1875 lines
101 KiB
Plaintext
1875 lines
101 KiB
Plaintext
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v0.8.1.2
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- Fixed medicines not having an effect when injected with a medical syringe.
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v0.8.1.1
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- Fixed explosives going off when a character holds them in their hand and left clicks, causing a crash
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if done in the submarine editor.
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v0.8.1.0
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Items:
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- Added searchlights.
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- Explosives, chemicals and medical items disappear when their condition falls to 0
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(i.e. when they're fully used).
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- Railguns cannot be fired when not being aimed.
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- Removed the need for batteries in diving suits. The light stays on as long as the suit is worn
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by a living character.
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- Junction boxes only take damage underwater when they're powered up.
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Bugfixes:
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- Fixed a bug that occasionally caused some characters to not be removed at the end of a round, causing
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various bugs and crashes on successive rounds (the most common ones being server-side crashes and
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constant "attempted to access a potentially removed ragdoll" console errors).
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- Fixed camera shake continuing indefinitely if a character falls unconscious due to impact damage.
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- Fixed item removal by right clicking not being synced with clients.
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- Fixed being able to gain karma by welding fixed walls.
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- Fixed crashing caused by IndoorSteeringManager.
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- Fixed all loose items disappearing from respawn subs between respawns.
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- Fixed items in cloned/copypasted inventories not being saved.
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- Option to edit structure texture scales and offsets.
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- Fixed new log messages appearing in the server log even if the type of message has been filtered out.
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- Fixed the EndRound music clip occasionally looping forever after a round ends.
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- Fixed player-controlled creatures being able to damage themselves.
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- Fixed repair tools causing damage to the user regardless of the character's skills.
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- Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub
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crashes into something.
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- Fixed StatusEffects not working on child ItemComponents.
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- Wearables apply OnWearing StatusEffects in all the components of an item, not just the Wearable component.
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- Fixed Equals/NotEquals conditional comparisons.
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Misc additions:
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- Added console commands for giving the clients ranks, showing their current permissions and
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giving/revoking the permission to use specific console commands.
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- Option to set an automatic ban duration for vote kicked players.
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- Option to log debug console output into a text file.
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- Ladders can be climbed by holding up/down while standing next to them without having to select them first.
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- Name tags and healthbars are clamped inside the room a character is inside.
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v0.8.0.5
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- Optimized (and less glitchy) line of sight effect.
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- Some lighting optimization.
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- Added a light to diving suits.
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- Attempting to equip an item by double-clicking when another item is already equipped swaps them.
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- Syringes are recolored according to the color of the medical item inside them.
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- Added a console command for changing the server password.
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- Bunch of fixes to relay component logic.
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- Fixed a bug in the entity event system that caused "trying to read past buffer size" errors and desync
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when entities were removed mid-round.
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- Fixed clients getting desynced if the server ends a campaign and starts a new one.
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- Fixed the "campaign view" button staying visible in the server lobby after the campaign has ended.
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- Fixed message boxes appearing behind the campaign setup menu in the server lobby.
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- Fixed round summaries always showing the game over text in multiplayer if the submarine didn't progress
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to the next location.
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- Fixed missing spark particles when welding/cutting a wall.
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- Fixed plasma cutters not affecting hatches, alien doors or duct blocks.
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- Fixed welders and cutters not doing damage to characters if the flame hits the collider of the character
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instead of a limb.
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- Fixed diving mask, headsets and other headgear being rendered in front of diving suits.
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- Fixed crashing when attempting to perform CPR on a headless character or AS a headless character.
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- Fixed attachable items being deattachable with the select key instead of the use key.
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- Fixed clients being unable to open doors with crowbars.
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- Fixed items attached mid-round by other clients or the host being impossible to interact with
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and occasionally being attached to an incorrect position.
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- Fixed batteries not getting recharged in charging docks.
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- Fixed monsters being able to spawn under the ocean floor in levels where the floor is high up.
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- Fixed effects of the medical items not being stackable, meaning that successive usages of a medicine
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did not have an effect until the effect of the first dose has worn off.
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- Fixed items in itemcontainers (e.g. shells in railgun loaders, batteries in recharging docks) always
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being rendered with the default sprite color.
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- Fixed crashing when clicking the "refreshing server list" text in the server list menu.
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- Fixed dedicated servers not resetting votes when a round ends.
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- Fixed interaction areas of some items being incorrect in the dedicated server.
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- Fixed the removal of items that get deleted after being used not being synced.
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- Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders,
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but above every platform along the ladders (-> waypoints work correctly on ladders spanning through
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multiple floors).
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v0.8.0.4
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- Fixed "an item with the same key has already been added" exceptions when trying to start a server.
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v0.8.0.3
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- Another attempt to fix relay components: it should be now possible to use relays in series and pass
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power to junction boxes through relays.
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- Fixed creature disabling in server settings only taking character config files in the Content/Character
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folder into account.
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- Added ruin structure, particle and decal configuration files to content packages.
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v0.8.0.2
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- Doors can be opened with crowbars again.
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- Improved fire extinguisher aiming logic which makes it much easier to put out fires.
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- Fixed relays burning out when connected to a power grid that carries more power the relay can transfer.
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- Fixed crashing when trying to store jumpsuits in themselves.
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- Fixed "Text FabricatorRequiredCondition not found" errors when attempting to fabricate specific items.
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- Fixed Linux and Windows builds calculating different MD5 hashes for the same content packages.
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- Sound configuration files are included in content packages.
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- Fixed "file not found" errors when a character is wearing footwear with no configured footstep sounds.
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- MODDERS PLEASE NOTE: hit sounds on limbs and wearable items must now use tags instead of direct paths
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to the sound file. New sound files and tags can be added by editing the sound configuration files.
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v0.8.0.1
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- Fixed crashing when creating items with a PowerTransfer component mid-round (e.g. when fabricating
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a relay component)
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- Fixed dead/spectator chatting in multiplayer.
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- Chatboxes can be deselected with the chat hotkey again.
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- Fixed railgun shells not detonating their contents on impact.
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- Fixed clients failing to start a new round after downloading a missing submarine file from the server.
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- Fixed ruin doors and hatches being possible to open with the select key.
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- Unequipped headsets can't be used and don't consume batteries.
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- Fixed depth charge tubes launching the depth charges up by default.
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- Fixed some pre-placed items not appearing in mirrored subs in the combat missions.
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- Fixed text overflows in round summaries with large amounts of text.
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- Fixed crashing when attempting to save settings before player name has been set in the server list menu.
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v0.8.0.0
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- Made ambient lighting much darker and added a subtle glow around the player.
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- Made partially damaged walls leak much more slowly.
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- Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through
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the hull and collisions with the level cause less damage.
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- Moved a bunch of hard-coded texts to an xml file "Content/Texts.xml". Full translation support is still
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in progress, but now it should be possible to translate most of the in-game texts without recompiling the game.
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- Optimized rendering.
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- More accurate endworm attack hit detection.
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- Players can only see the names of characters that are in their field of view.
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- Fixed submarines bouncing off monsters and other submarines that are laying against the ocean floor.
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- Characters can be crushed between submarines and ice walls.
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- Item names can be changed without breaking everything as long as the original name is included as an
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alias of the item.
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- Console command arguments can be autocompleted by hitting tab.
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- Added a console command for automatic hull generation.
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- Added a console command for killing a character.
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- FPS counter can be enabled separately from DebugDraw.
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- Option to display lighting in the submarine editor.
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- Added a submarine preview window that displays a preview image and some extra information of the subs.
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- Option to configure which content packages a submarine is compatible with.
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- Names and health bars fade out when the cursor is not being hovered near the character.
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- Added spark and smoke particle effects when welding or cutting something.
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- Welding or cutting a door displays its health.
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- Added a button for forcing the controlled character into ragdoll mode.
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- Option to grab onto the torso of a dead/unconscious character.
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- Dead/unconscious characters can be dragged up ladders.
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- Improved CPR animations.
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- Doing CPR on bleeding characters causes them to take damage.
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- Characters can fall through holes in floors.
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- Players can pick up corpses and eat them when controlling a monster.
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- Husks don't attack huskified humans.
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- Characters with severed limbs cannot be resurrected as a husk.
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- The humanhusk.xml config file is found based on the name instead of the file path, making it possible
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to use a custom config file without modifying the original one.
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- More footstep sound variety.
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- More gore particles!
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- Added a conditional system to status effects. Allows creating status effects that only have an effect
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when a specific condition is met (e.g. health above a specific level, charge of an item high enough).
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- Option to prevent status effects from stacking.
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- Option to make status effects cancel other status effects.
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Items:
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- Added syringe guns and a bunch of new chemicals.
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- Added ducts, switches and motion detectors.
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- Added crowbars (can be used to open locked doors).
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- Chemicals and explosives can be thrown.
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- Made more items craftable and deconstructable.
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- Added sprites for broken doors, hatches and junction boxes.
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- Health Scanner HUD displays causes of death.
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- Health Scanner HUD only shows the status of the visible character that the cursor is closest to
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prevent multiple characters from cluttering the screen
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- Added "smallitem" tag to revolver rounds (can be placed in cabinets and pockets now).
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- Option to determine which types of targets a projectile can stick to.
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- Improved revolver hitscan logic.
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- Item descriptions can be changed in the submarine editor.
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- Characters can hold flashlights in their mouths.
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- Added an inventory slot for ID cards.
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- If a character is wearing an item that obscures their face, the game will either hide their name or
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show the name that's in the ID card the character is wearing.
