Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSession/RoundSummary.cs
2018-04-18 11:02:58 +03:00

149 lines
6.5 KiB
C#

using Microsoft.Xna.Framework;
using System.Linq;
namespace Barotrauma
{
class RoundSummary
{
private Location startLocation, endLocation;
private GameSession gameSession;
private Mission selectedMission;
public RoundSummary(GameSession gameSession)
{
this.gameSession = gameSession;
startLocation = gameSession.StartLocation;
endLocation = gameSession.EndLocation;
selectedMission = gameSession.Mission;
}
public GUIFrame CreateSummaryFrame(string endMessage)
{
bool singleplayer = GameMain.NetworkMember == null;
bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsUnconscious);
bool progress = Submarine.MainSub.AtEndPosition;
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f, null);
int width = 760, height = 400;
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", frame);
GUIListBox listBox = new GUIListBox(new Rectangle(0, 0, 0, height - (int)(30 + innerFrame.Padding.Y + innerFrame.Padding.W)), "", innerFrame);
if (!singleplayer)
{
SoundPlayer.OverrideMusicType = gameOver ? "crewdead" : "endround";
SoundPlayer.OverrideMusicDuration = 18.0f;
}
string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
summaryText = summaryText
.Replace("[sub]", Submarine.MainSub.Name)
.Replace("[location]", progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name);
var infoText = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width - 20, 0), summaryText, "", null, true);
infoText.Rect = new Rectangle(0, 0, infoText.Rect.Width, infoText.Rect.Height + 20);
listBox.AddChild(infoText);
if (!string.IsNullOrWhiteSpace(endMessage))
{
var endText = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width - 20, 0), endMessage, "", null, true);
endText.Rect = new Rectangle(0, 0, endText.Rect.Width, endText.Rect.Height + 20);
listBox.AddChild(endText);
}
if (GameMain.GameSession.Mission != null)
{
new GUITextBlock(new Rectangle(0, 0, 0, 40), TextManager.Get("Mission") + ": " + GameMain.GameSession.Mission.Name, "", listBox, GUI.LargeFont);
var missionInfo = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width-20, 0),
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
"", null, true);
missionInfo.Rect = new Rectangle(0, 0, missionInfo.Rect.Width, missionInfo.Rect.Height + 20);
listBox.AddChild(missionInfo);
if (GameMain.GameSession.Mission.Completed)
{
GameMain.Server?.ConnectedClients.ForEach(c => c.Karma += 0.1f);
}
if (GameMain.GameSession.Mission.Completed && singleplayer)
{
var missionReward = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width-20, 0), TextManager.Get("Reward") + ": " + GameMain.GameSession.Mission.Reward, "", Alignment.BottomLeft, Alignment.BottomLeft, null);
missionReward.Rect = new Rectangle(0, 0, missionReward.Rect.Width, missionReward.Rect.Height + 20);
listBox.AddChild(missionReward);
}
}
else
{
GameMain.Server?.ConnectedClients.ForEach(c => c.Karma += 0.1f);
}
new GUITextBlock(new Rectangle(0, 0, 0, 40), TextManager.Get("RoundSummaryCrewStatus"), "", listBox, GUI.LargeFont);
GUIListBox characterListBox = new GUIListBox(new Rectangle(0, 0, listBox.Rect.Width - 20, 90), null, Alignment.TopLeft, "", null, true);
listBox.AddChild(characterListBox);
int x = 0;
foreach (CharacterInfo characterInfo in gameSession.CrewManager.GetCharacterInfos())
{
if (GameMain.GameSession.Mission is CombatMission &&
characterInfo.TeamID != GameMain.GameSession.CrewManager.WinningTeam)
{
continue;
}
var characterFrame = new GUIFrame(new Rectangle(x, 0, 170, 70), Color.Transparent, "", characterListBox);
characterFrame.OutlineColor = Color.Transparent;
characterFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
characterFrame.CanBeFocused = false;
characterInfo.CreateCharacterFrame(characterFrame,
characterInfo.Job != null ? (characterInfo.Name + '\n' + "(" + characterInfo.Job.Name + ")") : characterInfo.Name, null);
string statusText = TextManager.Get("StatusOK");
Color statusColor = Color.DarkGreen;
Character character = characterInfo.Character;
if (character == null || character.IsDead)
{
statusText = TextManager.Get("CauseOfDeathDescription." + characterInfo.CauseOfDeath.ToString());
statusColor = Color.DarkRed;
}
else
{
if (character.IsUnconscious)
{
statusText = TextManager.Get("Unconscious");
statusColor = Color.DarkOrange;
}
else if (character.Health / character.MaxHealth < 0.8f)
{
statusText = TextManager.Get("Injured");
statusColor = Color.DarkOrange;
}
}
new GUITextBlock(
new Rectangle(0, 0, 0, 20), statusText, statusColor * 0.8f, Color.White,
Alignment.BottomLeft, Alignment.Center,
null, characterFrame, true, GUI.SmallFont);
x += characterFrame.Rect.Width + 10;
}
return frame;
}
}
}