Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Content_opengl.mgcb
T
Juan Pablo Arce 5c2872c1e1 Separate versions of each shader are now more easily available for compilation
TODO: write up some way to share shader code and use platform-specific features
2017-12-31 19:04:04 -03:00

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#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin watershader_opengl.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Auto
/build:watershader_opengl.fx
#begin blurshader_opengl.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Auto
/build:blurshader_opengl.fx
#begin damageshader_opengl.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Auto
/build:damageshader_opengl.fx
#begin losshader_opengl.fx
/importer:EffectImporter
/processor:EffectProcessor
/processorParam:DebugMode=Auto
/build:losshader_opengl.fx
#begin utg_4.mp4
/importer:H264Importer
/processor:VideoProcessor
/build:utg_4.mp4