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- The owner of an ID card is stated in the description of the card.
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- Fabricating items requires the ingredients to have a specific minimum condition (can't use
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already-used consumables to craft something).
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- Deconstructing an item that's not in a full condition may prevent some deconstruction products from appearing.
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- Optimized electricity/signal logic.
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- Grenades can be triggered by detonators.
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- Bought cargo spawns in containers instead of being scattered across the floor.
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- Players can't use other items when a railgun controller is selected. Prevents accidentally firing
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weapons or hitting people with something while using the railguns.
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- Item editing menus display color values as 0-255 instead of 0-1.
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- Reactor temperature has to be critical for 30 seconds before the reactor explodes, giving the crew
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more time to deal with griefers or incompetent reactor operators. The reactors also have an output
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connection that sends out a signal when the temperature is critical.
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Multiplayer additions:
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- Added an optional "karma system". Harming other players, damaging structures and blowing up the reactor
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reduces karma, while repairing things causes it to increase. A too low karma level prevents the players
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from choosing specific jobs
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- Clients can be given permission to use specific console commands.
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- Client permission presets: the clients can be assigned as moderators or admins which have specific
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pre-configured permissions. New presets can be added by editing Data/permissionpresets.xml.
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- Option to have more than one traitor. Traitors also now get a set of code words that can be used to
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secretly identify other traitors.
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- Added an option to make players spawn directly in the main submarine instead of the respawn shuttle.
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- Keybinds are disabled when the chatbox is active. Now it's possible to use normal letter/number keys
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as the chat hotkey without accidentally deselecting the chatbox by typing a message.
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- Chat hotkey can also be used in the server lobby.
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- Added a [PM] tag to private chat messages.
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- Fixed game over/round end music not playing when a round ends.
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- Cutting and repairing walls is included in server logs.
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Multiplayer bugfixes:
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- Fixed clients getting disconnected due to desync when a new monster is spawned mid-round by
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a repeating monster event.
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- Fixed modified clients being able to chat while unconscious due to the lack of server-side checks.
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- Fixed modified clients being able to disconnect locked wires due to the lack of server-side checks.
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- Fixed chat messages being assigned to the wrong sender when their bodies have been eaten.
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- Fixed crashing when setting a server filter while the game is refreshing the server list.
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- Fixed wires not being dropped server-side when a player drops a connected wire without dragging it
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to their inventory first.
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- Fixed 5th server being impossible to select in the server list.
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- Improvements to character position syncing.
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- Re-enabled logic for preventing players from using visually similar names.
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- Fixed client-side null exception when the client is in the lobby and a round ends with the mission
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successfully completed.
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- Fixed clients being able to votekick/kick/ban themselves in the server lobby.
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- Fixed "selected mode" and "mission type" settings not being saved.
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- Level seed randomization can be toggled on and off via the debug console.
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- Fixed dedicated server not randomizing the submarine or game mode even if randomization is enabled.
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- Lighting is forced back on when a client starts a round (-> can't disable lighting by using the
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console command before joining a server).
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Bugfixes:
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- Fixed wire connections being lost when copy-pasting in the submarine editor.
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- Fixed wire nodes being impossible to select in the wiring mode if the nodes are exactly at the same position.
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- Fixed artifact holders being occasionally placed inside ruin doors and hatches.
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- Fixed particles in water being drawn under ruin structures, making it seem as if plasma cutters and
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welders weren't working.
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- Fixed all ruin structures having a health of 100.
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- Fixed OnActive status effects not being applied on powered items that don't require any power.
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- Fixed damage modifiers being applied multiple times when wearing an item that takes up multiple slots.
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Meaning that items such as the diving suit gave the players an excessive protection against damage.
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- Messagebox overflow fixes.
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- Fixed status effects not being able to decrease stun timers.
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- Fixed anti-husk medicine being able to reduce husk infection state after the infection has reached
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the active state.
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- Fixed monsters being able to spawn right next to the spawnpoint of the sub.
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- Fixed hulls not being linked to gaps if the center of the gap is exactly at the edge of the adjacent
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hulls.
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- Miscellaneous crew AI fixes.
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- Fixes to fast projectiles going through walls.
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- Fixed structure damage sounds not being played when a structure is fully destroyed.
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- Fixed glass windows using wrong sound effects.
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- Fixed carrier's light falling off when it dies.
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- Fixed incorrect positioning of debug console question prompts.
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- Fixed being able to use a wrench on multiple items at the same time.
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- Fixed double-clicking items in corpses putting them in their hands instead of your own inventory.
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- Fixed some level seeds generating a tiny enclosed cave that makes it impossible to reach the destination.
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- Fixed opened and broken doors being ignored during waypoint generation, causing waypoint connections
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to go through doors which prevented AI characters from opening them.
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- Fixed modified structure colors not being cloned.
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- Fixed modified wall colors only being visible in the submarine editor.
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- Fixed items being dropped when attempting to place them in an itemcontainer slot that's on a normal
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inventory slot.
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- Fixed stack overflow exceptions caused by signal loops between junction boxes.
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- Fixed submarine editor crashing when attempting to use illegal characters in the filename.
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- Mouse clicks have to be <10 pixels apart to be considered a double click.
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- Fixed subinventory slots going outside the screen when highlighting an item such as a metal crate.
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- All creatures all cleared from the tutorial level to prevent any unintended monster attacks.
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- Fixed "constructing final path failed" pathfinding errors.
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- Fixed particles going through closed gaps (e.g. closed doors).
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- Fixed submarines being able to enter ruins.
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- Fixed collisions between a sub and the ruins not causing any damage to either the sub or the ruins.
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- Whitespace is ignored when calculating MD5 hashes for files.
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---------------------------------------------------------------------------------------------------------
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v0.7.0.1
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---------------------------------------------------------------------------------------------------------
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- Added console commands for modifying client permissions.
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- Fixed content package setting not being saved in the settings menu.
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- Item pickup sounds are only played when the controlled character picks up an item.
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- Removed serverconfig.xml (the dedicated server now uses the same config file as the normal game).
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- Updated the vanilla content package to version 0.7.
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- Fixed entity linking in the submarine editor.
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- Fixed railgun HUD crashing the game if the railgun is linked to an item that does not have an
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ItemContainer component (i.e. any item that can't contain other items).
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- Fixed exceptions when the player dies in the tutorial.
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- Fixed the start popup saying the host is the target if the host has been selected as the traitor.
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- Fixed crashes when attempting to use a railgun controller that's not connected to anything.
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- Fixed autorestart counter overlapping with the campaign map in the server lobby screen.
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- Fixed characters receiving damage almost exclusively to their feet when wearing a diving suit.
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- Armoring reduces damage by a certain percentage, not a fixed value. Now armor doesn't make characters
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invulnerable to small amounts of damage.
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- The effectiveness of different types of armor depends on the type of damage. For example, diving suits
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provide fairly good protection against burn and slash damage, but aren't as affective against blunt damage.
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- Fixed light sources attached to limbs not rotating with the limbs.
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v0.7.0.0
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---------------------------------------------------------------------------------------------------------
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- Multiplayer campaign mode!
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Level changes:
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- Added ocean floors and hydrothermal vents.
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- The commonness of scripted events (monster & artifact spawns) varies between different level types -
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some monsters and artifacts now only spawn in specific types of levels.
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- Bunch of new level types.
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- Level wall color can be changed in level generation parameters.
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- Small caves/tunnels are more common now, and groups of monsters can spawn inside them.
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- Added salvage mission variants where the artifact is spawned inside a cave.
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Submarine editor:
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- Entities can be nudged with arrow keys.
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- Structure sprite colors can be changed.
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Particles:
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- Particles that are outside the sub don't get rendered inside the sub even if they're overlapping with it.
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- The emission rate of particle emitters can be set as particles per second (instead of particles per frame).
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- Minor particle optimizations.
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Bugfixes:
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- Fixed the "DXGI_ERROR_DEVICE_REMOVED" crashes on specific GPUs when the loading reaches 80%.
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- Fixed crashes when projectiles stuck to items on dedicated server.
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- Fixed a bunch of bugs that caused crashes when a character was removed mid-round (for example when
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a character turns into a husk).
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- Fixed a bug that occasionally caused swimming creatures to flip around constantly.
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- Fixed a bug that caused creatures to be able to sever limb joints that shouldn't be possible to sever,
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causing issues when attempting to sync the positions of the dead bodies.
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- Fixed vote count texts persisting in the server lobby after the host disables voting.
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- Fixed newly joined clients not receiving the latest voting status until someone votes for something.
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- Fixed vote count texts not being updated after a client disconnects and their vote is removed.
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- Fixed errors when attempting to save server logs with illegal characters in the server name.
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- Fixed AI characters becoming invincible when far enough from the main submarine in multiplayer.
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- Fixed AI characters never making any sounds in multiplayer.
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- Fixed inability to rebind keys to Mouse2 via the settings menu.
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- Fixed destroyed doors being impossible to repair.
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- Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger
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creatures like threshers and coelanths to swim around the target without ever reaching it).
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Items:
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- Added battery recharge docks.
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- Added revolvers (the captain always spawns with one).
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- Added oscillators (a signal item that sends out a periodic pulse, a sine wave or a square wave).
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- Added "state_out" connections to relay components.
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- Added sprites for destroyed doors/hatches.
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- Added a HUD that shows the charge of the supercapacitors and the amount of shells left when using
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a railgun.
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- Inventory slots are be highlighted even if the cursor is within the empty space between them. Now
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items can't be accidentally dropped by releasing the mouse button between the slots.
