Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSession/HireManager.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

28 lines
721 B
C#

using System.Collections.Generic;
namespace Barotrauma
{
class HireManager
{
public List<CharacterInfo> availableCharacters;
public const int MaxAvailableCharacters = 10;
public HireManager()
{
availableCharacters = new List<CharacterInfo>();
}
public void GenerateCharacters(Location location, int amount)
{
for (int i = 0 ; i<amount ; i++)
{
JobPrefab job = location.Type.GetRandomHireable();
if (job == null) return;
availableCharacters.Add(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, job));
}
}
}
}