Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Items/Fabricators/fabricators.xml
T
Blue 100d1176f8 Added oxygenite tank, ancient weapon changes
+ Oxygenite tank added (taken from BTE)
+ Ancient Weapon
Now can use both the oxygenite shard and tank
+Diving Suit/Mask
Can no longer use the oxygenite shard (replaced with the tank)
+ Welding Tool / Plasma Cutter
Oxygenite can be placed in but can't actually be used
+ Fabricator
Oxygenite tank craftable
2018-05-08 01:36:01 +02:00

232 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Fabricator"
linkable="true"
category="Machine"
description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="0,128,64,128"/>
<Fabricator canbeselected = "true" powerconsumption="500.0">
<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Spear" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Revolver Round" requireditems="Copper Bar" requiredtime="10">
<Item name="Aluminium" mincondition="0.5" usecondition="true"/>
</fabricableitem>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar, Aluminium" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
</fabricableitem>
<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="25"/>
</fabricableitem>
<fabricableitem name="Nuclear Shell" requireditems="Steel Bar, Steel Bar, Uranium Bar, Polycarbonate Bar" requiredtime="30">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name="Depth Charge Shell" requireditems="Steel Bar, Steel Bar" requiredtime="20">
<RequiredSkill name="Construction" level="25"/>
</fabricableitem>
<fabricableitem name="Nuclear Depth Charge" requireditems="Steel Bar, Steel Bar, Uranium Bar" requiredtime="30">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name="Diving Mask" requireditems="Polycarbonate Bar" requiredtime="20">
<RequiredSkill name="Construction" level="25"/>
</fabricableitem>
<fabricableitem name="Diving Suit" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, Aluminium, Aluminium" requiredtime="30">
<RequiredSkill name="Construction" level="40"/>
</fabricableitem>
<fabricableitem name="Fire Extinguisher" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="10"/>
<fabricableitem name="Flashlight" requireditems="Copper Bar, Polycarbonate Bar" requiredtime="10"/>
<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Switch" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Relay Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Delay Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Motion Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Oscillator" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Emergency Siren" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Alarm Buzzer" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Underwater Scooter" requireditems="Steel Bar, Polycarbonate Bar, Polycarbonate Bar, FPGA Circuit" requiredtime="30"/>
<fabricableitem name="Fulgurium Battery Cell" requireditems="Steel Bar, Fulgurium Bar" requiredtime="10">
<Item name="Sulphuric Acid" mincondition="0.75"/>
</fabricableitem>
<fabricableitem name="Flare" requiredtime="10">
<Item name="Phosphorus" mincondition="0.25" usecondition="true"/>
<Item name="Aluminium" mincondition="0.25" usecondition="true"/>
</fabricableitem>
<fabricableitem name ="Stun Grenade" requireditems="Steel Bar" requiredtime="20">
<RequiredSkill name="Construction" level="30"/>
<Item name="Flash Powder" mincondition="0.75"/>
<Item name="Chloral Hydrate" mincondition="0.75"/>
</fabricableitem>
<fabricableitem name ="Incendium Grenade" requireditems="Steel Bar, Incendium Bar" requiredtime="20">
<RequiredSkill name="Construction" level="40"/>
<Item name="Flash Powder" mincondition="0.75"/>
</fabricableitem>
<fabricableitem name ="IC-4 Block" requireditems="C-4 Block, Incendium Bar" requiredtime="20"/>
<fabricableitem name="Battery Cell" requireditems="Steel Bar, Copper Bar" requiredtime="10">
<Item name="Sulphuric Acid" mincondition="0.75"/>
</fabricableitem>
<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
<fabricableitem name="Uranium Bar">
<Item name="Uranium Powder" count="3" mincondition="0.75"/>
</fabricableitem>
<fabricableitem name="Oxygen Tank" requireditems="Steel Bar" outcondition="0.0"/>
<fabricableitem name="Oxygenite Tank" requireditems="Steel Bar, Liquid Oxygenite, Liquid Oxygenite, Liquid Oxygenite" outcondition="100.0" requiredtime="5" />
<fabricableitem name="Welding Fuel Tank" requireditems="Steel Bar" outcondition="0.0"/>
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
</Item>
<Item
name="Medical Fabricator"
linkable="true"
category="Machine"
description="A machine that can be used to manufacture various medicines.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="128,0,64,128"/>
<Fabricator canbeselected = "true" powerconsumption="100.0">
<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Medical Syringe" requireditems="Steel Bar" requiredtime="10"/>
<fabricableitem name="Chloral Hydrate" requireditems="Chlorine, Ethanol" requiredtime="20">
<RequiredSkill name="Medical" level="30"/>
</fabricableitem>
<fabricableitem name="Compound N" requireditems="Aluminium, Potassium, Sulphuric Acid" requiredtime="20">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Volatile Compound N" requireditems="Compound N, Flash Powder" requiredtime="20">
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Corrigodone" requireditems="Stabilozine, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Erythrozine" requireditems="Stabilozine, Iron Powder" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Fibrinozine" requireditems="Stabilozine, Phosphorus" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Chloromydride" requireditems="Stabilozine, Erythrozine, Chloral Hydrate" requiredtime="20">
<RequiredSkill name="Medical" level="50"/>
</fabricableitem>
<fabricableitem name="Flash Powder" requireditems="Aluminium, Potassium" requiredtime="25">
<RequiredSkill name="Medical" level="40"/>
</fabricableitem>
<fabricableitem name="Auxiliorizine" requireditems="Corrigodone, Erythrozine, Flash Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Hyperzine" requireditems="Phosphorus, Uranium Powder" requiredtime="25">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Morbusine" requireditems="Sulphuric Acid, Auxiliorizine" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Morbusanide" outcondition="0.25" requiredtime="10">
<RequiredSkill name="Medical" level="60"/>
<Item name="Morbusine" mincondition="0.25"/>
<Item name="Stabilozine" mincondition="0.25"/>
</fabricableitem>
<fabricableitem name="Calyxanide" requireditems="Velonaceps Calyx Eggs, Corrigodone" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
<fabricableitem name="Sufforin" requireditems="Erythrozine, Flash Powder, Sulphuric Acid" requiredtime="30">
<RequiredSkill name="Medical" level="60"/>
</fabricableitem>
</Fabricator>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.15, 0.7" slotsperrow="1"/>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.85, 0.7" slotsperrow="1"/>
</Item>
<Item
name="Deconstructor"
linkable="true"
category="Machine"
description="Disassembles and breaks down items to reusable components and material bars.">
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,128,64,128"/>
<Deconstructor canbeselected = "true" powerconsumption="500.0">
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
<GuiFrame rect="0,0,300,200" alignment="Center" style="ItemUI"/>
</Deconstructor>
<ConnectionPanel selectkey="Action" canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="5"/>
<ItemContainer capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5"/>
</Item>
</Items>