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- Sounds for picking up and dropping items.
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- Medical scanner displays husk infections.
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- New C4, detonator and grenade sprites.
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- Optimizations and minor visual changes to the sonar display.
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- Support for hitscan projectiles.
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- Fixed ranged weapons launching projectiles with an incorrect rotation.
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- The spread of ranged weapons can be adjusted (separate values for normal spread and spread when
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the item is being used by a character with an inadequate skill level).
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- Heavier harpoon gun recoil and impulse when the spear hits something.
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- Improved item editing UI:
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- Number input fields for numeric values.
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- Separate number input fields for the components of vector values (instead of one text input box)
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- Color input fields display a preview of the currently selected color.
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- Enum fields are displayed as dropdown menus.
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Misc:
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- Flowing water pushes characters around much more heavily.
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- Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen.
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- Made the damage range of limb attacks configurable (instead of having it always be half of the distance
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at which the attack activates) and tweaked the damage ranges of all the creature attacks.
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- Option to filter the server list based on a bunch of criteria.
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- Added a radio chat hotkey.
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- Clients can be given a permission the select the submarine or the game mode.
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- Option for clients to spactate the game without respawning (assuming the server allows spectating).
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- The range and volume of sounds emitted by StatusEffects can be changed and the sounds can be looped.
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---------------------------------------------------------------------------------------------------------
|
|
v0.6.1.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Plasma cutters can cut alien ruins again.
|
|
- Fixed reactors staying operational after the fuel rods run out.
|
|
- Fixed spawning items at the cursor via the debug console.
|
|
- Fixed job assignment logic causing crashes if the maximum amount of players per job has been reached
|
|
on the top 3 preferences of a client (which can happen on modded servers that have several jobs with a
|
|
player limit).
|
|
- Fixed errors during job assignment if a client or the host is controlling a non-human character.
|
|
- The server log menu remembers the state of the filters when toggling it.
|
|
- Fixed level generation errors in some specific seeds that caused the game to create ruin walls with
|
|
a negative width/height (example seed: cBLgZ2im).
|
|
- Fixed a submarine position syncing issue that caused erratic physics behavior on some specific
|
|
multi-part subs, because the game only moved one part of the sub and the parts docked to it, not taking
|
|
into account that more parts may be docked to the docked parts.
|
|
- Handcuffed AI characters can't climb ladders.
|
|
- Fixed crashing when a huskified human is killed by an explosion.
|
|
- Added some GPU info to the crash reports and extra debug logging to hopefully diagnose the
|
|
SharpDXExceptions during startup.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Fixed hulls not being rendered in the submarine editor.
|
|
- Crouching is synced between the server and the clients.
|
|
- Plasma cutters and welding tools ignore platforms and stairs - placing a platform on a wall doesn't
|
|
prevent welding/cutting the wall anymore.
|
|
- Using the SetClientCharacter console command forces the client's line of sight effect back on.
|
|
- Fixed null reference exceptions when syncing docking ports that haven't been docked to anything.
|
|
- Fixed invisible diving suits in some of the respawn shuttles (specifically ones where the suits spawn
|
|
directly on the floor).
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Dedicated servers can use autorestart.
|
|
- Fixed dedicated servers ignoring armor.
|
|
- Fixed console messages not appearing in the crash reports if the game crashes during loading.
|
|
- Attachable items (buttons, electrical components, etc) are automatically attached to walls when placed
|
|
in the submarine editor.
|
|
- Fixed crashing if no matching character is found when using the SetClientCharacter console command.
|
|
- Fixed wires disconnecting from a connection panel when a player moves any of the wires.
|
|
- Tab doesn't autoselect the chatbox when the debug console is open.
|
|
- Fixed missing kick/ban buttons in the crew menu.
|
|
- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
|
|
mysterious client-side fires around docking ports and "unknown object header" errors.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Fixed diving suits and masks not providing enough oxygen when in a low-oxygen room or outside the submarine.
|
|
- Fixed message boxes being impossible to close in the launcher.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.1.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- Dedicated server application.
|
|
- Option to supply a reason for banning/kicking a client.
|
|
- Option to set a duration for bans.
|
|
- Respawning characters get ID card tags for both the shuttle and the main submarine, i.e. they are
|
|
able to open shuttle doors that require a specific clearence.
|
|
- Clients now get back control of their character if the server revives them using the debug commands.
|
|
- Added a console command for changing the character a client is controlling.
|
|
- Job preferences don't reset when quitting the game.
|
|
- Added MessageBox chat message type. Allows custom servers to display custom message boxes to the clients.
|
|
- Logging when a character throws an item.
|
|
- Logging which items are contained inside items characters use on themselves (e.g. which meds are
|
|
inside a medical syringe).
|
|
- Logging which type of projectile was launched from a railgun and which items were contained inside it.
|
|
- More descriptive wiring logging: the logs don't list all the wires in a connection panel but only
|
|
the changes players do to the wiring.
|
|
|
|
Monsters:
|
|
- Some creatures can hunt for smaller creatures (including humans) and eat them.
|
|
- Tweaked enemy AI to make their attacks less likely to miss.
|
|
- Some creatures flee when their health decreases below a specific threshold.
|
|
- Crawlers and mantises can attach to ice walls to "ambush" their prey.
|
|
- Enemies don't always move at a fixed speed, now they move faster when attacking or fleeing.
|
|
- Shooting watchers with a ranged weapon makes them attack.
|
|
- Split tiger thresher's and charybdis' bodies into more parts to make them a bit more agile.
|
|
- Option to make monster events spawn more monsters when previous ones are killed.
|
|
- The camera zooms further out when controlling a large non-humanoid character.
|
|
|
|
Misc:
|
|
- Improved item interaction logic: highlighting items is more precise, with items directly under
|
|
the cursor taking priority.
|
|
- Characters can be dismembered by creatures and explosions.
|
|
- New blood particles.
|
|
- Blood, explosion and fire decals.
|
|
- Added an artifact that attracts creatures.
|
|
- Detached buttons and electrical components can be picked up just like any other item, instead of
|
|
having to use a wrench and wait for the item to "detach".
|
|
- Wires can't be connected to detached items.
|
|
- Debug commands can be autocompleted using tab.
|
|
- Added a debug command for creating explosions.
|
|
|
|
Bugfixes:
|
|
- Fixed "loading was interrupted due to an error" crashes on startup.
|
|
- Fixed "destination array was not long enough" errors in AddToGUIUpdateList.
|
|
- Fixed error messages when a character gets stunned for over 60 seconds in multiplayer.
|
|
- Characters don't consume oxygen from rooms when wearing a diving mask or a diving suit.
|
|
- Fixed occasionally seeing through walls when swimming outside a submarine.
|
|
- Fixed crashes during map generation caused by very large wall cells near the entrance of the level.
|
|
- When highlighting a wire in a connection panel, the physical wire and the items connected to it are
|
|
highlighted.
|
|
- Fixed crashing when selecting a sonar monitor in a submarine with no hulls.
|
|
- Fixed submarine/shuttle lists occasionally appearing empty after joining a server.
|
|
- Fixed "received a position update for an item with no physics body" errors caused by detaching buttons
|
|
or other electrical components from the walls.
|
|
- Fixed a bug that caused characters to aim slightly off at the server's side when using a ranged weapon
|
|
or other aimable item.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.0.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Fixed "maximum packet size exceeded" errors when clients join servers.
|
|
- Fixed a bug that caused non-interactable checkboxes to always appear unchecked.
|
|
- Skill level syncing fix: the syncing isn't dependent on the order of the characters skills anymore.
|
|
- IP addresses are included in all login error messages and the errors are also logged to the debug console.
|
|
- Servers end rounds if all players are either dead or unconscious when autorestart is on (instead of
|
|
waiting for all players to die)
|
|
- Fixed nuclear shells and depth charges exploding immediately when launched.
|
|
- Fixed a bug that prevented any broken items from being repaired in the single player.
|
|
- Fixed items disappearing from inside copypasted items (e.g. cabinets).
|
|
- Added character teleporting console command.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.0.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- Readded spam filter.
|
|
- Servers log the automatic temperature control setting of nuclear reactors.
|
|
- If a client fails to start a round (due to a missing sub file or an error, for example), their character
|
|
is automatically killed. This prevents situations where a team can't win a combat mission due to a
|
|
disabled, invisible character in the opposing team.
|
|
- Fixed clients occasionally displaying the "crew has been defeated" message immediately after a combat
|
|
mission starts.
|
|
- Fixed a bunch of bugs in the job assignment logic.
|
|
- Fixed errors if attempting to send radio messages without a radio in the inventory.
|
|
- Fixed "component doesn't have a GUIFrame component" errors when selecting an artifact holder.
|
|
- Disabled unnecessary server-side message ID logging.
|
|
- Option to enable additional network debug logging by enabling verbose logging in config.xml.
