Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Characters/AI/AITarget.cs
T
2017-07-05 18:35:09 +03:00

30 lines
882 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
partial class AITarget
{
public static bool ShowAITargets;
public void Draw(SpriteBatch spriteBatch)
{
if (!ShowAITargets) return;
var rangeSprite = GUI.SubmarineIcon;
if (soundRange > 0.0f)
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Cyan * 0.1f, rangeSprite.Origin,
0.0f, soundRange / rangeSprite.size.X);
if (sightRange > 0.0f)
rangeSprite.Draw(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
Color.Orange * 0.1f, rangeSprite.Origin,
0.0f, sightRange / rangeSprite.size.X);
}
}
}