Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Jobgear/captaingear.xml
T
boyned//Kampfkarren 9c610a1a82 Make Captain's Jacket able to hold 5 things
It's stupid that all jobs can hold stuff in their jumpsuits except Captain.
2018-04-07 22:09:02 -07:00

64 lines
2.3 KiB
XML

<Items>
<Item
name="Captain's Cap"
category="Equipment"
tags="smallitem"
cargocontainername="Metal Crate"
description="A token of the Captain's unquestionable authority.">
<Sprite texture="captainhat.png" depth="0.6" sourcerect="0,0,32,32"/>
<Body width="25" height="15" density="30"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="captainhat.png" limb="Head" origin="0.5,0.9"/>
</Wearable>
</Item>
<Item
name="Captain's Jacket"
category="Equipment"
cargocontainername="Metal Crate"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,49,52,17" depth="0.6"/>
<Body width="52" height="17" density="30"/>
<Wearable slots="Any,Torso">
<sprite texture="captainTorso.png" limb="Torso" sourcerect="0,3,30,58" origin="0.5,0.48" depthlimb="Head"/>
<sprite texture="captainTorso.png" limb="RightHand" sourcerect="47,0,15,39" origin="0.45,0.65"/>
<sprite texture="captainTorso.png" limb="LeftHand" sourcerect="47,0,15,39" origin="0.45,0.65"/>
<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
</Wearable>
<ItemContainer capacity="5">
<Containable name="smallitem"/>
</ItemContainer>
</Item>
<Item
name="Captain's Trousers"
category="Equipment"
cargocontainername="Metal Crate"
tags="smallitem">
<Sprite texture ="captainLegs.png" sourcerect="0,67,51,13" depth="0.6"/>
<Body width="51" height="13" density="30"/>
<Wearable slots="Any,Legs">
<sprite texture="captainLegs.png" limb="Waist" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="RightThigh" sourcerect="52,34,28,46" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="LeftThigh" sourcerect="52,34,28,46" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="RightLeg" sourcerect="31,0,21,49" origin="0.5,0.5" hidelimb="true"/>
<sprite texture="captainLegs.png" limb="LeftLeg" sourcerect="31,0,21,49" origin="0.5,0.5" hidelimb="true"/>
</Wearable>
</Item>
</Items>