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LuaCsForBarotraumaEP
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0c8f6edbcd17b24be8616ff592ff7a5eadda05ab
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Events
/
Missions
History
Joonas Rikkonen
ceaba2f5ca
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
..
CargoMission.cs
Fixed some entities occasionally not being removed at the end of a round. CargoMission removed the cargo items at the end of a round without checking if the items have already been removed, which could cause another entity to be removed from the entity dictionary if it's taken the ID of the cargo item. This prevented the new entity from being removed in Entity.RemoveAll, causing errors during the next round.
Closes
#278
2018-04-23 13:55:08 +03:00
CombatMission.cs
Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
2017-12-04 12:39:27 -03:00
Mission.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
MonsterMission.cs
Increased the minimum distance between monster spawns and subs (20 000 units in monster events, 30% of the width of the level in monster missions).
Closes
#63
and
closes
#151
2017-12-14 20:01:45 +02:00
SalvageMission.cs
Artifacts and monsters are allowed to spawn close to the sub if they spawn inside ruins. Fixes "could not find a suitable position" errors in levels where there's only one ruin next to the spawnpos of the sub.
2018-01-25 13:58:08 +02:00