- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
28 lines
721 B
C#
28 lines
721 B
C#
using System.Collections.Generic;
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namespace Barotrauma
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{
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class HireManager
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{
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public List<CharacterInfo> availableCharacters;
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public const int MaxAvailableCharacters = 10;
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public HireManager()
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{
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availableCharacters = new List<CharacterInfo>();
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}
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public void GenerateCharacters(Location location, int amount)
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{
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for (int i = 0 ; i<amount ; i++)
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{
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JobPrefab job = location.Type.GetRandomHireable();
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if (job == null) return;
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availableCharacters.Add(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, job));
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}
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}
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}
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}
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