Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Screens/SubEditorScreen.cs
2018-04-18 11:02:58 +03:00

1643 lines
61 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
namespace Barotrauma
{
class SubEditorScreen : Screen
{
private static string[] crewExperienceLevels = new string[]
{
TextManager.Get("CrewExperienceLow"),
TextManager.Get("CrewExperienceMid"),
TextManager.Get("CrewExperienceHigh")
};
private Camera cam;
private BlurEffect lightBlur;
private bool lightingEnabled;
public GUIComponent topPanel, leftPanel;
private GUIComponent[] GUItabs;
private int selectedTab;
private GUIFrame loadFrame;
private GUIFrame saveFrame;
private GUITextBox nameBox;
private GUIFrame hullVolumeFrame;
const int PreviouslyUsedCount = 10;
private GUIListBox previouslyUsedList;
private GUIDropDown linkedSubBox;
//a Character used for picking up and manipulating items
private Character dummyCharacter;
private bool characterMode;
private bool wiringMode;
private GUIFrame wiringToolPanel;
private Tutorials.EditorTutorial tutorial;
public override Camera Cam
{
get { return cam; }
}
public int SelectedTab
{
get { return selectedTab; }
}
public string GetSubName()
{
return (Submarine.MainSub == null) ? "" : Submarine.MainSub.Name;
}
private string GetItemCount()
{
return TextManager.Get("Items") + ": " + Item.ItemList.Count;
}
private string GetStructureCount()
{
return TextManager.Get("Structures") + ": " + (MapEntity.mapEntityList.Count - Item.ItemList.Count);
}
private string GetTotalHullVolume()
{
return TextManager.Get("TotalHullVolume") + ":\n" + Hull.hullList.Sum(h => h.Volume);
}
private string GetSelectedHullVolume()
{
float buoyancyVol = 0.0f;
float selectedVol = 0.0f;
float neutralPercentage = 0.07f;
Hull.hullList.ForEach(h =>
{
buoyancyVol += h.Volume;
if (h.IsSelected)
{
selectedVol += h.Volume;
}
});
buoyancyVol *= neutralPercentage;
string retVal = TextManager.Get("SelectedHullVolume") + ":\n" + selectedVol;
if (selectedVol > 0.0f && buoyancyVol > 0.0f)
{
if (buoyancyVol / selectedVol < 1.0f)
{
retVal += " (" + TextManager.Get("OptimalBallastLevel").Replace("[value]", (buoyancyVol / selectedVol).ToString("0.00")) + ")";
}
else
{
retVal += " (" + TextManager.Get("InsufficientBallast") + ")";
}
}
return retVal;
}
private string GetPhysicsBodyCount()
{
return TextManager.Get("PhysicsBodies") + ": " + GameMain.World.BodyList.Count;
}
public bool CharacterMode
{
get { return characterMode; }
}
public bool WiringMode
{
get { return wiringMode; }
}
public SubEditorScreen(ContentManager content)
{
cam = new Camera();
#if LINUX
var blurEffect = content.Load<Effect>("blurshader_opengl");
#else
var blurEffect = content.Load<Effect>("blurshader");
#endif
lightBlur = new BlurEffect(blurEffect, 0.001f, 0.001f);
selectedTab = -1;
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 35), "GUIFrameTop");
topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 280, 70), "", topPanel);
hullVolumeFrame.Visible = false;
hullVolumeFrame.Padding = new Vector4(3.0f, 3.0f, 3.0f, 3.0f);
GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", "", hullVolumeFrame, GUI.SmallFont);
totalHullVolume.TextGetter = GetTotalHullVolume;
GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", "", hullVolumeFrame, GUI.SmallFont);
selectedHullVolume.TextGetter = GetSelectedHullVolume;
var button = new GUIButton(new Rectangle(0, 0, 70, 20), TextManager.Get("OpenSubButton"), "", topPanel);
button.OnClicked = (GUIButton btn, object data) =>
{
saveFrame = null;
selectedTab = -1;
CreateLoadScreen();
return true;
};
button = new GUIButton(new Rectangle(80,0,70,20), TextManager.Get("SaveSubButton"), "", topPanel);
button.OnClicked = (GUIButton btn, object data) =>
{
loadFrame = null;
selectedTab = -1;
CreateSaveScreen();
return true;
};
var nameLabel = new GUITextBlock(new Rectangle(170, 0, 150, 20), "", "", Alignment.TopLeft, Alignment.CenterLeft, topPanel, false, GUI.LargeFont);
nameLabel.TextGetter = GetSubName;
linkedSubBox = new GUIDropDown(new Rectangle(750, 0, 200, 20), TextManager.Get("AddSubButton"), "", topPanel);
linkedSubBox.ToolTip = TextManager.Get("AddSubToolTip");
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
linkedSubBox.OnSelected += SelectLinkedSub;
linkedSubBox.OnDropped += (component, obj) =>
{
MapEntity.SelectedList.Clear();
return true;
};
leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft");
leftPanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", "", leftPanel);
itemCount.TextGetter = GetItemCount;
GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", "", leftPanel);
structureCount.TextGetter = GetStructureCount;
GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
int width = 400, height = 400;
int y = 90;
int i = 0;
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
catButton.UserData = i;
catButton.OnClicked = SelectTab;
y += 25;
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 20.0f);
new GUITextBlock(new Rectangle(-200, 0, 100, 15), TextManager.Get("FilterMapEntities"), "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), null,null, Alignment.TopRight, Alignment.CenterLeft, "", GUItabs[i]);