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.6.0.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Rewritten networking code:
|
|
- much more robust syncing logic
|
|
- proper authoritative servers (i.e. much more more hack-proof)
|
|
- the server can transfer multiple files to a client simultaneously
|
|
- having multiple submarines with the same name (but different MD5 hash) in the submarine folder
|
|
doesn't prevent clients from loading the correct one
|
|
- server logs can be viewed in the server lobby, not just in-game
|
|
- logs can be filtered by message type
|
|
- door, docking port and railgun usage are logged
|
|
- the in-game log view isn't cleared when the log is written to a file
|
|
- character skill levels are synced
|
|
- clients can't vote multiple times by disconnecting and reconnecting
|
|
|
|
UI:
|
|
- new UI graphics
|
|
- smoothly scrolling listboxes
|
|
- multi-line chat messages don't overlap
|
|
|
|
Items:
|
|
- passive sonar: when not active, the sonar shows nearby sources of sound and a faint outline of the
|
|
structures around them. Now it's much easier to monitor how much noise the submarine is making and to
|
|
hide from enemies.
|
|
- new sonar visuals
|
|
- texts in labels can be resized
|
|
- alien weapons can be used as railgun ammo
|
|
- nerfed oxygen and welding fuel tank explosions
|
|
- buttons created in fabricators work now
|
|
|
|
Submarine editor:
|
|
- items/structures that have been copy-pasted from another submarine don't disappear when saving and
|
|
loading the sub
|
|
- fixed crashes when attempting to load a submarine with no walls
|
|
- placing a resizable structure with a height/width of zero is not allowed
|
|
- "are you sure" prompt when trying to delete subs
|
|
- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
|
|
the item selection menu is opened)
|
|
- fixed crashes when switching to character or wiring mode after copypasting waypoints
|
|
|
|
Misc:
|
|
- background ice formations with a parallax effect
|
|
- the level generation algorithm doesn't place walls behind alien ruins
|
|
- improved fire & smoke particles
|
|
- water puts out fires more slowly
|
|
- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
|
|
- heal and revive commands can also be used on other characters than the controlled one
|
|
- fixed fires occasionally causing incorrect sound clips to loop continuously
|
|
- AI controlled crew members are better at avoiding hazards such as water and fire
|
|
- swimming animation fix: characters don't swim with their legs extended up over their shoulders
|
|
after a sharp turn
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- optimized light rendering
|
|
- switched fonts again, now to ones that support the cyrillic alphabet
|
|
- special symbols are allowed in player names again (unless there's already a player on the server
|
|
with a visually identical name)
|
|
- fixed monsters not appearing in the position indicated by the sonar in monster missions (or being desynced
|
|
whenever they did)
|
|
- fixed the game process staying active in the background after a crash
|
|
- players can't use headsets that are in the inventory
|
|
- the warning message about unlinked vents is only shown once when saving a sub (not for each vent)
|
|
- another attempt to fix AddToGUIUpdateList and SetTransformIgnoreContacts errors
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- new fonts
|
|
- spectators see indicators for both subs during combat missions
|
|
- fixed saves becoming corrupted if the player saves and quits in the "map view"
|
|
- fixed "OpenAL not found" errors if trying to run the game with no enabled audio devices
|
|
- fixed OpenAL errors when quitting a round
|
|
- fixed unconscious/dead characters falling through floors
|
|
- the server list accepts multiple servers from the same IP (assuming they're running on different ports)
|
|
- fixed autorestart and the start button getting stuck if the server fails to load the respawn shuttle
|
|
- fixed server failing to start a round if the cargo spawnpoint has been placed outside the submarine
|
|
- fixed AddToGUIUpdateList errors
|
|
- fixed SetTransformIgnoreContacts errors
|
|
- tickboxes work again in the item UIs in wiring/character mode
|
|
- fixed characters standing in an incorrect position when using railgun controllers in a mirrored sub
|
|
- spawning a scorpion (an old placeholder enemy) doesn't crash the game anymore
|
|
- submarine editor shows a warning if there are structures/items way outside the sub
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- a new enemy
|
|
- some new sound effects by Omniary
|
|
- some structure-specific damage sounds
|
|
- the size of docked subs is taken into account when determining the spawn position of the sub (large
|
|
multi-part subs shouldn't spawn inside walls anymore)
|
|
- explosion damage is calculated based on the distance to the closest surface of a limb instead of the
|
|
center position of the limb (i.e. large monsters can be damaged by smaller explosions)
|
|
- added an Undertow Games splash screen
|
|
- updated to a newer version of the NVorbis sound library
|
|
- fixed a null reference exception caused by wires
|
|
- fixed an issue in the way items in alien ruins are initialized, which occasionally caused ID mismatches
|
|
(and desync) in items and characters created after generating the ruins
|
|
- fixed some item properties not being saved if changed in the editor (e.g. battery recharge speed)
|
|
- fixed characters turning into husks when they die, even if the infection has been cured
|
|
- fixed docking ports being disconnected in the mirrored subs in the combat missions
|
|
- unconscious characters collide with stairs when they're being dragged up
|
|
- fixed characters sinking/floating away when using railgun controllers underwater
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed crashes when removing nodes from a wire (i.e. right clicking with a wire equipped)
|
|
- fixed inventory not being drawn in the correct position if switching to a character who's been
|
|
dragged/grabbed by some other character
|
|
- fixed wires becoming disconnected when copypasting them
|
|
- wire nodes can't be moved when connecting wires to a connection panel
|
|
- fixed repeating crash messageboxes if the game fails to resolve a SharpDX exception on startup
|
|
- fixed crashing when switching to wiring mode while editing some value of an item
|
|
- fixed keyboard focus staying in textboxes after the textbox has been hidden (for example,
|
|
the input fields in the submarine saving prompt)
|
|
- fixed error message spam if a docking port is linked to another port in the same sub
|
|
- submarine lists in the editor, main menu and server menu are updated when new subs are saved/received
|
|
- fixed item editing menu staying on the screen when loading another sub in the editor
|
|
- ruins cant span above the top of the level anymore
|
|
- the size of the docked subs is taken into account when generating the level
|
|
- fixed autorestart timer not resetting at the clients' end if the server fails to start a shift and
|
|
resets the timer
|
|
- docked subs are forced to correct positions during loading (subs won't get stuck inside each other
|
|
even if the submarines are slightly overlapping in the editor)
|
|
|
|
- all sounds are paused when switching to submarine editor
|
|
- replaced the solid black color inside ice walls with a proper texture
|
|
- the background ice texture loops better
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Bugfixes:
|
|
- copypasted items are now correctly aligned to the "grid"
|
|
- cabinets can be copypasted from a sub to another without the items inside disappearing
|
|
- placing explosives inside an item and that item inside another item doesn't prevent explosions
|
|
- fixed a bug that occasionally caused crashing when the game happens to generate a very small level
|
|
|
|
Sub editor:
|
|
- structures/items that are behind something else can be selected using a listbox that appears
|
|
when hovering the cursor over them
|
|
- wires have to be selected by clicking before any of the points can be moved (makes it possible
|
|
to move the correct wire even if it's overlapping with other wires)
|
|
- the selected wire is renderer over all structures
|
|
- points can be added to wires by clicking while holding ctrl
|
|
- disabled music
|
|
|
|
Misc:
|
|
- some rendering optimization
|
|
- pathfinding and waypoint generation improvements
|
|
- made mantises more aggressive
|
|
- water flows more slowly through partially damaged walls
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.4.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Submarine editor:
|
|
- copy, paste and cut functionality
|
|
- items/structures can be copied by holding ctrl while dragging
|
|
- it's possible to move a wire by moving both items it's connected to (without having to move each
|
|
individual point of the wire separately)
|
|
- "hull volume helper" which makes it easier to select a suitable ballast tank size and
|
|
NeutralBallastLevel setting in the navigation terminal
|
|
- equipped items are removed when switching from wiring mode to character mode or vice versa
|
|
- no need to wait when deattaching items from the walls with a wrench
|
|
|
|
|
|
Bugfixes:
|
|
- wires are now positioned correctly in mirrored subs
|
|
- UI elements (buttons, textboxes, etc) can't be clicked through each other anymore
|
|
- fixed a bug that caused crashes when deattaching items from walls
|
|
- fixed a game-crashing particle bug
|
|
- fixed respawned characters getting assigned to a different team than the rest of the characters
|
|
(causing them to be displayed separately in the crew menu)
|
|
- pathfinding/autopilot fixes
|
|
|
|
Misc:
|
|
- server hosts can give players special privileges (kick, ban, end round)
|
|
- saving the contents of the server info box and the traitor setting
|
|
- changes to battery logic: they can now be used to cover the entire power consumption of the
|
|
electrical grid (assuming their maximum output is high enough)
|
|
- added "artifact holders" to alien ruins (which can also be used for turning artifacts into power
|
|
sources if installed in a sub)
|
|
- changes to character collider behavior: crouching changes the size of the collider and it's
|
|
easier to step over small obstacles
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.3.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed screen turning black in the tutorial
|
|
- the moloch attack in the tutorial is now much easier to survive
|
|
- servers readd themselves to the master server if they have been removed from the server list
|
|
- fixed a bug that caused lights to flicker even if there's enough power
|
|
- fixed items disappearing when dropping them in the submarine editor
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.3.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed a bug that caused crashes after a husk-infected player died
|
|
- disabled the "zoom effect" when under pressure as a huskified human
|
|
- only a limited number of messages are kept in the debug console (prevents performance issues if large
|
|
amounts of messages are added)
|
|
- some item and electricity logic optimization
|
|
- fixed "sprite tigerthresher not found" errors in the Linux version
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.3.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed character colliders occasionally getting stuck inside walls when switching from swimming to
|
|
walking or standing up after being unconscious
|
|
- wires can be dragged outside the sub in the editor without disconnecting them
|
|
- easier to climb over small obstacles
|
|
- combat missions don't reset the "allow respawn" setting
|
|
- submarines outside the camera view aren't rendered
|
|
- coelanth collider fix
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.3.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed monster movement!
