Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/CharacterSound.cs

28 lines
599 B
C#

using System;
using System.Xml.Linq;
namespace Barotrauma
{
class CharacterSound
{
public enum SoundType
{
Idle, Attack, Die
}
public readonly Sound Sound;
public readonly SoundType Type;
public readonly float Range;
public CharacterSound(XElement element)
{
Sound = Sound.Load(element.Attribute("file").Value);
Range = element.GetAttributeFloat("range", 1000.0f);
Enum.TryParse<SoundType>(element.GetAttributeString("state", "Idle"), true, out Type);
}
}
}