searchBox.Font = GUI.SmallFont;
searchBox.OnTextChanged = FilterMessages;
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", GUItabs[i]);
clearButton.OnClicked = ClearFilter;
clearButton.UserData = searchBox;
GUIListBox itemList = new GUIListBox(new Rectangle(0, 20, 0, 0), Color.White * 0.7f, "", GUItabs[i]);
itemList.OnSelected = SelectPrefab;
itemList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
if (!ep.Category.HasFlag(category)) continue;
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, "ListBoxElement", itemList);
frame.UserData = ep;
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(40, 0, 0, 25),
ep.Name, "",
Alignment.Top, Alignment.CenterLeft,
frame);
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
if (!string.IsNullOrWhiteSpace(ep.Description))
{
textBlock.ToolTip = ep.Description;
}
if (ep.sprite != null)
{
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.Color = ep.SpriteColor;
}
}
itemList.children.Sort((i1, i2) => (i1.UserData as MapEntityPrefab).Name.CompareTo((i2.UserData as MapEntityPrefab).Name));
i++;
}
y += 10;
button = new GUIButton(new Rectangle(0, y, 0, 20), TextManager.Get("CharacterModeButton"), Alignment.Left, "", leftPanel);
button.ToolTip = TextManager.Get("CharacterModeToolTip");
button.OnClicked = ToggleCharacterMode;
y += 25;
button = new GUIButton(new Rectangle(0, y, 0, 20), TextManager.Get("WiringModeButton"), Alignment.Left, "", leftPanel);
button.ToolTip = TextManager.Get("WiringModeToolTip");
button.OnClicked = ToggleWiringMode;
y += 35;
button = new GUIButton(new Rectangle(0, y, 0, 20), TextManager.Get("GenerateWaypointsButton"), Alignment.Left, "", leftPanel);
button.ToolTip = TextManager.Get("GenerateWaypointsToolTip");
button.OnClicked = GenerateWaypoints;
y += 30;
new GUITextBlock(new Rectangle(0, y, 0, 20), TextManager.Get("ShowEntitiesLabel"), "", leftPanel);
var tickBox = new GUITickBox(new Rectangle(0, y + 20, 20, 20), TextManager.Get("ShowLighting"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { lightingEnabled = !lightingEnabled; return true; };
tickBox = new GUITickBox(new Rectangle(0, y + 45, 20, 20), TextManager.Get("ShowWaypoints"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = !WayPoint.ShowWayPoints; return true; };
tickBox.Selected = true;
tickBox = new GUITickBox(new Rectangle(0, y + 70, 20, 20), TextManager.Get("ShowSpawnpoints"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = !WayPoint.ShowSpawnPoints; return true; };
tickBox.Selected = true;
tickBox = new GUITickBox(new Rectangle(0, y + 95, 20, 20), TextManager.Get("ShowLinks"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { Item.ShowLinks = !Item.ShowLinks; return true; };
tickBox.Selected = true;
tickBox = new GUITickBox(new Rectangle(0, y + 120, 20, 20), TextManager.Get("ShowHulls"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { Hull.ShowHulls = !Hull.ShowHulls; return true; };
tickBox.Selected = true;
tickBox = new GUITickBox(new Rectangle(0, y + 145, 20, 20), TextManager.Get("ShowGaps"), Alignment.TopLeft, leftPanel);
tickBox.OnSelected = (GUITickBox obj) => { Gap.ShowGaps = !Gap.ShowGaps; return true; };
tickBox.Selected = true;
y += 170;
if (y < GameMain.GraphicsHeight - 100)
{
new GUITextBlock(new Rectangle(0, y, 0, 15), TextManager.Get("PreviouslyUsedLabel"), "", leftPanel);
previouslyUsedList = new GUIListBox(new Rectangle(0, y + 20, 0, Math.Min(GameMain.GraphicsHeight - y - 80, 150)), "", leftPanel);
previouslyUsedList.OnSelected = SelectPrefab;
}
}
public void StartTutorial()
{
tutorial = new Tutorials.EditorTutorial("EditorTutorial");
CoroutineManager.StartCoroutine(tutorial.UpdateState());
}
public override void Select()
{
base.Select();
GUIComponent.ForceMouseOn(null);
characterMode = false;
if (Submarine.MainSub != null)
{
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
}
else
{
Submarine.MainSub = new Submarine(Path.Combine(Submarine.SavePath, "Unnamed.sub"), "", false);
cam.Position = Submarine.MainSub.Position;
}
SoundPlayer.OverrideMusicType = "none";
SoundPlayer.OverrideMusicDuration = null;
for (int i = 0; i < Sounds.SoundManager.DefaultSourceCount; i++)
{
Sounds.SoundManager.Pause(i);
}
linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
cam.UpdateTransform();
}
public override void Deselect()
{
base.Deselect();
GUIComponent.ForceMouseOn(null);
MapEntityPrefab.Selected = null;
MapEntity.DeselectAll();
if (characterMode) ToggleCharacterMode();
if (wiringMode) ToggleWiringMode();
SoundPlayer.OverrideMusicType = null;
for (int i = 0; i < Sounds.SoundManager.DefaultSourceCount; i++)
{
Sounds.SoundManager.Resume(i);
}
if (dummyCharacter != null)
{
dummyCharacter.Remove();
dummyCharacter = null;
GameMain.World.ProcessChanges();
}
}
private void CreateDummyCharacter()
{
if (dummyCharacter != null) RemoveDummyCharacter();
dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero);
for (int i = 0; i<dummyCharacter.Inventory.SlotPositions.Length; i++)
