Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Events/ArtifactEvent.cs

84 lines
2.6 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Xml.Linq;
namespace Barotrauma
{
class ArtifactEvent : ScriptedEvent
{
private ItemPrefab itemPrefab;
private Item item;
private int state;
public override string ToString()
{
return "ScriptedEvent (" + (itemPrefab == null ? "null" : itemPrefab.Name) + ")";
}
public ArtifactEvent(XElement element)
: base(element)
{
string itemName = element.GetAttributeString("itemname", "");
itemPrefab = MapEntityPrefab.Find(itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name " + itemName);
}
}
public override void Init()
{
base.Init();
Vector2 position = Level.Loaded.GetRandomItemPos(
Level.PositionType.Cave | Level.PositionType.MainPath | Level.PositionType.Ruin, 500.0f, 10000.0f, 30.0f);
item = new Item(itemPrefab, position, null);
item.MoveWithLevel = true;
item.body.FarseerBody.IsKinematic = true;
//try to find a nearby artifact holder (or any alien itemcontainer) and place the artifact inside it
foreach (Item it in Item.ItemList)
{
if (it.Submarine != null || !it.HasTag("alien")) continue;
if (Math.Abs(item.WorldPosition.X - it.WorldPosition.X) > 2000.0f) continue;
if (Math.Abs(item.WorldPosition.Y - it.WorldPosition.Y) > 2000.0f) continue;
var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) continue;
itemContainer.Combine(item);
break;
}
if (GameSettings.VerboseLogging)
{
DebugConsole.NewMessage("Initialized ArtifactEvent (" + item.Name + ")", Color.White);
}
}
public override void Update(float deltaTime)
{
switch (state)
{
case 0:
if (item.ParentInventory!=null) item.body.FarseerBody.IsKinematic = false;
if (item.CurrentHull == null) return;
state = 1;
break;
case 1:
if (!Submarine.MainSub.AtEndPosition && !Submarine.MainSub.AtStartPosition) return;
Finished();
state = 2;
break;
}
}
}
}