310 lines
10 KiB
XML
310 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Spear"
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category="Equipment"
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interactthroughwalls="true"
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price="50"
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cargocontainername="Metal Crate">
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<Deconstruct time="5">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
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<Body width="64" height="5" density="20"/>
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<Pickable slots="Any"/>
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<Projectile characterusable="false" launchimpulse="20.0" sticktocharacters="true">
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<Attack damage="20" bleedingdamage="2" structuredamage="50" damagetype="Blunt" stun="0.2" targetforce="50"/>
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</Projectile>
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</Item>
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<Item
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name="Harpoon Gun"
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category="Equipment"
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price="500"
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cargocontainername="Metal Crate"
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tags="weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Aluminium"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.55"/>
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<Body width="90" height="30" density="50"/>
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<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
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holdpos="35,-10" aimpos="35,-10" handle1="-15,-6" handle2="26,7"/>
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<RangedWeapon barrelpos="49,10" spread="1" unskilledspread="10">
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<Sound file="harpoon1.ogg" type="OnUse"/>
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<Sound file="harpoon2.ogg" type="OnUse"/>
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<StatusEffect type="OnUse">
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<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" flash="false" sparks="false" camerashake="5.0"/>
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</StatusEffect>
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<RequiredItems name="Spear" type="Contained" msg="Spear required to shoot"/>
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<RequiredSkill name="Weapons" level="30"/>
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</RangedWeapon>
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<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false">
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<Containable name="Spear"/>
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</ItemContainer>
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</Item>
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<Item
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name="Syringe Gun"
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category="Equipment"
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price="700"
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cargocontainername="Metal Crate"
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tags="weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Aluminium"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="62,97,44,24" depth="0.55"/>
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<Body width="40" height="25" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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aimpos="90,10" handle1="-10,-7"/>
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<RangedWeapon barrelpos="30,20" spread="0" unskilledspread="10">
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<Sound file="syringegun.ogg" type="OnUse"/>
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<RequiredItems name="Medical Syringe" type="Contained" msg="Please load a Syringe"/>
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<RequiredSkill name="Weapons" level="15"/>
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<RequiredSkill name="Medical" level="30"/>
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</RangedWeapon>
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<ItemContainer capacity="1" itempos="0,10" hideitems="false">
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<Containable name="Medical Syringe"/>
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</ItemContainer>
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</Item>
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<Item
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name="Revolver Round"
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category="Equipment"
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interactthroughwalls="true"
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price="10"
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cargocontainername="Metal Crate"
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tags="smallitem">
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<Sprite texture="weapons.png" sourcerect="52,99,8,3" depth="0.55"/>
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<Body width="8" height="3" density="40"/>
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<Pickable slots="Any"/>
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<Projectile characterusable="false" hitscan="true" removeonhit="true" >
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<Attack damage="40" bleedingdamage="3" structuredamage="100" damagetype="Blunt" stun="0.5" targetforce="50"/>
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</Projectile>
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</Item>
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<Item
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name="Revolver"
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category="Equipment"
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price="700"
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cargocontainername="Metal Crate"
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tags="smallitem,weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Aluminium"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="26,97,25,19" depth="0.55"/>
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<Body width="25" height="15" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" controlpose="true"
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aimpos="90,10" handle1="-11,-7"/>
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<RangedWeapon barrelpos="14,6" spread="0" unskilledspread="2">
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<Sound file="revolver.ogg" type="OnUse" range="3000"/>
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<StatusEffect type="OnUse">
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<Explosion range="150.0" force="5" shockwave="false" smoke="false" flames="false" sparks="false" camerashake="5.0"/>
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</StatusEffect>
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<RequiredItems name="Revolver Round" type="Contained" msg="Out of ammo"/>
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<RequiredSkill name="Weapons" level="40"/>
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</RangedWeapon>
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<ItemContainer capacity="4" hideitems="true">
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<Containable name="Revolver Round"/>
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</ItemContainer>
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</Item>
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<Item
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name="Stun Grenade"
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category="Equipment"
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price="200"
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cargocontainername="Explosive Crate"
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tags="smallitem,weapon,explosive">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Chloral Hydrate" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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<!-- Empty itemcomponent that explodes the grenade when used by something else than a character (e.g. a detonator) -->
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<ItemComponent characterusable="false">
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="25" force="0.1" smoke="false"/>
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</StatusEffect>
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</ItemComponent>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="25" force="0.1" smoke="false"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Incendium Grenade"
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category="Equipment"
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cargocontainername="Explosive Crate"
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tags="smallitem,weapon,explosive">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Flash Powder" mincondition="0.9"/>
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<Item name="Incendium Bar" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.55"/>
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<Body width="11" height="24" density="30"/>
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<!-- Empty itemcomponent that explodes the grenade when used by something else than a character (e.g. a detonator) -->
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<ItemComponent characterusable="false">
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="25" force="0.1" smoke="false"/>
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</StatusEffect>
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</ItemComponent>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="3.0">
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<sound file="Content/Items/Weapons/stungrenade.ogg"/>
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<Explosion range="500" damage="5" stun="1" force="0.1"/>
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<Fire size="300.0"/>
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</StatusEffect>
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</Throwable>
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</Item>
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<Item
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name="Stun Baton"
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category="Equipment"
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Tags="smallitem,weapon"
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price="100"
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cargocontainername="Metal Crate"
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description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.55"/>
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<Body width="90" height="30" density="30"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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<Attack damage="2" stun="0.2" damagetype="Blunt" sound="Content/Items/Weapons/smack.ogg"/>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-25.0" stun="15.0" disabledeltatime="true">
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<sound file="Content/Items/Weapons/stunbaton.ogg"/>
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<RequiredItem name="Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.1" shockwave="false" flames="false" smoke="false" camerashake="5.0"/>
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</StatusEffect>
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<StatusEffect type="OnUse" target="Contained,Character" Condition="-15.0" stun="30.0" disabledeltatime="true">
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<sound file="Content/Items/Weapons/stunbaton.ogg"/>
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<RequiredItem name="Fulgurium Battery Cell" type="Contained" msg="Loaded Battery Cell required"/>
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<Explosion range="100.0" force="0.5" shockwave="false" flames="false" camerashake="5.0"/>
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</StatusEffect>
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</MeleeWeapon>
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<ItemContainer capacity="1" hideitems="true">
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<Containable name="Battery Cell"/>
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<Containable name="Fulgurium Battery Cell"/>
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</ItemContainer>
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</Item>
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<Item
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name="Battery Cell"
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category="Equipment,Electrical"
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tags="smallitem,loadable"
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price="50"
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cargocontainername="Metal Crate"
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description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar" mincondition="0.5"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="30"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Fulgurium Battery Cell"
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category="Equipment,Electrical"
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tags="smallitem,loadable"
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cargocontainername="Metal Crate"
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description="A battery cell contructed of the rare and poorly understood compound Fulgurium.">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar" mincondition="0.8"/>
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<Item name="Sulphuric Acid" mincondition="0.9"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="30"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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<Item
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name="Bike Horn"
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category="Equipment"
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tags="weapon,smallitem"
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cargocontainername="Metal Crate"
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description="HONK">
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<Sprite texture="Content/Items/Jobgear/clownshirt.png" sourcerect="32,50,32,14" depth="0.55"/>
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<Body width="30" height="10" density="10"/>
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<Holdable slots="Any,RightHand,LeftHand" aimpos="100,0" handle1="-5,0"/>
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<RangedWeapon reload="2">
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<Sound file="honk.ogg" type="OnUse"/>
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</RangedWeapon>
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</Item>
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</Items>
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