{
dummyCharacter.Inventory.SlotPositions[i].X += leftPanel.Rect.Width+10;
}
Character.Controlled = dummyCharacter;
GameMain.World.ProcessChanges();
}
private bool SaveSub(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(nameBox.Text))
{
GUI.AddMessage(TextManager.Get("SubNameMissingWarning"), Color.Red, 3.0f);
nameBox.Flash();
return false;
}
foreach (char illegalChar in Path.GetInvalidFileNameChars())
{
if (nameBox.Text.Contains(illegalChar))
{
GUI.AddMessage(TextManager.Get("SubNameIllegalCharsWarning").Replace("[illegalchar]", illegalChar.ToString()), Color.Red, 3.0f);
nameBox.Flash();
return false;
}
}
string savePath = nameBox.Text + ".sub";
if (Submarine.MainSub != null)
{
savePath = Path.Combine(Path.GetDirectoryName(Submarine.MainSub.FilePath), savePath);
}
else
{
savePath = Path.Combine(Submarine.SavePath, savePath);
}
Submarine.MainSub.CompatibleContentPackages.Add(GameMain.Config.SelectedContentPackage.Name);
MemoryStream imgStream = new MemoryStream();
CreateImage(256, 128, imgStream);
Submarine.SaveCurrent(savePath, imgStream);
Submarine.MainSub.CheckForErrors();
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green, 3.0f);
Submarine.RefreshSavedSubs();
linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines)
{
linkedSubBox.AddItem(sub.Name, sub);
}
saveFrame = null;
return false;
}
private void CreateSaveScreen()
{
if (characterMode) ToggleCharacterMode();
if (wiringMode) ToggleWiringMode();
int width = 400, height = 400;
int y = 0;
saveFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", null);
saveFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
new GUITextBlock(new Rectangle(0,0,200,30), TextManager.Get("SaveSubDialogHeader"), "", saveFrame, GUI.LargeFont);
y += 30;
new GUITextBlock(new Rectangle(0,y,150,20), TextManager.Get("SaveSubDialogName"), "", saveFrame);
y += 20;
nameBox = new GUITextBox(new Rectangle(5, y, 250, 20), "", saveFrame);
nameBox.OnEnterPressed = ChangeSubName;
nameBox.Text = GetSubName();
y += 30;
new GUITextBlock(new Rectangle(0, y, 150, 20), TextManager.Get("SaveSubDialogDescription"), "", saveFrame);
y += 20;
var descriptionBox = new GUITextBox(new Rectangle(5, y, 0, 100), null, null, Alignment.TopLeft,
Alignment.TopLeft, "", saveFrame);
descriptionBox.Wrap = true;
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
descriptionBox.OnTextChanged = ChangeSubDescription;
y += descriptionBox.Rect.Height;
new GUITextBlock(new Rectangle(0, y, 150, 20), TextManager.Get("SaveSubDialogSettings"), "", saveFrame);
y += 30;
int tagX = 10, tagY = 0;
foreach (SubmarineTag tag in Enum.GetValues(typeof(SubmarineTag)))
{
FieldInfo fi = typeof(SubmarineTag).GetField(tag.ToString());
DescriptionAttribute[] attributes = (DescriptionAttribute[])fi.GetCustomAttributes(typeof(DescriptionAttribute), false);
string tagStr = attributes.Length > 0 ? attributes[0].Description : "";
var tagTickBox = new GUITickBox(new Rectangle(tagX, y + tagY, 20, 20), tagStr, Alignment.TopLeft, saveFrame);
tagTickBox.Selected = Submarine.MainSub == null ? false : Submarine.MainSub.HasTag(tag);
tagTickBox.UserData = tag;
tagTickBox.OnSelected = (GUITickBox tickBox) =>
{
if (Submarine.MainSub == null) return false;
if (tickBox.Selected)
{
Submarine.MainSub.AddTag((SubmarineTag)tickBox.UserData);
}
else
{
Submarine.MainSub.RemoveTag((SubmarineTag)tickBox.UserData);
}
return true;
};
tagY += 25;
if (tagY > 100)
{
tagY = 0;
tagX += 200;
}
}
y -= 30;
new GUITextBlock(new Rectangle(160, y, 100, 20), TextManager.Get("CompatibleContentPackages"), "", saveFrame);
var contentPackList = new GUIListBox(new Rectangle(160, y + 30, 0, 50), "", saveFrame);
List<string> contentPacks = Submarine.MainSub.CompatibleContentPackages.ToList();
foreach (ContentPackage contentPack in ContentPackage.list)
{
if (!contentPacks.Contains(contentPack.Name)) contentPacks.Add(contentPack.Name);
}
foreach (string contentPackageName in contentPacks)
{
var cpTickBox = new GUITickBox(new Rectangle(0, 0, 15, 15), contentPackageName, Alignment.TopLeft, GUI.SmallFont, contentPackList);
cpTickBox.Selected = Submarine.MainSub.CompatibleContentPackages.Contains(contentPackageName);
cpTickBox.UserData = contentPackageName;
cpTickBox.OnSelected += (GUITickBox tickBox) =>
{
if (tickBox.Selected)
{
Submarine.MainSub.CompatibleContentPackages.Add((string)tickBox.UserData);
}
else
{
Submarine.MainSub.CompatibleContentPackages.Remove((string)tickBox.UserData);
}
return true;
};
}
y += 90;
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("RecommendedCrewSize"), "", Alignment.TopLeft, Alignment.CenterLeft, saveFrame);
var crewSizeMin = new GUINumberInput(new Rectangle(230, y, 50, 20), "", GUINumberInput.NumberType.Int, saveFrame);
crewSizeMin.MinValueInt = 1;
crewSizeMin.MaxValueInt = 128;
new GUITextBlock(new Rectangle(285, y, 10, 20), "-", "", Alignment.TopLeft, Alignment.Center, saveFrame);
var crewSizeMax = new GUINumberInput(new Rectangle(300, y, 50, 20), "", GUINumberInput.NumberType.Int, saveFrame);
crewSizeMax.MinValueInt = 1;
