
|
|
}
|
|
|
|
StartRotationMin = MathHelper.ToRadians(StartRotationMin);
|
|
StartRotationMax = MathHelper.ToRadians(StartRotationMax);
|
|
|
|
StartColor = new Color(ToolBox.GetAttributeVector4(element, "startcolor", Vector4.One));
|
|
StartAlpha = ToolBox.GetAttributeFloat(element, "startalpha", 1.0f);
|
|
|
|
DeleteOnCollision = ToolBox.GetAttributeBool(element, "deleteoncollision", false);
|
|
CollidesWithWalls = ToolBox.GetAttributeBool(element, "collideswithwalls", false);
|
|
|
|
CollisionRadius = ToolBox.GetAttributeFloat(element,
|
|
"collisionradius",
|
|
Sprites.Count > 0 ? 1 : Sprites[0].SourceRect.Width / 2.0f);
|
|
|
|
ColorChange = ToolBox.GetAttributeVector4(element, "colorchange", Vector4.Zero);
|
|
|
|
LifeTime = ToolBox.GetAttributeFloat(element, "lifetime", 5.0f);
|
|
|
|
VelocityChange = ToolBox.GetAttributeVector2(element, "velocitychange", Vector2.Zero);
|
|
VelocityChange = ConvertUnits.ToDisplayUnits(VelocityChange);
|
|
|
|
RotateToDirection = ToolBox.GetAttributeBool(element, "rotatetodirection", false);
|
|
|
|
switch (ToolBox.GetAttributeString(element, "drawtarget", "air").ToLowerInvariant())
|
|
{
|
|
case "air":
|
|
default:
|
|
DrawTarget = DrawTargetType.Air;
|
|
break;
|
|
case "water":
|
|
DrawTarget = DrawTargetType.Water;
|
|
break;
|
|
case "both":
|
|
DrawTarget = DrawTargetType.Both;
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|