Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/Attack.cs

47 lines
1.2 KiB
C#

using Barotrauma.Particles;
using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Attack
{
private Sound sound;
private ParticleEmitter particleEmitter;
partial void InitProjSpecific(XElement element)
{
string soundPath = element.GetAttributeString("sound", "");
if (!string.IsNullOrWhiteSpace(soundPath))
{
sound = Sound.Load(soundPath);
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "particleemitter":
particleEmitter = new ParticleEmitter(subElement);
break;
}
}
}
partial void DamageParticles(float deltaTime, Vector2 worldPosition)
{
if (particleEmitter != null)
{
particleEmitter.Emit(deltaTime, worldPosition);
}
if (sound != null)
{
sound.Play(1.0f, 500.0f, worldPosition);
}
}
}
}