crewSizeMax.MaxValueInt = 128;
crewSizeMin.OnValueChanged += (numberInput) =>
{
crewSizeMax.IntValue = Math.Max(crewSizeMax.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
crewSizeMax.OnValueChanged += (numberInput) =>
{
crewSizeMin.IntValue = Math.Min(crewSizeMin.IntValue, numberInput.IntValue);
Submarine.MainSub.RecommendedCrewSizeMin = crewSizeMin.IntValue;
Submarine.MainSub.RecommendedCrewSizeMax = crewSizeMax.IntValue;
};
y += 20;
new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("RecommendedCrewExperience"), "", Alignment.TopLeft, Alignment.CenterLeft, saveFrame);
var toggleExpLeft = new GUIButton(new Rectangle(230, y, 20, 20), "<", "", saveFrame);
var toggleExpRight = new GUIButton(new Rectangle(350, y, 20, 20), ">", "", saveFrame);
var experienceText = new GUITextBlock(new Rectangle(250, y, 100, 20), crewExperienceLevels[0], "", Alignment.TopLeft, Alignment.Center, saveFrame);
toggleExpLeft.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, experienceText.Text);
currentIndex--;
if (currentIndex < 0) currentIndex = crewExperienceLevels.Length - 1;
experienceText.Text = crewExperienceLevels[currentIndex];
Submarine.MainSub.RecommendedCrewExperience = experienceText.Text;
return true;
};
toggleExpRight.OnClicked += (btn, userData) =>
{
int currentIndex = Array.IndexOf(crewExperienceLevels, experienceText.Text);
currentIndex++;
if (currentIndex >= crewExperienceLevels.Length) currentIndex = 0;
experienceText.Text = crewExperienceLevels[currentIndex];
Submarine.MainSub.RecommendedCrewExperience = experienceText.Text;
return true;
};
if (Submarine.MainSub != null)
{
int min = Submarine.MainSub.RecommendedCrewSizeMin;
int max = Submarine.MainSub.RecommendedCrewSizeMax;
crewSizeMin.IntValue = min;
crewSizeMax.IntValue = max;
experienceText.Text = string.IsNullOrEmpty(Submarine.MainSub.RecommendedCrewExperience) ?
crewExperienceLevels[0] : Submarine.MainSub.RecommendedCrewExperience;
}
var saveButton = new GUIButton(new Rectangle(-90, 0, 80, 20), TextManager.Get("SaveSubButton"), Alignment.Right | Alignment.Bottom, "", saveFrame);
saveButton.OnClicked = SaveSub;
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), TextManager.Get("Cancel"), Alignment.Right | Alignment.Bottom, "", saveFrame);
cancelButton.OnClicked = (GUIButton btn, object userdata) =>
{
saveFrame = null;
return true;
};
}
private bool CreateLoadScreen()
{
if (characterMode) ToggleCharacterMode();
if (wiringMode) ToggleWiringMode();
Submarine.RefreshSavedSubs();
int width = 300, height = 400;
loadFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", null);
loadFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
var subList = new GUIListBox(new Rectangle(0, 0, 0, height - 50), Color.White, "", loadFrame);
subList.OnSelected = (GUIComponent selected, object userData) =>
{
var deleteBtn = loadFrame.FindChild("delete") as GUIButton;
if (deleteBtn != null) deleteBtn.Enabled = true;
return true;
};
foreach (Submarine sub in Submarine.SavedSubmarines)
{
GUITextBlock textBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25),
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80),
"",
Alignment.Left, Alignment.CenterY | Alignment.Left, subList);
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
textBlock.UserData = sub;
textBlock.ToolTip = sub.FilePath;
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), TextManager.Get("Shuttle"), "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
shuttleText.TextColor = textBlock.TextColor * 0.8f;
shuttleText.ToolTip = textBlock.ToolTip;
}
}
var deleteButton = new GUIButton(new Rectangle(0, 0, 70, 20), TextManager.Get("Delete"), Alignment.BottomLeft, "", loadFrame);
deleteButton.Enabled = false;
deleteButton.UserData = "delete";
deleteButton.OnClicked = (btn, userdata) =>
{
if (subList.Selected != null)
{
TryDeleteSub(subList.Selected.UserData as Submarine);
}
deleteButton.Enabled = false;
return true;
};
var loadButton = new GUIButton(new Rectangle(-90, 0, 80, 20), TextManager.Get("Load"), Alignment.Right | Alignment.Bottom, "", loadFrame);
loadButton.OnClicked = LoadSub;
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), TextManager.Get("Cancel"), Alignment.Right | Alignment.Bottom, "", loadFrame);
cancelButton.OnClicked = (GUIButton btn, object userdata) =>
{
loadFrame = null;
return true;
};
return true;
}
private bool LoadSub(GUIButton button, object obj)
{
GUIListBox subList = loadFrame.GetChild<GUIListBox>();
if (subList.Selected == null) return false;
Submarine selectedSub = subList.Selected.UserData as Submarine;
if (selectedSub == null) return false;
Submarine.MainSub = selectedSub;
selectedSub.Load(true);
cam.Position = Submarine.MainSub.Position + Submarine.MainSub.HiddenSubPosition;
loadFrame = null;
return true;
}
private void TryDeleteSub(Submarine sub)
{
if (sub == null) return;
var msgBox = new GUIMessageBox(
TextManager.Get("DeleteDialogLabel"),
TextManager.Get("DeleteDialogQuestion").Replace("[file]", sub.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