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.3.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- submarine vs submarine missions
|
|
- server hosts can disable spawning of certain characters
|
|
- server hosts can have subs spawn with additional items
|
|
|
|
Changes to ragdoll movement/animation logic:
|
|
- movement is now controlled by a single invisible physics body which the rest of the ragdoll follows
|
|
- character position syncing is now more accurate and there's less "teleporting"
|
|
- characters are less likely to take impact damage by stumbling in stairs
|
|
- (+ makes working on the new improved netcode much easier)
|
|
- ladders can be slid down by holding the sprint key
|
|
|
|
Submarine Editor:
|
|
- zoom now works relative to the mouse's position rather than the center of the screen
|
|
- fixed selection rectangle not being visible when dragging from bottom right to top left
|
|
- rectangles now have line widths dependent on the camera zoom (lines are still visible after zooming out)
|
|
|
|
Items:
|
|
- added a particle trail to railgun shells
|
|
- added dim emergency lights which require no power
|
|
- a "glow effect" when moving items between inventory slots
|
|
- option to select which location the autopilot should navigate to
|
|
- fabricator UI shows item descriptions and items that can't be fabricated are grayed out
|
|
|
|
Bugfixes:
|
|
- attempt to fix "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on startup
|
|
- fixed water flow sounds taking up all the audio channels and preventing other sounds from playing
|
|
when the sub is heavily flooded
|
|
- the start button in the server lobby is re-enabled and autorestart countdown is reset if starting
|
|
a new round fails for whatever reason
|
|
- the colliders of the ice walls match the shape of the walls more accurately
|
|
- player-controlled monsters can damage the submarine from the outside
|
|
- waypoint generation and pathfinding bugfixes
|
|
|
|
Misc:
|
|
- improved line of sight effect (instead of a solid black "fog of war", a faint image of the
|
|
surrounding rooms can be seen through walls)
|
|
- less ambient light, and it gets darker when diving deeper
|
|
- a hull-specific ambient light system: light sources increase the amount of light inside rooms,
|
|
preventing shadows from looking unnaturally dark in fully lit submarines
|
|
- option to disable vsync
|
|
- added a near-indestructible alien ruin wall variant - breaking through the walls with a railgun
|
|
or a plasma cutter is not always an option anymore
|
|
- added a parallax effect to the particles floating in the ocean
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.2.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Level generation improvements:
|
|
- customizable level generation parameters (see Content/Map/LevelGenerationParameters.xml)
|
|
- different "level types" - each uses a different set of parameters, resulting in more varied levels
|
|
- more vegetation & other decorative background sprites
|
|
- the entrances and exits of the levels have more variety (not always straight vertical tunnels)
|
|
|
|
Improved MiniMap (now called "Status Monitor"):
|
|
- shows hull integrity and oxygen levels
|
|
- can be configured to only show oxygen/water levels if the rooms have detectors installed
|
|
|
|
- improved wall damage visuals
|
|
- the single player map shows which locations have been visited and the passageways that have been used
|
|
- minor visual improvements to the single player campaign menus
|
|
- huskification bugfixes
|
|
- oxygen isn't distributed through gaps or vents that are underwater (i.e. air pockets can form when the
|
|
sub is flooding)
|
|
- molochs (or other large creatures) can't push the sub around as easily anymore
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- server whitelists
|
|
- a new monster
|
|
- improved autopilot
|
|
- background sprites and creatures can be customized via Content Packages
|
|
- Linux clients can connect to Windows servers again (and vice versa)
|
|
- fixed the upper boundary of the level occasionally being possible to pass through
|
|
- textboxes can't be selected through other UI elements anymore
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- hacked clients can't join a full server or change the name of their character anymore
|
|
- option to choose which character to control using the "control" command when there are multiple
|
|
characters/creatures with the same name
|
|
- a console command for spawning items
|
|
- the server logs show who sent each chat message
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed non-password protected servers being impossible to join to
|
|
- some more security checks
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.1.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- getting attacked by a husk will slowly turn the victim into a husk
|
|
|
|
- spam filter
|
|
- added server options to the ingame HUD
|
|
- fixed tiger thresher spawning on Linux
|
|
- a more secure password authentication method (again)
|
|
- ingame players can't receive messages from lobby players anymore
|
|
- more server-side security checks
|
|
|
|
- medical doctors always have a high enough medical skill to fabricate any drug
|
|
- ai-controlled crew can be spawned using the console in multiplayer
|
|
- it's possible to manually attack when controlling a creature
|
|
- randomly spawned artifacts are spread out better throughout the level
|
|
- characters won't let go of a person they're dragging when entering/exiting the sub
|
|
- respawned players get the same ID card tags they would've gotten if they had spawned inside the main sub
|
|
- highlighted characters glow in the dark
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.0.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed "submarine not found" errors when starting a round after downloading a shuttle from the server
|
|
- console command for banning
|
|
- a more secure password authentication method
|
|
- fixed players with a space in their name being impossible to kick/ban via the console
|
|
- banlist is saved immediately after banning someone instead of when shutting down the server
|
|
- IP addresses are visible in netstats
|
|
- client names are sanitized
|
|
- bunch of miscellaneous anti-cheat measures
|
|
- fixed docking ports leaking if multiple vessels dock to the main sub
|
|
- cargo is always spawned in the main sub even if there are cargo spawnpoints in the docked vessels
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.0.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- more server-side sanity checks to prevent (desynced or hacking) players from doing things their
|
|
characters shouldn't be able to do
|
|
- fixed collision issues at docking ports (such as shooting up in the air when trying to drop down into
|
|
a docked shuttle while shuttle hatch is closed)
|
|
- fixed crashing when commanding a crew member to use a railgun in the single player mode
|
|
- fixed chatbox staying disabled after being stunned (and reappearing when being stunned again)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.0.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- selecting the same sub as the respawn shuttle and the main submarine works now
|
|
- fixed the ''end round'' tickbox not appearing if joining and spawning mid-round
|
|
- ruin walls/doors can be cut again
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.5.0.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Support for multiple submarines (no full-fledged submarine vs submarine battles yet, but they're coming
|
|
in future updates!):
|
|
- Submarine files can be "merged", i.e. submarines can consist of multiple separate parts which can
|
|
be docked into each other
|
|
- the multiplayer mode has a "respawn shuttle" which transports respawned players from the entrance
|
|
to the main submarine
|
|
- parts of the submarine and characters inside them can be left behind in the single player mode
|
|
(and later salvaged if you wish to do so)
|
|
|
|
Multiplayer:
|
|
- fixed a bunch of bugs that caused entity IDs not to match between the clients and the server (which
|
|
caused severe syncing issues)
|
|
- fixed monster inventory syncing (i.e. husk inventory syncing)
|
|
- fixed server description box not being synced with clients
|
|
- search bar for server logs
|
|
- more server options
|
|
- fixed the occasional "queue empty" error messages when attempting to send submarine files to players
|
|
- characters can't be freely named anymore - they'll have the same name as the client
|
|
|
|
Items:
|
|
- items can be equipped/unequipped by double clicking
|
|
- longer railgun view distance
|
|
- changes to the logic that determines which item is being highlighted - now it's much easier to
|
|
select specific items in cramped subs
|
|
- highlighted items glow (so it's easier to see which item you're targeting in the dark)
|
|
- fixed an electricity bug that sometimes caused parts of the grid to not carry any power after
|
|
a junction box has been broken and repaired
|
|
- option to choose the output of a signal check component when the signal doesn't match
|
|
- fixed fire extinquishers
|
|
- item search bar in the submarine editor
|
|
- fixed cargo items spawning in incorrect positions (which occasionally caused some serious problems
|
|
if the item happened to be a crate full of nitroglycerin)
|
|
- flares burn longer
|
|
- fixed flashes from explosions/sparks/flares occasionally ''staying on''
|
|
- cameras: can be connected to a railgun controller (or any other selectable controller) to remotely
|
|
view rooms or areas around the sub
|
|
|
|
Submarines:
|
|
- the mass of a submarine depends on its size - larger submarines require more force to move around
|
|
(custom subs may need some modifications to get the top speeds of the smaller/larger subs back to a
|
|
steerable level)
|
|
- changes to depth damage logic: structures with more health need more pressure before they start taking
|
|
damage (i.e. submarines with thicker walls and no windows can go deeper)
|
|
|
|
Misc:
|
|
- stunned characters can't move items in their inventory
|
|
- characters can run while grabbing/dragging someone
|
|
- fixed a bug that made it impossible to spawn characters through the console in the Linux version
|
|
- NPCs won't close doors/hatches on themselves and are better at handling stairs/ladders
|
|
- pathfinding bugfixes
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.6
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- vote kicking
|
|
- fixed reverting back to the first sub on the list after each round when using manual submarine selection
|
|
- fixed lights "bleeding" through walls
|
|
- fixed crashing if the submarine contains hulls far away from the rest of the submarine
|
|
- corricodone is slightly more effective
|
|
- battery charge can be set higher than the default capacity of 2000 (assuming the capacity is set higher)
|
|
- job assignment bugfixes
|
|
- head sprites can be given tags (e.g. customhead[tag].png) which will make the game select body sprites
|
|
with a matching tag (e.g. customtorso[tag].png) for the character
|
|
- some new head sprites
|
|
- pathfinding errors (which may be caused by missing or incorrectly placed waypoints in custom subs)
|
|
don't cause the debug console to pop up
|
|
- added missing music clips to the Linux build
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed oxygen distribution through vents not being calculated correctly
|
|
- fixed another bug that caused ''object reference not set to an instance of object'' error messages
|
|
when starting a new round
|
|
- fulgurium batteries can be put in flashlights and sonars
|
|
- more powerful oxygen generators in vanilla subs (small rooms aren't deathtraps anymore)
|
|
|
|
Linux version:
|
|
- fixed ''unable to load coelanth.png'' error messages
|
|
- fixed non-matching content packages between the Linux and Windows versions
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed clients failing to select submarines in their "Submarines/Downloaded" folder
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed errors when updating the submarine list if the host is has selected the "play yourself" option
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed the ''queue empty'' error messages when attempting to download a sub from the server
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- changes to connection panel layout: less wire overlap, making it easier to select individual wires
|
|
|
|
- fixed missions not appearing in single player
|
|
|
|
- clients see the submarines the host has instead of their own subs in the server lobby
|
|
- clients can vote for subs they don't have
|
|
- servers check whether all the clients have the selected submarine file before starting a round, and if not,
|
|
give them some time to start downloading it
