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0c8f6edbcd17b24be8616ff592ff7a5eadda05ab
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/Lights
History
Joonas Rikkonen 3bcf7a849b Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
2018-03-07 20:40:00 +02:00
..
ConvexHull.cs
Lighting optimization: lightsources mark convex hulls that are within range but not visible as hidden and don't recalculate the light volume when these convex hulls change (= e.g. when opening/closing a door, only the lightsources that cast light to the door have to recalculated).
2018-03-05 23:22:28 +02:00
LightManager.cs
Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
2018-03-07 20:40:00 +02:00
LightSource.cs
Lighting optimization: lightsources mark convex hulls that are within range but not visible as hidden and don't recalculate the light volume when these convex hulls change (= e.g. when opening/closing a door, only the lightsources that cast light to the door have to recalculated).
2018-03-05 23:22:28 +02:00
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