msgBox.Buttons[0].OnClicked += (btn, userData) =>
{
try
{
sub.Remove();
File.Delete(sub.FilePath);
CreateLoadScreen();
}
catch (Exception e)
{
DebugConsole.ThrowError(TextManager.Get("DeleteFileError").Replace("[file]", sub.FilePath), e);
}
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
private bool SelectTab(GUIButton button, object obj)
{
if (characterMode) ToggleCharacterMode();
if (wiringMode) ToggleWiringMode();
saveFrame = null;
loadFrame = null;
selectedTab = (int)obj;
var searchBox = GUItabs[selectedTab].GetChild<GUITextBox>();
ClearFilter(searchBox, null);
searchBox.Text = "";
searchBox.AddToGUIUpdateList();
searchBox.Select();
return true;
}
private bool FilterMessages(GUITextBox textBox, string text)
{
if (selectedTab == -1)
{
GUIComponent.KeyboardDispatcher.Subscriber = null;
return false;
}
if (string.IsNullOrWhiteSpace(text))
{
GUItabs[selectedTab].GetChild<GUIListBox>().children.ForEach(c => c.Visible = true);
return true;
}
text = text.ToLower();
foreach (GUIComponent child in GUItabs[selectedTab].GetChild<GUIListBox>().children)
{
var textBlock = child.GetChild<GUITextBlock>();
child.Visible = textBlock.Text.ToLower().Contains(text);
}
GUItabs[selectedTab].GetChild<GUIListBox>().BarScroll = 0.0f;
return true;
}
public bool ClearFilter(GUIComponent button, object obj)
{
FilterMessages(null, "");
var searchBox = button.UserData as GUITextBox;
if (searchBox != null) searchBox.Text = "";
return true;
}
public void ToggleCharacterMode()
{
ToggleCharacterMode(null,null);
}
private bool ToggleCharacterMode(GUIButton button, object obj)
{
selectedTab = -1;
characterMode = !characterMode;
//button.Color = (characterMode) ? Color.Gold : Color.White;
wiringMode = false;
if (characterMode)
{
CreateDummyCharacter();
}
else if (dummyCharacter != null)
{
RemoveDummyCharacter();
}
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
MapEntity.DeselectAll();
return true;
}
private void ToggleWiringMode()
{
ToggleWiringMode(null, null);
}
private bool ToggleWiringMode(GUIButton button, object obj)
{
wiringMode = !wiringMode;
characterMode = false;
if (wiringMode)
{
CreateDummyCharacter();
var item = new Item(MapEntityPrefab.Find("Screwdriver") as ItemPrefab, Vector2.Zero, null);
dummyCharacter.Inventory.TryPutItem(item, null, new List<InvSlotType>() { InvSlotType.RightHand });
wiringToolPanel = CreateWiringPanel();
}
else
{
RemoveDummyCharacter();
}
MapEntity.DeselectAll();
return true;
}
private void RemoveDummyCharacter()
{
if (dummyCharacter == null) return;
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.Remove();
}
dummyCharacter.Remove();
dummyCharacter = null;
}
private GUIFrame CreateWiringPanel()
{
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 65, 300), null, Alignment.Right | Alignment.CenterY, "GUIFrameRight");
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
GUIListBox listBox = new GUIListBox(Rectangle.Empty, "", frame);
listBox.OnSelected = SelectWire;
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
var itemPrefab = ep as ItemPrefab;
if (itemPrefab == null || itemPrefab.Name == null) continue;
if (!itemPrefab.Name.Contains("Wire") && (itemPrefab.Aliases == null || !itemPrefab.Aliases.Any(a => a.Contains("Wire")))) continue;
GUIFrame imgFrame = new GUIFrame(new Rectangle(0, 0, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), null, listBox);
imgFrame.UserData = itemPrefab;
imgFrame.HoverColor = Color.White * 0.5f;
imgFrame.SelectedColor = Color.Gold * 0.7f;
var img = new GUIImage(new Rectangle(0, 0, (int)itemPrefab.sprite.size.X, (int)itemPrefab.sprite.size.Y), itemPrefab.sprite, Alignment.TopLeft, imgFrame);
img.Color = ep.SpriteColor;
}
return frame;
}
private bool SelectLinkedSub(GUIComponent selected, object userData)
{
var submarine = selected.UserData as Submarine;
if (submarine == null) return false;
var prefab = new LinkedSubmarinePrefab(submarine);
MapEntityPrefab.SelectPrefab(prefab);
return true;
}
private bool SelectWire(GUIComponent component, object userData)
{
if (dummyCharacter == null) return false;
//if the same type of wire has already been selected, deselect it and return
Item existingWire = dummyCharacter.SelectedItems.FirstOrDefault(i => i != null && i.Prefab == userData as ItemPrefab);
if (existingWire != null)
{
existingWire.Drop();
existingWire.Remove();
return false;
}
var wire = new Item(userData as ItemPrefab, Vector2.Zero, null);
int slotIndex = dummyCharacter.Inventory.FindLimbSlot(InvSlotType.LeftHand);
//if there's some other type of wire in the inventory, remove it
existingWire = dummyCharacter.Inventory.Items[slotIndex];
if (existingWire != null && existingWire.Prefab != userData as ItemPrefab)
{
existingWire.Drop();
existingWire.Remove();
}
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false, dummyCharacter);
return true;
}
private bool ChangeSubName(GUITextBox textBox, string text)
{
if (string.IsNullOrWhiteSpace(text))
{
textBox.Flash(Color.Red);
return false;
}
if (Submarine.MainSub != null) Submarine.MainSub.Name = text;
textBox.Deselect();
