Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Machines/Deconstructor.cs
Regalis ad90cf804d - respawn, fabricator & deconstructor logging
- fixed listbox child hiding 4 real now
- dockingport logging fix (name of the sub instead of submarine.ToString)
2017-05-09 21:39:39 +03:00

188 lines
6.0 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
GUIProgressBar progressBar;
GUIButton activateButton;
float progressTimer;
ItemContainer container;
public Deconstructor(Item item, XElement element)
: base(item, element)
{
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
activateButton.OnClicked = ToggleActive;
}
public override void Update(float deltaTime, Camera cam)
{
if (container == null || container.Inventory.Items.All(i => i == null))
{
SetActive(false);
return;
}
if (voltage < minVoltage) return;
if (powerConsumption == 0.0f) voltage = 1.0f;
progressTimer += deltaTime*voltage;
Voltage -= deltaTime * 10.0f;
var targetItem = container.Inventory.Items.FirstOrDefault(i => i != null);
progressBar.BarSize = Math.Min(progressTimer / targetItem.Prefab.DeconstructTime, 1.0f);
if (progressTimer>targetItem.Prefab.DeconstructTime)
{
var containers = item.GetComponents<ItemContainer>();
if (containers.Count < 2)
{
DebugConsole.ThrowError("Error in Deconstructor.Update: Deconstructors must have two ItemContainer components!");
return;
}
foreach (DeconstructItem deconstructProduct in targetItem.Prefab.DeconstructItems)
{
if (deconstructProduct.RequireFullCondition && targetItem.Condition < 100.0f) continue;
var itemPrefab = MapEntityPrefab.list.FirstOrDefault(ip => ip.Name.ToLowerInvariant() == deconstructProduct.ItemPrefabName.ToLowerInvariant()) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Tried to deconstruct item \"" + targetItem.Name + "\" but couldn't find item prefab \"" + deconstructProduct + "\"!");
continue;
}
//container full, drop the items outside the deconstructor
if (containers[1].Inventory.Items.All(i => i != null))
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, item.Position, item.Submarine);
}
else
{
Entity.Spawner.AddToSpawnQueue(itemPrefab, containers[1].Inventory);
}
}
container.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
if (container.Inventory.Items.Any(i => i != null))
{
progressTimer = 0.0f;
progressBar.BarSize = 0.0f;
}
}
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
GuiFrame.Draw(spriteBatch);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update((float)Timing.Step);
}
private bool ToggleActive(GUIButton button, object obj)
{
SetActive(!IsActive, Character.Controlled);
currPowerConsumption = IsActive ? powerConsumption : 0.0f;
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
}
else if (GameMain.Client != null)
{
item.CreateClientEvent(this);
}
return true;
}
private void SetActive(bool active, Character user = null)
{
container = item.GetComponent<ItemContainer>();
if (container == null)
{
DebugConsole.ThrowError("Error in Deconstructor.Activate: Deconstructors must have two ItemContainer components");
return;
}
if (container.Inventory.Items.All(i => i == null)) active = false;
IsActive = active;
if (user != null)
{
GameServer.Log(user.Name + (IsActive ? " activated " : " deactivated ") + item.Name, ServerLog.MessageType.ItemInteraction);
}
if (!IsActive)
{
progressBar.BarSize = 0.0f;
progressTimer = 0.0f;
activateButton.Text = "Deconstruct";
}
else
{
activateButton.Text = "Cancel";
}
container.Inventory.Locked = IsActive;
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
msg.Write(IsActive);
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
bool active = msg.ReadBoolean();
item.CreateServerEvent(this);
if (item.CanClientAccess(c))
{
SetActive(active, c.Character);
}
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
SetActive(msg.ReadBoolean());
}
}
}