- fixed it being possible to connect wires to more than two items by selecting another item while dragging the wire - relay components break if too much power is directed through them - relay components are active by default and the can be toggled on/off in the editor - bool properties show as checkboxes in the editor
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class RelayComponent : ItemComponent
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{
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private float maxPower;
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[Editable, HasDefaultValue(1000.0f, true)]
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public float MaxPower
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{
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get { return maxPower; }
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set
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{
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maxPower = Math.Max(0.0f, value);
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}
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}
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[Editable, HasDefaultValue(false, true)]
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public bool IsOn
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{
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get { return IsActive; }
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set
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{
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IsActive = value;
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}
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}
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public RelayComponent(Item item, XElement element)
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: base (item, element)
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{
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IsActive = true;
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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if (item.Condition <= 0.0f) return;
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if (power > maxPower) item.Condition = 0.0f;
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if (connection.Name.Contains("_in"))
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{
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if (!IsActive) return;
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string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
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int connectionNumber = -1;
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int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
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if (connectionNumber > 0) outConnection += connectionNumber;
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item.SendSignal(signal, outConnection, power);
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}
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else if (connection.Name == "toggle")
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{
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IsActive = !IsActive;
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}
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else if (connection.Name == "set_state")
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{
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IsActive = signal == "1";
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}
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}
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}
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}
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