textBox.Text = text;
textBox.Flash(Color.Green);
return true;
}
private bool ChangeSubDescription(GUITextBox textBox, string text)
{
if (Submarine.MainSub != null)
{
Submarine.MainSub.Description = text;
}
else
{
textBox.UserData = text;
}
// textBox.Rect = new Rectangle(textBox.Rect.Location, new Point(textBox.Rect.Width, 20));
//textBox.Text = ToolBox.LimitString(text, 15);
//textBox.Flash(Color.Green);
//textBox.Deselect();
return true;
}
private bool SelectPrefab(GUIComponent component, object obj)
{
AddPreviouslyUsed(obj as MapEntityPrefab);
MapEntityPrefab.SelectPrefab(obj);
selectedTab = -1;
GUIComponent.ForceMouseOn(null);
return false;
}
private bool GenerateWaypoints(GUIButton button, object obj)
{
if (Submarine.MainSub == null) return false;
WayPoint.GenerateSubWaypoints(Submarine.MainSub);
return true;
}
private void AddPreviouslyUsed(MapEntityPrefab mapEntityPrefab)
{
if (previouslyUsedList == null || mapEntityPrefab == null) return;
previouslyUsedList.Deselect();
if (previouslyUsedList.CountChildren == PreviouslyUsedCount)
{
previouslyUsedList.RemoveChild(previouslyUsedList.children.Last());
}
var existing = previouslyUsedList.FindChild(mapEntityPrefab);
if (existing != null) previouslyUsedList.RemoveChild(existing);
string name = ToolBox.LimitString(mapEntityPrefab.Name,15);
var textBlock = new GUITextBlock(
new Rectangle(0,0,0,15),
ToolBox.LimitString(name, GUI.SmallFont, previouslyUsedList.Rect.Width),
"", Alignment.TopLeft, Alignment.CenterLeft,
previouslyUsedList, false, GUI.SmallFont);
textBlock.UserData = mapEntityPrefab;
previouslyUsedList.RemoveChild(textBlock);
previouslyUsedList.children.Insert(0, textBlock);
}
public void AutoHull()
{
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
MapEntity h = MapEntity.mapEntityList[i];
if (h is Hull || h is Gap)
{
h.Remove();
i--;
}
}
List<Vector2> wallPoints = new List<Vector2>();
Vector2 min = Vector2.Zero;
Vector2 max = Vector2.Zero;
List<MapEntity> mapEntityList = new List<MapEntity>();
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e is Item)
{
Item it = e as Item;
Door door = it.GetComponent<Door>();
if (door != null)
{
int halfW = e.WorldRect.Width / 2;
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y + e.WorldRect.Height));
mapEntityList.Add(it);
}
continue;
}
if (!(e is Structure)) continue;
Structure s = e as Structure;
if (!s.HasBody) continue;
mapEntityList.Add(e);
if (e.Rect.Width > e.Rect.Height)
{
int halfH = e.WorldRect.Height / 2;
wallPoints.Add(new Vector2(e.WorldRect.X, -e.WorldRect.Y + halfH));
wallPoints.Add(new Vector2(e.WorldRect.X + e.WorldRect.Width, -e.WorldRect.Y + halfH));
}
else
{
int halfW = e.WorldRect.Width / 2;
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y));
wallPoints.Add(new Vector2(e.WorldRect.X + halfW, -e.WorldRect.Y + e.WorldRect.Height));
}
}
min = wallPoints[0];
max = wallPoints[0];
for (int i = 0; i < wallPoints.Count; i++)
{
min.X = Math.Min(min.X, wallPoints[i].X);
min.Y = Math.Min(min.Y, wallPoints[i].Y);
max.X = Math.Max(max.X, wallPoints[i].X);
max.Y = Math.Max(max.Y, wallPoints[i].Y);
}
List<Rectangle> hullRects = new List<Rectangle>();
hullRects.Add(new Rectangle((int)min.X, (int)min.Y, (int)(max.X - min.X), (int)(max.Y - min.Y)));
foreach (Vector2 point in wallPoints)
{
MathUtils.SplitRectanglesHorizontal(hullRects, point);
MathUtils.SplitRectanglesVertical(hullRects, point);
}
hullRects.Sort((a, b) =>
{
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count - 1; i++)
{
Rectangle rect = hullRects[i];
if (hullRects[i + 1].Y > rect.Y) continue;
Vector2 hullRPoint = new Vector2(rect.X + rect.Width - 8, rect.Y + rect.Height / 2);
Vector2 hullLPoint = new Vector2(rect.X, rect.Y + rect.Height / 2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(hullRPoint))
{
if (!entRect.Contains(hullLPoint)) container = e;
break;
}
}
if (container == null)
{
rect.Width += hullRects[i + 1].Width;
hullRects[i] = rect;
hullRects.RemoveAt(i + 1);
i--;
}
}
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
if (entRect.Width < entRect.Height) continue;
entRect.Y = -entRect.Y - 16;
for (int i = 0; i < hullRects.Count; i++)
{
Rectangle hullRect = hullRects[i];
if (entRect.Intersects(hullRect))
{
if (hullRect.Y < entRect.Y)
{
hullRect.Height = Math.Max((entRect.Y + 16 + entRect.Height / 2) - hullRect.Y, hullRect.Height);
hullRects[i] = hullRect;
}
else if (hullRect.Y + hullRect.Height <= entRect.Y + 16 + entRect.Height)
{
hullRects.RemoveAt(i);
i--;
}
}
}
}
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
if (entRect.Width < entRect.Height) continue;
entRect.Y = -entRect.Y;
for (int i = 0; i < hullRects.Count; i++)
{
Rectangle hullRect = hullRects[i];
if (entRect.Intersects(hullRect))
{
if (hullRect.Y >= entRect.Y - 8 && hullRect.Y + hullRect.Height <= entRect.Y + entRect.Height + 8)
{
hullRects.RemoveAt(i);
i--;
}
}
}
}
for (int i = 0; i < hullRects.Count;)
{
Rectangle hullRect = hullRects[i];
Vector2 point = new Vector2(hullRect.X+2, hullRect.Y+hullRect.Height/2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(point))
