Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Weapons/railgun.xml
T

147 lines
5.0 KiB
XML

<Items>
<Item
name="Railgun"
category="Machine"
focusonselected="true"
offsetonselected="700"
linkable="true">
<Sprite texture="railgunbase.png" depth="0.01" sourcerect="0,0,256,256"/>
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
rotationlimits="180,360"
powerconsumption="20000.0"
showchargeindicator="true"
showprojectileindicator="true"
hudtint="0.4,0.6,0.7,0.05">
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Weapons/railgun.ogg" range="5000"/>
<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
</StatusEffect>
<Crosshair texture="crosshair.png"/>
<DisabledCrosshair texture="disabledCrosshair.png"/>
</Turret>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="power_in"/>
<input name="position_in"/>
<input name="trigger_in"/>
</ConnectionPanel>
</Item>
<Item
name="Railgun Controller"
category="Machine"
type="Controller"
linkable="true"
disableitemusagewhenselected="true"
>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true" requireaimtouse="true">
<limbposition limb="Head" position="-5,-62"/>
<limbposition limb="Torso" position="-5,-108"/>
<limbposition limb="LeftHand" position="43,-85"/>
<limbposition limb="RightHand" position="43,-85"/>
</Controller>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="power_in"/>
<output name="position_out"/>
<output name="trigger_out"/>
</ConnectionPanel>
</Item>
<Item
name="Railgun Loader"
category="Machine"
linkable="true"
>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
<Containable name="Railgun Shell"/>
<Containable name="Nuclear Shell"/>
<Containable name="Ancient Weapon"/>
</ItemContainer>
</Item>
<Item
name="Railgun Shell"
category="Misc"
price="200">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.55"/>
<Body width="87" height="18" density="30"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile characterusable="false" launchimpulse="80.0">
<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
</StatusEffect>
<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
</Projectile>
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Nuclear Shell"
category="Misc"
price="500">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Uranium Bar"/>
<Item name="Polycarbonate Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.55"/>
<Body width="87" height="18" density="35"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
<Projectile characterusable="false" launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
<sound file="Content/Items/Weapons/bigexplosion.ogg"/>
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="1.0" decal="explosion" decalsize="1.0"/>
</StatusEffect>
<StatusEffect type="OnActive" target="This">
<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
</StatusEffect>
<StatusEffect type="OnImpact" target="Contained">
<Use/>
</StatusEffect>
</Projectile>
<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
</Items>