341 lines
11 KiB
C#
341 lines
11 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class SinglePlayerCampaign : CampaignMode
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{
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private GUIButton endRoundButton;
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private bool crewDead;
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private float endTimer;
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private bool savedOnStart;
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private List<Submarine> subsToLeaveBehind;
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private Submarine leavingSub;
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private bool atEndPosition;
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protected CrewManager CrewManager
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{
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get { return GameMain.GameSession?.CrewManager; }
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}
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public SinglePlayerCampaign(GameModePreset preset, object param)
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: base(preset, param)
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{
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endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), TextManager.Get("EndRound"), null, Alignment.TopLeft, Alignment.Center, "");
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endRoundButton.Font = GUI.SmallFont;
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endRoundButton.OnClicked = TryEndRound;
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foreach (JobPrefab jobPrefab in JobPrefab.List)
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{
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for (int i = 0; i < jobPrefab.InitialCount; i++)
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{
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CrewManager.AddCharacterInfo(new CharacterInfo(Character.HumanConfigFile, "", Gender.None, jobPrefab));
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}
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}
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}
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public override void Start()
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{
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CargoManager.CreateItems();
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if (!savedOnStart)
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{
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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savedOnStart = true;
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}
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endTimer = 5.0f;
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isRunning = true;
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CrewManager.StartRound();
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}
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public bool TryHireCharacter(HireManager hireManager, CharacterInfo characterInfo)
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{
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if (Money < characterInfo.Salary) return false;
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hireManager.availableCharacters.Remove(characterInfo);
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CrewManager.AddCharacterInfo(characterInfo);
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Money -= characterInfo.Salary;
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return true;
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}
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private Submarine GetLeavingSub()
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{
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if (Character.Controlled != null && Character.Controlled.Submarine != null)
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{
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if (Character.Controlled.Submarine.AtEndPosition || Character.Controlled.Submarine.AtStartPosition)
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{
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return Character.Controlled.Submarine;
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}
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return null;
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}
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Submarine closestSub = Submarine.FindClosest(GameMain.GameScreen.Cam.WorldViewCenter);
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if (closestSub != null && (closestSub.AtEndPosition || closestSub.AtStartPosition))
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{
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return closestSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : closestSub;
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}
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return null;
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (!isRunning|| GUI.DisableHUD) return;
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CrewManager.Draw(spriteBatch);
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if (Submarine.MainSub == null) return;
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Submarine leavingSub = GetLeavingSub();
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if (leavingSub == null)
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{
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endRoundButton.Visible = false;
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}
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else if (leavingSub.AtEndPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.UserData = leavingSub;
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endRoundButton.Visible = true;
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}
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else if (leavingSub.AtStartPosition)
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{
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endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
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endRoundButton.UserData = leavingSub;
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endRoundButton.Visible = true;
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}
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else
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{
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endRoundButton.Visible = false;
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}
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endRoundButton.Draw(spriteBatch);
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}
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public override void AddToGUIUpdateList()
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{
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if (!isRunning) return;
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base.AddToGUIUpdateList();
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CrewManager.AddToGUIUpdateList();
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endRoundButton.AddToGUIUpdateList();
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}
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public override void Update(float deltaTime)
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{
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if (!isRunning || GUI.DisableHUD) return;
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base.Update(deltaTime);
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CrewManager.Update(deltaTime);
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endRoundButton.Update(deltaTime);
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if (!crewDead)
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{
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if (!CrewManager.GetCharacters().Any(c => !c.IsDead)) crewDead = true;
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}
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else
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{
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endTimer -= deltaTime;
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if (endTimer <= 0.0f) EndRound(null, null);
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}
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}
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public override void End(string endMessage = "")
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{
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isRunning = false;
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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if (success)
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{
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if (subsToLeaveBehind == null || leavingSub == null)
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{
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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}
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GameMain.GameSession.EndRound("");
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if (success)
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{
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if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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foreach (Submarine sub in subsToLeaveBehind)
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{
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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}
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}
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if (atEndPosition)
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{
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Map.MoveToNextLocation();
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}
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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if (!success)
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{
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var summaryScreen = GUIMessageBox.VisibleBox;
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if (summaryScreen != null)
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{
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summaryScreen = summaryScreen.children[0];
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summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
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var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), TextManager.Get("LoadGameButton"), Alignment.BottomRight, "", summaryScreen);
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okButton.OnClicked += (GUIButton button, object obj) =>
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{
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GameMain.GameSession.LoadPrevious();
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GameMain.LobbyScreen.Select();
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GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
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return true;
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};
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var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), TextManager.Get("QuitButton"), Alignment.BottomRight, "", summaryScreen);
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quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
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quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
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}
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}
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CrewManager.EndRound();
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for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
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{
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Character.CharacterList[i].Remove();
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}
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Submarine.Unload();
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GameMain.LobbyScreen.Select();
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}
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private bool TryEndRound(GUIButton button, object obj)
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{
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leavingSub = obj as Submarine;
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if (leavingSub != null)
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{
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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atEndPosition = leavingSub.AtEndPosition;
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if (subsToLeaveBehind.Any())
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{
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string msg = TextManager.Get(subsToLeaveBehind.Count == 1 ? "LeaveSubBehind" : "LeaveSubsBehind");
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var msgBox = new GUIMessageBox(TextManager.Get("Warning"), msg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
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msgBox.Buttons[0].OnClicked += EndRound;
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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else
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{
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EndRound(button, obj);
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}
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return true;
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}
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private bool EndRound(GUIButton button, object obj)
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{
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isRunning = false;
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List<Submarine> leavingSubs = obj as List<Submarine>;
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if (leavingSubs == null) leavingSubs = new List<Submarine>() { GetLeavingSub() };
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var cinematic = new TransitionCinematic(leavingSubs, GameMain.GameScreen.Cam, 5.0f);
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SoundPlayer.OverrideMusicType = CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead";
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SoundPlayer.OverrideMusicDuration = 18.0f;
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CoroutineManager.StartCoroutine(EndCinematic(cinematic), "EndCinematic");
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return true;
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}
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private IEnumerable<object> EndCinematic(TransitionCinematic cinematic)
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{
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while (cinematic.Running)
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{
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if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
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yield return CoroutineStatus.Running;
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}
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if (Submarine.MainSub != null) End("");
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yield return CoroutineStatus.Success;
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}
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public static SinglePlayerCampaign Load(XElement element)
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{
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SinglePlayerCampaign campaign = new SinglePlayerCampaign(GameModePreset.list.Find(gm => gm.Name == "Single Player"), null);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "crew":
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GameMain.GameSession.CrewManager = new CrewManager(subElement);
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break;
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case "map":
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campaign.map = Map.LoadNew(subElement);
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break;
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}
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}
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campaign.Money = element.GetAttributeInt("money", 0);
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//backwards compatibility with older save files
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if (campaign.map == null)
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{
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string mapSeed = element.GetAttributeString("mapseed", "a");
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campaign.GenerateMap(mapSeed);
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campaign.map.SetLocation(element.GetAttributeInt("currentlocation", 0));
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}
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campaign.savedOnStart = true;
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return campaign;
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}
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public override void Save(XElement element)
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{
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XElement modeElement = new XElement("SinglePlayerCampaign");
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modeElement.Add(new XAttribute("money", Money));
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CrewManager.Save(modeElement);
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Map.Save(modeElement);
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element.Add(modeElement);
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}
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}
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}
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