{
container = e;
break;
}
}
if (container == null)
{
hullRects.RemoveAt(i);
continue;
}
while (hullRects[i].Y <= hullRect.Y)
{
i++;
if (i >= hullRects.Count) break;
}
}
for (int i = hullRects.Count-1; i >= 0;)
{
Rectangle hullRect = hullRects[i];
Vector2 point = new Vector2(hullRect.X+hullRect.Width-2, hullRect.Y+hullRect.Height/2);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(point))
{
container = e;
break;
}
}
if (container == null)
{
hullRects.RemoveAt(i); i--;
continue;
}
while (hullRects[i].Y >= hullRect.Y)
{
i--;
if (i < 0) break;
}
}
hullRects.Sort((a, b) =>
{
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count - 1; i++)
{
Rectangle rect = hullRects[i];
if (hullRects[i + 1].Width != rect.Width) continue;
if (hullRects[i + 1].X > rect.X) continue;
Vector2 hullBPoint = new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height - 8);
Vector2 hullUPoint = new Vector2(rect.X + rect.Width / 2, rect.Y);
MapEntity container = null;
foreach (MapEntity e in mapEntityList)
{
Rectangle entRect = e.WorldRect;
entRect.Y = -entRect.Y;
if (entRect.Contains(hullBPoint))
{
if (!entRect.Contains(hullUPoint)) container = e;
break;
}
}
if (container == null)
{
rect.Height += hullRects[i + 1].Height;
hullRects[i] = rect;
hullRects.RemoveAt(i + 1);
i--;
}
}
for (int i = 0; i < hullRects.Count;i++)
{
Rectangle rect = hullRects[i];
rect.Y -= 16;
rect.Height += 32;
hullRects[i] = rect;
}
hullRects.Sort((a, b) =>
{
if (a.Y < b.Y) return -1;
if (a.Y > b.Y) return 1;
if (a.X < b.X) return -1;
if (a.X > b.X) return 1;
return 0;
});
for (int i = 0; i < hullRects.Count; i++)
{
for (int j = i+1; j < hullRects.Count; j++)
{
if (hullRects[j].Y <= hullRects[i].Y) continue;
if (hullRects[j].Intersects(hullRects[i]))
{
Rectangle rect = hullRects[i];
rect.Height = hullRects[j].Y - rect.Y;
hullRects[i] = rect;
break;
}
}
}
foreach (Rectangle rect in hullRects)
{
Rectangle hullRect = rect;
hullRect.Y = -hullRect.Y;
Hull newHull = new Hull(MapEntityPrefab.Find("Hull"),
hullRect,
Submarine.MainSub);
}
foreach (MapEntity e in mapEntityList)
{
if (!(e is Structure)) continue;
if (!(e as Structure).IsPlatform) continue;
Rectangle gapRect = e.WorldRect;
gapRect.Y -= 8;
gapRect.Height = 16;
Gap newGap = new Gap(MapEntityPrefab.Find("Gap"),
gapRect);
}
}
public override void AddToGUIUpdateList()
{
if (tutorial != null) tutorial.AddToGUIUpdateList();
if (MapEntity.SelectedList.Count == 1)
{
MapEntity.SelectedList[0].AddToGUIUpdateList();
}
if (MapEntity.HighlightedListBox != null)
{
MapEntity.HighlightedListBox.AddToGUIUpdateList();
}
leftPanel.AddToGUIUpdateList();
topPanel.AddToGUIUpdateList();
if (wiringMode)
{
wiringToolPanel.AddToGUIUpdateList();
}
if ((characterMode || wiringMode) && dummyCharacter != null)
{
CharacterHUD.AddToGUIUpdateList(dummyCharacter);
if (dummyCharacter.SelectedConstruction != null)
{
dummyCharacter.SelectedConstruction.AddToGUIUpdateList();
}
}
else
{
if (loadFrame != null)
{
loadFrame.AddToGUIUpdateList();
}
else if (saveFrame != null)
{
saveFrame.AddToGUIUpdateList();
}
else if (selectedTab > -1)
{
GUItabs[selectedTab].AddToGUIUpdateList();
}
}
GUI.AddToGUIUpdateList();
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
public override void Update(double deltaTime)
{
if (tutorial != null) tutorial.Update((float)deltaTime);
hullVolumeFrame.Visible = MapEntity.SelectedList.Any(s => s is Hull);
cam.MoveCamera((float)deltaTime, true, GUIComponent.MouseOn == null);
if (characterMode || wiringMode)
{
if (dummyCharacter == null || Entity.FindEntityByID(dummyCharacter.ID) != dummyCharacter)
{
ToggleCharacterMode(null, null);
}
else
{
foreach (MapEntity me in MapEntity.mapEntityList)
{
me.IsHighlighted = false;
}
if (wiringMode && dummyCharacter.SelectedConstruction==null)
{
List<Wire> wires = new List<Wire>();
foreach (Item item in Item.ItemList)
{
var wire = item.GetComponent<Wire>();
if (wire != null) wires.Add(wire);
}
Wire.UpdateEditing(wires);
}
if (dummyCharacter.SelectedConstruction==null || dummyCharacter.SelectedConstruction.GetComponent<Pickable>() != null)
{
Vector2 mouseSimPos = FarseerPhysics.ConvertUnits.ToSimUnits(dummyCharacter.CursorPosition);
foreach (Limb limb in dummyCharacter.AnimController.Limbs)
{
limb.body.SetTransform(mouseSimPos, 0.0f);
}
dummyCharacter.AnimController.Collider.SetTransform(mouseSimPos, 0.0f);
}
dummyCharacter.ControlLocalPlayer((float)deltaTime, cam, false);
dummyCharacter.Control((float)deltaTime, cam);
dummyCharacter.Submarine = Submarine.MainSub;
cam.TargetPos = Vector2.Zero;
}
}
else
{
MapEntity.UpdateSelecting(cam);
}
//GUIComponent.ForceMouseOn(null);
if (!characterMode && !wiringMode)
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.UpdatePlacing(cam);
MapEntity.UpdateEditor(cam);
}
leftPanel.Update((float)deltaTime);
topPanel.Update((float)deltaTime);
if (wiringMode)
{
if (!dummyCharacter.SelectedItems.Any(it => it != null && it.HasTag("Wire")))
{
wiringToolPanel.GetChild<GUIListBox>().Deselect();
}
wiringToolPanel.Update((float)deltaTime);
}
