147 lines
5.0 KiB
XML
147 lines
5.0 KiB
XML
<Items>
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<Item
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name="Railgun"
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category="Machine"
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focusonselected="true"
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offsetonselected="700"
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linkable="true">
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<Sprite texture="railgunbase.png" depth="0.01" sourcerect="0,0,256,256"/>
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
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rotationlimits="180,360"
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powerconsumption="20000.0"
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showchargeindicator="true"
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showprojectileindicator="true"
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hudtint="0.4,0.6,0.7,0.05">
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<StatusEffect type="OnUse" target="This">
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<sound file="Content/Items/Weapons/railgun.ogg" range="5000"/>
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<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
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</StatusEffect>
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<Crosshair texture="crosshair.png"/>
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<DisabledCrosshair texture="disabledCrosshair.png"/>
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</Turret>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<input name="position_in"/>
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<input name="trigger_in"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Railgun Controller"
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category="Machine"
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type="Controller"
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linkable="true"
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disableitemusagewhenselected="true"
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>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true" requireaimtouse="true">
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<limbposition limb="Head" position="-5,-62"/>
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<limbposition limb="Torso" position="-5,-108"/>
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<limbposition limb="LeftHand" position="43,-85"/>
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<limbposition limb="RightHand" position="43,-85"/>
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</Controller>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<output name="position_out"/>
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<output name="trigger_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Railgun Loader"
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category="Machine"
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linkable="true"
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>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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<Containable name="Nuclear Shell"/>
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<Containable name="Ancient Weapon"/>
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</ItemContainer>
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</Item>
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<Item
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name="Railgun Shell"
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category="Misc"
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price="200">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.55"/>
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<Body width="87" height="18" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile characterusable="false" launchimpulse="80.0">
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<Attack damage="100" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
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<StatusEffect type="OnActive" target="This">
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<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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<Item
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name="Nuclear Shell"
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category="Misc"
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price="500">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,77,88,20" depth ="0.55"/>
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<Body width="87" height="18" density="35"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,0" handle2="10,0" aimable="false"/>
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<Projectile characterusable="false" launchimpulse="80.0">
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<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt" severlimbsprobability="1.0"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
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<sound file="Content/Items/Weapons/bigexplosion.ogg"/>
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0" severlimbsprobability="1.0" decal="explosion" decalsize="1.0"/>
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</StatusEffect>
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<StatusEffect type="OnActive" target="This">
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<ParticleEmitter particle="bubbles" anglemin="0" anglemax="360" particleamount="10" velocitymin="0" velocitymax="50" scalemin="2" scalemax="5"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="Contained">
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<Use/>
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</StatusEffect>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Items>
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