Files
LuaCsForBarotraumaEP/Subsurface/Source/Items/Components/Signal/RelayComponent.cs
Regalis 20d61b0647 - fixed light components throwing errors when receiving an invalid color value to the "set_color" input
- fixed it being possible to connect wires to more than two items by selecting another item while dragging the wire
- relay components break if too much power is directed through them
- relay components are active by default and the can be toggled on/off in the editor
- bool properties show as checkboxes in the editor
2016-03-17 19:16:21 +02:00

67 lines
1.7 KiB
C#

using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class RelayComponent : ItemComponent
{
private float maxPower;
[Editable, HasDefaultValue(1000.0f, true)]
public float MaxPower
{
get { return maxPower; }
set
{
maxPower = Math.Max(0.0f, value);
}
}
[Editable, HasDefaultValue(false, true)]
public bool IsOn
{
get { return IsActive; }
set
{
IsActive = value;
}
}
public RelayComponent(Item item, XElement element)
: base (item, element)
{
IsActive = true;
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
if (item.Condition <= 0.0f) return;
if (power > maxPower) item.Condition = 0.0f;
if (connection.Name.Contains("_in"))
{
if (!IsActive) return;
string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
int connectionNumber = -1;
int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
if (connectionNumber > 0) outConnection += connectionNumber;
item.SendSignal(signal, outConnection, power);
}
else if (connection.Name == "toggle")
{
IsActive = !IsActive;
}
else if (connection.Name == "set_state")
{
IsActive = signal == "1";
}
}
}
}