if (loadFrame!=null)
{
loadFrame.Update((float)deltaTime);
if (PlayerInput.RightButtonClicked()) loadFrame = null;
}
else if (saveFrame != null)
{
saveFrame.Update((float)deltaTime);
}
else if (selectedTab > -1)
{
GUItabs[selectedTab].Update((float)deltaTime);
if (PlayerInput.RightButtonClicked()) selectedTab = -1;
}
if ((characterMode || wiringMode) && dummyCharacter != null)
{
dummyCharacter.AnimController.FindHull(dummyCharacter.CursorWorldPosition, false);
foreach (Item item in dummyCharacter.Inventory.Items)
{
if (item == null) continue;
item.SetTransform(dummyCharacter.SimPosition, 0.0f);
item.Update((float)deltaTime, cam);
item.SetTransform(item.body.SimPosition, 0.0f);
}
if (dummyCharacter.SelectedConstruction != null)
{
if (dummyCharacter.SelectedConstruction != null)
{
dummyCharacter.SelectedConstruction.UpdateHUD(cam, dummyCharacter);
}
if (PlayerInput.KeyHit(InputType.Select) && dummyCharacter.FocusedItem != dummyCharacter.SelectedConstruction) dummyCharacter.SelectedConstruction = null;
}
CharacterHUD.Update((float)deltaTime, dummyCharacter);
}
GUI.Update((float)deltaTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
cam.UpdateTransform();
if (lightingEnabled)
{
GameMain.LightManager.UpdateLightMap(graphics, spriteBatch, cam, lightBlur.Effect);
}
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.AlphaBlend,
null, null, null, null,
cam.Transform);
graphics.Clear(new Color(0.051f, 0.149f, 0.271f, 1.0f));
if (GameMain.DebugDraw)
{
GUI.DrawLine(spriteBatch, new Vector2(Submarine.MainSub.HiddenSubPosition.X, -cam.WorldView.Y), new Vector2(Submarine.MainSub.HiddenSubPosition.X, -(cam.WorldView.Y - cam.WorldView.Height)), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom));
GUI.DrawLine(spriteBatch, new Vector2(cam.WorldView.X, -Submarine.MainSub.HiddenSubPosition.Y), new Vector2(cam.WorldView.Right, -Submarine.MainSub.HiddenSubPosition.Y), Color.White * 0.5f, 1.0f, (int)(2.0f / cam.Zoom));
}
Submarine.Draw(spriteBatch, true);
if (!characterMode && !wiringMode)
{
if (MapEntityPrefab.Selected != null) MapEntityPrefab.Selected.DrawPlacing(spriteBatch,cam);
MapEntity.DrawSelecting(spriteBatch, cam);
}
spriteBatch.End();
if (GameMain.LightManager.LightingEnabled && lightingEnabled)
{
spriteBatch.Begin(SpriteSortMode.Deferred, Lights.CustomBlendStates.Multiplicative, null, DepthStencilState.None, null, null, null);
spriteBatch.Draw(GameMain.LightManager.lightMap, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
}
//-------------------- HUD -----------------------------
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
if (Submarine.MainSub != null)
{
DrawSubmarineIndicator(spriteBatch, Submarine.MainSub, Color.LightBlue * 0.5f);
}
leftPanel.Draw(spriteBatch);
topPanel.Draw(spriteBatch);
//EntityPrefab.DrawList(spriteBatch, new Vector2(20,50));
if ((characterMode || wiringMode) && dummyCharacter != null)
{
if (dummyCharacter.SelectedConstruction != null)
{
dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, cam, dummyCharacter);
}
dummyCharacter.DrawHUD(spriteBatch, cam);
if (wiringMode) wiringToolPanel.Draw(spriteBatch);
}
else
{
if (loadFrame!=null)
{
loadFrame.Draw(spriteBatch);
}
else if (saveFrame != null)
{
saveFrame.Draw(spriteBatch);
}
else if (selectedTab > -1)
{
GUItabs[selectedTab].Draw(spriteBatch);
}
MapEntity.DrawEditor(spriteBatch, cam);
}
if (tutorial != null) tutorial.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, cam);
if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null;
spriteBatch.End();
}
private void CreateImage(int width, int height, Stream stream)
{
MapEntity.SelectedList.Clear();
RenderTarget2D rt = new RenderTarget2D(
GameMain.Instance.GraphicsDevice,
width, height, false, SurfaceFormat.Color, DepthFormat.None);
var prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;
Rectangle subDimensions = Submarine.MainSub.CalculateDimensions(false);
Vector2 viewPos = subDimensions.Center.ToVector2();
float scale = Math.Min(width / (float)subDimensions.Width, height / (float)subDimensions.Height);
var viewMatrix = Matrix.CreateTranslation(new Vector3(width / 2.0f, height / 2.0f, 0));
var transform = Matrix.CreateTranslation(
new Vector3(-viewPos.X, viewPos.Y, 0)) *
Matrix.CreateScale(new Vector3(scale, scale, 1)) *
viewMatrix;
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice);
spriteBatch.Begin();
LevelRenderer.BackgroundTop.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
Submarine.Draw(spriteBatch, false);
Submarine.DrawFront(spriteBatch);
Submarine.DrawDamageable(spriteBatch, null);
spriteBatch.End();
GameMain.Instance.GraphicsDevice.SetRenderTarget(null);
rt.SaveAsPng(stream, width, height);
rt.Dispose();
//for some reason setting the rendertarget changes the size of the viewport
//but it doesn't change back to default when setting it back to null
GameMain.Instance.ResetViewPort();
}
public void SaveScreenShot(int width, int height, string filePath)
{
Stream stream = File.OpenWrite(filePath);
CreateImage(width, height, stream);
stream.Dispose();
}
}
}