Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/CargoManager.cs

51 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
class CargoManager
{
private List<ItemPrefab> purchasedItems;
public CargoManager()
{
purchasedItems = new List<ItemPrefab>();
}
public void AddItem(ItemPrefab item)
{
purchasedItems.Add(item);
}
public void CreateItems()
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
if (wp==null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
foreach (ItemPrefab prefab in purchasedItems)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y/2);
new Item(prefab, position, wp.Submarine);
}
purchasedItems.Clear();
}
}
}