Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Physics/Physics.cs
2017-12-06 13:33:54 -03:00

23 lines
924 B
C#

using FarseerPhysics.Dynamics;
namespace Barotrauma
{
static class Physics
{
public const Category CollisionNone = Category.None;
public const Category CollisionAll = Category.All;
public const Category CollisionWall = Category.Cat1;
public const Category CollisionCharacter = Category.Cat2;
public const Category CollisionPlatform = Category.Cat3;
public const Category CollisionStairs = Category.Cat4;
public const Category CollisionItem = Category.Cat5;
public const Category CollisionProjectile = Category.Cat6;
public const Category CollisionLevel = Category.Cat7;
public const Category CollisionRepair = Category.Cat8;
public static float DisplayToRealWorldRatio = 1.0f / 80.0f;
public const float DisplayToSimRation = 100.0f;
}
}