|
|
|
|
- item sprites are visible in fabricator menus
|
|
- some new wall sprites
|
|
- fixed small walls being impossible to fix after they've broken
|
|
- ruin walls look slightly different from normal walls on sonar
|
|
- cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside
|
|
- fixed light emitted by flares not disappearing after the flare burns out
|
|
- flares won't stop burning if picked up and placed in the inventory
|
|
- minor changes to the lighting - small lights aren't ''skewed''
|
|
- fixed the ''CastShadows'' parameter of light components not being saved
|
|
- fixed fires using up all the sound channels and preventing other sounds from playing
|
|
|
|
- fixed the ''blood overlay'' still being visible when starting a new round or switching characters
|
|
- fixed fractal guardians occasionally killing themselves by slamming against the walls
|
|
- enemies use pathfinding inside the submarine
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.1.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- alien ruins and some special monsters/items that only spawn inside them
|
|
- improved lighting
|
|
- flashlights and flares
|
|
- depth charges
|
|
- items can be moved from the inventory to cabinets/containers by double clicking
|
|
- option to choose mission type in multiplayer
|
|
- fixed crashes when using medical syringes in multiplayer
|
|
- fixed characters occasionally ''exploding'' or being launched to a random direction when
|
|
entering/exiting the sub
|
|
- fixed long map seeds always generating the same map
|
|
- fixed item loading issues when playing the game on a PC using the Turkish locale (and most likely some
|
|
other locales with special uppercase/lowercase rules)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.0.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- stun syncing bugfix
|
|
- fixed dead/unconscious characters being impossible to select in the info menu
|
|
- fixed crashes when detonating nitroglyserine by injecting it
|
|
- oxygen level deteriorates more slowly when unconscious
|
|
- instructions for dealing with broken junction boxes in the tutorial
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.0.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fire doesn't affect items in characters' inventories (e.g. holding a thermal artifact won't blow up
|
|
oxygen tanks in your inventory)
|
|
- handheld sonars only consume power when they're on
|
|
- cargo missions are more common
|
|
- fix for endworms (and possibly other large monsters) teleporting partially inside the sub
|
|
- some more chemicals/drugs
|
|
- doctor's clothes have some extra slots for chemicals
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.0.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- radio messages are visible to spectators
|
|
- added a bunch of handheld sonars to the vanilla subs
|
|
- junction boxes take more time to break in water
|
|
- moved the junction boxes inside Nehalennia's ballast tanks to a drier location
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.4.0.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
DOCTORS:
|
|
- medical doctors (can fabricate various drugs/chemicals and give CPR to unconscious characters)
|
|
- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0,
|
|
and die when it drops to -100
|
|
- medical syringes can be used on other characters
|
|
- any chemicals can be inserted in medical syringes
|
|
|
|
Items:
|
|
- handheld sonars
|
|
- crates, small medical/chemical cabinets
|
|
- junction boxes, sonar monitors, navigation terminals and engines break if they're underwater long enough
|
|
- reactor cools down if it's underwater (multiple fuel rods are required to bring the temperature back up)
|
|
- forces are applied to items (not just characters) when the submarine hits something
|
|
- changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen
|
|
to larger rooms instead of dividing the oxygen output equally between vents
|
|
|
|
- autopilot bugfixes
|
|
- the amount of oxygen/battery left is visible in the inventory slot of the ''parent item''
|
|
- new inventory slot for masks, headsets, etc
|
|
|
|
- fixed ''signal loops'' crashing the game
|
|
- OR gates work properly now
|
|
- AND/OR gates can be set to send out a signal when the input conditions aren't met
|
|
|
|
- fabricating items may require some specific skill levels
|
|
|
|
- a bunch of new sprites
|
|
|
|
Multiplayer:
|
|
- fixed a bug that caused the server to resend a ton of messages to a client who's been temporarily
|
|
disconnected, causing syncing issues to every player
|
|
- fixed syncing issues related to items breaking (eg junction boxes being broken only for some players)
|
|
- fixed dead monsters occasionally ''teleporting'' inside the sub in multiplayer
|
|
- fixed missions not matching between Linux and Windows builds
|
|
- fixed traitor messages reappearing at the start of a new round after disabling traitors
|
|
- mid-round chat messages have a limited range
|
|
- players are equipped with a headset which can be used for remote communication (and making
|
|
voice-controlled devices/systems)
|
|
- speech bubble icon is displayed next to the character when speaking in multiplayer
|
|
|
|
Misc:
|
|
- level generation improvements: small cave systems, more vegetation, more varied layouts
|
|
- option to spawn characters/monsters near, inside or outside the sub
|
|
- crouching
|
|
- cargo missions
|
|
- borderless windowed mode (aka fake fullscreen)
|
|
- option to enable some additional debug logging (by setting ''verboselogging'' to true in the config file)
|
|
- a menu that shows the mission description mid-round
|
|
- game settings can be changed mid-round
|
|
- submarine descriptions
|
|
- fixed characters getting stuck inside a wall when trying to get inside the sub through a hole
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.6.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- bunch of crew AI improvements and bugfixes: they are now much better at keeping themselves alive and
|
|
fixing leaks
|
|
- crew AI can be toggled on and off using "DisableCrewAi" and "EnableCrewAi" commands
|
|
- fixed crashing when switching from wiring mode to character mode
|
|
- inventory is visible in wiring mode
|
|
- several wiring bugfixes
|
|
- emergency sirens and alarm buzzers
|
|
- fixed light components throwing errors when receiving an invalid color value to the "set_color" input
|
|
- fixed bright lights making it impossible to see whether a light component is on or off
|
|
- relay components break if too much power is directed through them
|
|
- relay components are active by default and they can be toggled on/off in the editor
|
|
- wires can be created in fabricators
|
|
- label text color can be changed
|
|
- boolean (true/false) properties are displayed as checkboxes in the editor
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.5.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed unclickable buttons/checkboxes in the launcher
|
|
- fixed battery cells not reloading when placed inside a battery
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.5.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- items float and can be moved around by flowing water
|
|
- wiring mode which makes wiring more convenient in the editor
|
|
- networking bugfixes and improvements
|
|
- changes to the logic that determines how far the monsters can see/hear the submarine from - now it's
|
|
possible to evade some monsters by turning off noisy devices and/or stopping the submarine
|
|
- invisible entities (items inside cabinets, hulls/gaps when they've been hidden) can't be highlighted
|
|
or selected in the editor
|
|
- fixed monster/item spawnpoints being placed in unreachable locations
|
|
- relay and delay components
|
|
- fixed lights not being positioned correctly on moving items
|
|
- added a ''set_color'' connection to light components
|
|
- ladders outside the sub can be climbed
|
|
- changes to drowning/suffocation logic: amount of oxygen drops at a fixed rate instead of effects
|
|
"stacking" (e.g. when wearing a diving suit with no oxygen tank in a room with low oxygen)
|
|
- fixed projectiles not colliding with the submarine when shot from the outside
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.4.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed characters passing through walls/windows that have already been repaired
|
|
- fixed the spawn command in Linux version
|
|
- fixed clients being able to join servers with the wrong password
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.4.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed a major bug in the networking code, which caused the server to incorrectly determine the order
|
|
of messages received from different clients and discard valid messages
|
|
- fixed levels with the same seed appearing different between the Linux and Windows versions
|
|
- creatures spawned using the console are synced with clients
|
|
- password prompt for password-protected private servers
|
|
- holes in the walls can be seen through
|
|
- bleeding gradually slows down - making an enemy bleed isn't a guaranteed kill anymore
|
|
- mantises don't bleed
|
|
- fixed crashing when swapping some specific equipped items with another item in the inventory
|
|
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.4.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- missing submarine files can be downloaded from the server host
|
|
- player syncing bugfixes (aiming is visible to other players, smoother movement in water)
|
|
- creature syncing bugfixes (less teleporting around)
|
|
- fixed the server lobby displaying wrong numbers of votes at the client's side
|
|
- fixed the server list displaying 16/16 players as 0/16
|
|
- saving server settings
|
|
|
|
Other:
|
|
- skyholder artifacts consume oxygen
|
|
- thermal artifacts catch fire even if they're not being held
|
|
- placed items/structures can be resized in the editor
|
|
- items in the inventory can be swapped between slots by dragging them on top of each other
|
|
- cyrillic character support
|
|
- slower underwater scooters
|
|
- fixed pressure building up in enclosed rooms full of water, even if there were no hull breaches
|
|
- an indicator which shows the direction of the sub when spectating
|
|
- fixed crashing when loading a submarine with no hulls
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.3.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed the chatbox obstructing other player's inventory when grabbing/dragging a character
|
|
- fixed characters randomly letting go of bodies they're dragging
|
|
- the keybinds configured in the options menu are used when moving the camera as a spectator
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.3.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- more visible indicators when taking damage, running out of oxygen or being crushed by pressure
|
|
- handcuffs
|
|
- changes in the welding/cutting targeting logic: it's now possible to target "corners" of the hull
|
|
even if the section of the wall is obstructed by adjacent walls
|
|
- fixed submarines spawning in a wrong position (e.g. inside walls) if the submarine has been built
|
|
far away from the coordinates (0,0)
|
|
- fixed a memory leak caused by item sprites
|
|
- character/inventory syncing bugfixes
|
|
- fixed spectators not seeing their own chat messages
|
|
- scrollable list of clients in the network statistics view
|
|
- small changes to the vanilla subs
|
|
- fixed the water brightness in Linux version
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.6
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed the broken password box
|
|
- maximum number of players per server increased to 16 (note that none of the vanilla subs have been
|
|
designed for a crew that large)
|
|
- junction boxes and power sources can be connected with multiple parallel wires without multiplying
|
|
the power output
|
|
- velocity and depth readings on navigation terminals
|
|
- location types and missions are included in content packages
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed null reference exception when starting a client
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed crashing when highlighting a dead husk
|
|
- fixed the unclickable checkboxes in server settings
|
|
- sending messages to specific players using ''d; [message]'' and ''name; [message]'' (messages can be
|
|
sent to players with spaces in their names now)
|
|
- more descriptive log messages when taking items from cabinets or other players
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed characters dropping items when a spectator joins
|
|
- fixed any selected textbox in the server lobby accepting keyboard input after a round starts
|
|
- praise the honkmother
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- clearing the server log after saving!
