Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/GameSession/CargoManager.cs

159 lines
5.5 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
class CargoManager
{
private readonly List<ItemPrefab> purchasedItems;
private readonly CampaignMode campaign;
public Action OnItemsChanged;
public List<ItemPrefab> PurchasedItems
{
get { return purchasedItems; }
}
public CargoManager(CampaignMode campaign)
{
purchasedItems = new List<ItemPrefab>();
this.campaign = campaign;
}
public void SetPurchasedItems(List<ItemPrefab> items)
{
purchasedItems.Clear();
purchasedItems.AddRange(items);
OnItemsChanged?.Invoke();
}
public void PurchaseItem(ItemPrefab item)
{
campaign.Money -= item.Price;
purchasedItems.Add(item);
OnItemsChanged?.Invoke();
}
public void SellItem(ItemPrefab item)
{
campaign.Money += item.Price;
purchasedItems.Remove(item);
OnItemsChanged?.Invoke();
}
public int GetTotalItemCost()
{
return purchasedItems.Sum(i => i.Price);
}
public void CreateItems()
{
CreateItems(purchasedItems);
}
public static void CreateItems(List<ItemPrefab> itemsToSpawn)
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo, null, Submarine.MainSub);
if (wp == null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
foreach (ItemPrefab prefab in itemsToSpawn)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + prefab.Size.Y / 2);
ItemContainer itemContainer = null;
if (!string.IsNullOrEmpty(prefab.CargoContainerName))
{
itemContainer = availableContainers.Keys.ToList().Find(ac =>
ac.Item.Prefab.NameMatches(prefab.CargoContainerName) ||
ac.Item.Prefab.Tags.Contains(prefab.CargoContainerName.ToLowerInvariant()));
if (itemContainer == null)
{
var containerPrefab = MapEntityPrefab.List.Find(ep =>
ep.NameMatches(prefab.CargoContainerName) ||
(ep.Tags != null && ep.Tags.Contains(prefab.CargoContainerName.ToLowerInvariant()))) as ItemPrefab;
if (containerPrefab == null)
{
DebugConsole.ThrowError("Cargo spawning failed - could not find the item prefab for container \"" + containerPrefab.Name + "\"!");
continue;
}
Item containerItem = new Item(containerPrefab, position, wp.Submarine);
itemContainer = containerItem.GetComponent<ItemContainer>();
if (itemContainer == null)
{
DebugConsole.ThrowError("Cargo spawning failed - container \"" + containerItem.Name + "\" does not have an ItemContainer component!");
continue;
}
availableContainers.Add(itemContainer, itemContainer.Capacity);
if (GameMain.Server != null)
{
Entity.Spawner.CreateNetworkEvent(itemContainer.Item, false);
}
}
}
if (itemContainer == null)
{
//no container, place at the waypoint
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(prefab, position, wp.Submarine);
}
else
{
new Item(prefab, position, wp.Submarine);
}
}
else
{
//place in the container
if (GameMain.Server != null)
{
Entity.Spawner.AddToSpawnQueue(prefab, itemContainer.Inventory);
}
else
{
var item = new Item(prefab, position, wp.Submarine);
itemContainer.Inventory.TryPutItem(item, null);
}
//reduce the number of available slots in the container
availableContainers[itemContainer]--;
if (availableContainers[itemContainer] <= 0)
{
availableContainers.Remove(itemContainer);
}
}
}
itemsToSpawn.Clear();
}
}
}