|
|
- saving the log after every round (even if it isn't full)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed words missing from chat messages
|
|
- the server log UI doesn't scroll to the bottom when new lines appear, making it easier to read it during
|
|
a round
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.2.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- server logs
|
|
- server admins have the option to send messages only to dead players and spectators (/d [message]) or
|
|
to one specific player (/name [message])
|
|
- more reliable door syncing
|
|
- railgun syncing bugfixes
|
|
- longer view distance when outside
|
|
- deattaching items takes some time
|
|
- welders and cutters do damage to players/enemies again
|
|
- a new enemy
|
|
- molochs can do damage to players
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed projectiles/weapons not colliding with characters
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed items ''floating'' in some of the custom subs
|
|
- fuel rods can't be turned back to uranium/incendium bars if they've been used
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- round end votes can be toggled off
|
|
- less confusing way of displaying the number of votes (yes/no instead of yes/number of voters)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- players can vote to end a round in multiplayer
|
|
- fixed fabricator syncing
|
|
- fixed hulls being invisible in the editor
|
|
- spectators can only speak to dead players
|
|
- minor changes to the map generation algorithm: there's now more variety in the cavern shapes
|
|
- added a new type of railgun shell
|
|
- diving suits wont protect from the water pressure in the abyss anymore
|
|
- added some spare buttons to Vellamo
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed a major bug that caused item/monster ID mismatches between the server and the clients, which
|
|
accounted for many of the monster/inventory/item syncing issues
|
|
- improved player position syncing
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.1.0
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- batteries have separate power_in and power_out connections, which allows recharging and powering devices
|
|
simultaneously and using separate recharge circuits
|
|
- using supercapacitors as a substitute for batteries now longer works: they have a very low energy storage
|
|
capacity and are only suitable for providing short high-energy power surges
|
|
- improved connection panel graphics
|
|
- fixed a bug that caused the submarine to swoop to a random direction when a character enters it
|
|
- fixed crashed caused by EntityGrid.GetEntites()
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.0.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed autopilot crashing the game
|
|
- fixed reactor not catching fire when going above the configured ''fire temperature''
|
|
- fixed a duplicate "Play yourself" checkbox appearing in the lobby screen after rounds
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.0.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- submarine editor can be used without the console now
|
|
- autopilot can be set to maintain the current position of the sub
|
|
- monster syncing bugfixes
|
|
- ladder syncing bugfixes
|
|
- fixed server randomly stunning the players
|
|
- fixed "submarine not found" errors which occurred in multiplayer if the filename didn't match the
|
|
name of the submarine
|
|
- fixed new structures not lining up with existing ones if switching to editor while a round is running
|
|
- fixed a bug in shadow rendering which caused memory leaks
|
|
- the autoupdater only checks the Content folder when deleting files that don't belong to the latest version
|
|
(i.e. the autoupdater won't delete your mods as long as they aren't saved in the Content folder)
|
|
- molochs and endworms are immune to bleeding!
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.0.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed selecting stairs and items outside the sub in editor
|
|
- fixed crashing when pressing the ''start'' button while no route is chosen in single player
|
|
- fixed fire syncing
|
|
- fixed another bug that crashed the game if in the lobby when a round ends
|
|
- camera keeps moving with the sub when typing into chatbox in spectator mode
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.0.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed crashing when picking up a thermal artifact outside the sub
|
|
- fixed clients crashing if in the lobby when a round ends
|
|
- fixed crashing when attempting to join a password-protected server
|
|
- camera position is set at the position of the sub when entering spectator mode
|
|
- AI crew equips a diving suit before going outside the sub
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3.0.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed inventory not being visible when using character mode in the editor
|
|
- adding hulls and gaps works properly when switching to editor after a round has been started
|
|
- fixed item selecting when switching to character mode after a round has been started
|
|
- fixed a bug that made it impossible to fix broken walls after saving and reloading
|
|
- fixed crashing when trying to place ladders when no submarine has been loaded
|
|
- trying to generate waypoints for an empty sub won't crash the game anymore
|
|
- when opening the crew commander menu for the first time, there's a text notifying about the hotkey for
|
|
opening/closing the menu
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- a summary screen which shows some details about the previous round
|
|
- no separate traitor mode: they can be enabled for any game mode
|
|
- an option to randomize whether there is a traitor or not
|
|
- larger chatbox
|
|
- a ton of syncing bugfixes and optimization
|
|
|
|
Items:
|
|
- fabricators, which can be used for crafting items out of raw materials or other items
|
|
- deconstructors, which break items down to their basic components/materials
|
|
- a bunch of new sprites
|
|
- there are some artifacts scattered around every level regardless of the quest, and they can be collected
|
|
and used as a source of useful raw materials for the fabricator
|
|
- added hatches (which are basically doors rotated by 90 degrees)
|
|
- characters can't get stuck inside doors anymore
|
|
- stairs are easier to climb (less tripping down!)
|
|
- navigation terminals have a ''default ballast level'' setting which determines how much water there
|
|
should be in the ballast tanks when not steering in any direction
|
|
- ladders can be climbed with a diving suit on, just very slowly
|
|
- ladder climbing animation now works properly even when holding an item
|
|
- items have a short description which can be read by hovering the mouse over the inventory slots
|
|
- if the reactor is connected to multiple junction boxes, automatic temperature control will adjust
|
|
the power output to the highest load instead of the sum of the loads
|
|
- reactor state is saved (it will stay running when between levels)
|
|
- using a stun baton while running won't make the character trip anymore
|
|
|
|
Submarines:
|
|
- a new sub, Nehalennia
|
|
- the collider of the submarine now matches the shape of the hull
|
|
- the airlock pumps in each sub are set to pump water out instead of just turning the pump on when pressing
|
|
the button outside the airlock
|
|
|
|
Submarine editor:
|
|
- items/structures are sorted by category in alphabetical order
|
|
- tickboxes for hiding hulls, gaps, waypoints and links between items
|
|
- a list of the most recently used items/structures
|
|
- placed wires are much easier to move around
|
|
- more accurate staircase selecting (the ''bounding box'' of the staircase won't prevent selecting items that
|
|
are behind it anymore)
|
|
- visible indicators for railgun rotation limits
|
|
|
|
Crew:
|
|
- the crew members not controlled by the player now have an AI: they can take orders, do some basic tasks
|
|
and avoid various hazards
|
|
- fixed equipped items disappearing when loading the game
|
|
- bodies can be dragged up stairs
|
|
|
|
Misc:
|
|
- two new monsters
|
|
- improved UI graphics
|
|
- better looking cavern walls
|
|
- major optimization to light/shadow rendering
|
|
- some new quests (which are now called ''missions'')
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.6.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- added missing stunbaton sound file
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.6.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed a bug that caused characters to take bleeding damage for no apparent reason
|
|
- fixed autopilot not working when changing the map seed
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.6
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- major changes to the networking code: better lag compensation, more reliable item/character
|
|
syncing, lower bandwidth consumption
|
|
- spectator mode
|
|
|
|
Submarine:
|
|
- overloading the electrical grid or the reactor may cause fires
|
|
|
|
Characters:
|
|
- blood texture drawn on damaged limbs
|
|
- fixed limbs clipping through walls
|
|
- some new head sprites
|
|
|
|
Items:
|
|
- underwater scooters
|
|
- water detector
|
|
- jumpsuits for engineers and mechanics
|
|
- new artifact with an effect that makes retrieving it much harder
|
|
- less obtrusive ''fow effect'' when wearing a diving suit or a mask
|
|
- fire extinguishers
|
|
- some new sprites
|
|
|
|
Misc:
|
|
- fixed placing ladders and labels in sub editor
|
|
- fixed a couple of game-crashing bugs in submarine saving
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.5
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- option to randomly select level seed, submarine and/or game mode
|
|
- players can be allowed to vote for the next sub and game mode
|
|
- option to choose character's head
|
|
|
|
Submarine:
|
|
- pressure damage if the submarine dives too deep
|
|
- added the missing mechanic spawnpoint missing to Aegir
|
|
|
|
Creatures:
|
|
- a new enemy that only spawns deep below the level
|
|
|
|
Items:
|
|
- diving suits and mask now obstruct vision when worn
|
|
- nicer looking sonar monitor
|
|
|
|
Misc:
|
|
- the levels aren't just enclosed tunnels anymore and it's possible to dive much deeper
|
|
- settings menu
|
|
- better UI scaling on small resolutions
|
|
- fixed items occasionally disappearing from inventory after loading in single player
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.4.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed rewiring not working in the editor
|
|
- fixed a game-crashing projectile bug
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.4
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- fixed invincible NPCs
|
|
- the target in traitor mode is properly randomized and the host can be selected as a traitor/target
|
|
- the "fix list" when repairing items is synced between clients, so the reactor can actually be fixed now
|
|
- more networking optimization
|
|
- bans can be removed by using a button under the player list, not just by editing the bannedplayers.xml file
|
|
|
|
Items:
|
|
- wires are removed from connection panels when they're deleted in the editor
|
|
- doors can be rewired from either side
|
|
- the rewire screen can be deselect by pressing E
|
|
- sonar won't work anymore if the power wire is removed
|
|
- stun batons can't be double wielded or used for fast underwater movement
|
|
|
|
Misc:
|
|
- some particles floating in the water, which make it easier to see if the sub is moving just by
|
|
looking out of a window
|
|
- fixed a bug which may have crashed the game if a character spawned on a platform or stairs
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.3.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- more reliable NPC position syncing
|
|
- more reliable method of handling players dying in multiplayer, there should now be less cases of
|
|
the server killing players who have equipped a diving suit or switched an oxygen tank just in time for example
|
|
- the "you have died" message in multiplayer now also tells your cause of death
|
|
- fixed incorrectly placed waypoints in Aegir
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.3.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
- fixed some broken items in Aegir Mark II which caused inventories to get messed up
|
|
- fixed the gap at observation deck which vents water out from the lower level of the room
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- major changes to the way the game handles sending reliable messages through UDP, should get rid of
|
|
the occasional massive lag spikes
|
|
- fixed multiple issues in inventory syncing
|
|
- fixed attachable items occasionally crashing the game
|
|
- players can be banned from servers
|
|
- fixed not being able to kick players while a round is running
|
|
- misc optimization
|
|
|
|
Items:
|
|
- screwdrivers and wrenches are used by left clicking now, so it's possible to start rewiring a
|
|
button without activating it for example
|
|
- the inventory slots are "combined" when equipping an item that takes up more than one slot
|
|
- door shadows aren't visible if the door is open when loading a map
|
|
- fixed projectiles crashing the game if they're stuck to a wall while a hole appears on it
|
|
- wrenches can be used as an ineffective melee weapon
|
|
|
|
Submarine:
|
|
- another minimap and a sonar monitor at the "observation deck" on Aegir
|
|
- changed one of the cabins to a holding cell on Aegir
|
|
|
|
Misc:
|
|
- fixed a bug in UI listboxes that may have caused crashes in the server list screen
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- network statistics view which can be enabled by opening the debug console (F3) and entering "netstats"
|
|
(only works if you're running a server)
|
|
- updated to latest version of Lidgren networking library, which may or may not have an effect
|
|
on the chat lag issues
|
|
|
|
Items:
|
|
- fixed some game-crashing bugs related to detaching and attaching items (such as buttons)
|
|
- railgun shells can be bought in single player
|
|
|
|
Submarine:
|
|
- more tools, diving suits and misc supplies in both default subs
|
|
|
|
Misc:
|
|
- fixed Moloch spawning inside the level in the tutorial
|
|
- the launcher shows an error message instead of crashing if it can't connect to the update server
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- fixed a bug that crashed the game after successfully retrieving an artifact in quest mode
|
|
- fixed client not disconnecting when going back to the main menu
|
|
- fixed a bug that caused some map seeds to throw an error
|
|
- players can be kicked out of the server by selecting them in the player list, not just through
|
|
the debug console
|
|
|
|
Items:
|
|
- all wires can be used for electrical repairs, not just ones named ''Wire''
|
|
- broken doors can only be fixed by mechanics
|
|
- fixed a bug that sometimes made it impossible to pick/select items after reattaching them on a wall
|
|
- wires are disconnected and dropped if the item at either end is removed
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- major optimization and much better lag compensation
|
|
- tons of bugfixes that should fix most of the syncing issues
|
|
- admins can play on their own server without launching another instance of the game
|
|
- setting the job preferences actually does something now
|
|
- reconnecting to a server if the connection is temporarily lost works much better now
|
|
- proper error messages if UPnP port forwarding fails
|
|
|
|
Items:
|
|
- security guard gear: ballistic vest, helmet & stun baton
|
|
- wifi components that can be used for transmitting signals between devices
|
|
- wall labels with a configurable text
|
|
- a bunch of new sprites and sounds
|
|
- wearing a diving suit slows the characters down
|
|
- supercapacitors
|
|
- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore
|
|
|
|
Submarine:
|
|
- improved version of Aegir
|
|
- a new submarine, "Vellamo"
|
|
- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote
|
|
shutdown button in both of the default subs
|
|
- ambient sounds change according to the speed of the sub
|
|
- fixed parts of the submarine getting stuck in the level on collision
|
|
- the autopilot is a much better driver now (although it may still crash at very tight spots)
|
|
|
|
Crew:
|
|
- aiming underwater is much easier
|
|
- improved humanoid animations
|
|
- stunned/dead characters can be dragged
|
|
- all characters can now use plasma cutters and welders regardless of their skills, but insufficient
|
|
skill level will make them flicker and work much less efficiently
|
|
- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
|
|
- rewiring devices may cause electric shocks if the electrical engineering level is too low
|
|
|
|
Creatures:
|
|
- some random "prop fish" swimming in the background
|
|
- a new hostile creature
|
|
|
|
Misc:
|
|
- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be
|
|
added in future versions, including one for making custom subs)
|
|
- an auto-updater in the launcher
|
|
- the game generates a detailed report if it crashes
|
|
- physics optimization (i.e. using simplified physics & animation for off-screen characters and
|
|
disabling them entirely if they're far enough)
|
|
- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of
|
|
recalculating them every frame)
|
|
- two new background music tracks
|
|
- better looking explosions
|
|
- better looking water particle effects
|
|
- minor UI improvements
|
|
- better UI scaling on different resolutions
|
|
- health/oxygen bar improvements and status icons for bleeding and water pressure
|
|
- gap-hull connections are visible in the sub editor
|
|
- pumps don't have to be manually connected to a hull in the editor anymore, they automatically
|
|
empty/fill the hull they're inside
|
|
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- some major opimization to networked messages (less lag)
|
|
- option to disable UPnP port forwarding (which may have prevented some from hosting a server)
|
|
- a new round can't be started if a submarine hasn't been selected (which used to crash the game)
|
|
- maximum number of players can be changed
|
|
- fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled
|
|
to a specific position
|
|
- a window that displays some network statistics when hosting a server (can be activated by entering
|
|
"debugview" to the debug console)
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- chat messages are sent reliably
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.3
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- fixed master server connection errors in server list screen
|
|
- fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them
|
|
to fly back to it as they try to move away
|
|
|
|
Items:
|
|
- putting items inside other items works properly now (i.e. by pulling a spear to the same slot as
|
|
a harpoon, not the other way around)
|
|
- C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun
|
|
- fixed another game-crashing railgun bug
|
|
- fixed a bug that caused characters to spawn with an incorrect number of items
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.2
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- a "lobby screen" showing a list of servers that are currently running
|
|
- password protected servers
|
|
- traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level
|
|
|
|
Items:
|
|
- fixed the crashing when firing the railgun or activating a detonator
|
|
|
|
Other:
|
|
- optimized lightning and "line of sight" rendering
|
|
- an unfinished tutorial which can currently only be accessed by entering "tutorial" into the
|
|
debug console
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
v0.1.1
|
|
---------------------------------------------------------------------------------------------------------
|
|
|
|
Multiplayer:
|
|
- player names are shown
|
|
- assigning jobs and selecting job preferences works now (jobs are assigned when the round starts)
|
|
- a menu that shows the crew members and their jobs and skills
|
|
- reduced lag spikes
|
|
- fixed a bug that caused disconnected players to stay in the player list
|
|
- server admin can see which player is the traitor
|
|
|
|
Items:
|
|
- plasma cutter / welding tool bugfixes and some light & sound effects
|
|
- stun grenades, detonators and c4 blocks work now
|
|
- captain's uniform
|
|
- items can be placed inside railgun shells (explosives for example)
|
|
- buttons can be attached and detached
|
|
- on-screen message when trying to use a button without the right ID card
|
|
- wire sprites don't overlap and "flicker" on top of each other anymore
|
|
- trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore
|
|
|
|
Submarine:
|
|
- some signs on the walls of Aegir to make navigation a bit easier
|
|
- moved the railgun and changed the rotation limits to increase it's area of effect while preventing
|
|
shooting at the windows
|
|
- fixed waypoint selection bug in submarine editor
|
|
- the ".gz" extension is automatically added when saving a map
|
|
|
|
Other:
|
|
- decreased fall/impact damage
|
|
- dead characters can be looted
|