- Some areas of code need to be rewritten for the simplified loading and execution process.
245 lines
7.1 KiB
C#
245 lines
7.1 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security.AccessControl;
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using Barotrauma.LuaCs.Services;
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using Barotrauma.Networking;
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using FluentResults;
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using OneOf.Types;
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namespace Barotrauma.LuaCs.Data;
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// --- Storage Service
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// TODO: Configs should not be services, add new registration path for them.
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public interface IStorageServiceConfig : IService
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{
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string LocalModsDirectory { get; }
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string WorkshopModsDirectory { get; }
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string GameSettingsConfigPath { get; }
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#if CLIENT
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string TempDownloadsDirectory { get; }
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#endif
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//ReadOnlyCollection<string> SafeIOReadDirectories { get; }
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//ReadOnlyCollection<string> SafeIOWriteDirectories { get; }
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IEnumerable<string> GlobalIOReadWhitelist();
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IEnumerable<string> GlobalIOWriteWhitelist();
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bool IOReadWhiteListContains(string filePath);
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bool IOWriteWhiteListContains(string filePath);
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string LocalDataSavePath { get; }
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string LocalDataPathRegex { get; }
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string LocalPackageDataPath { get; }
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public string RunLocation { get; }
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bool GlobalSafeIOEnabled { get; }
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}
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internal interface IStorageServiceConfigUpdate
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{
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public FluentResults.Result SetSafeReadFilePaths(string[] filePaths);
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public FluentResults.Result SetSafeWriteFilePaths(string[] filePaths);
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}
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public record StorageServiceConfig : IStorageServiceConfig, IStorageServiceConfigUpdate
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{
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private static readonly string ExecutionLocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location.CleanUpPath());
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public string LocalModsDirectory { get; init; } = System.IO.Path.GetFullPath(ContentPackage.LocalModsDir).CleanUpPath();
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public string WorkshopModsDirectory { get; init; } = System.IO.Path.GetFullPath(ContentPackage.WorkshopModsDir).CleanUpPath();
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public string GameSettingsConfigPath { get; init; } = System.IO.Path.GetFullPath(
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string.IsNullOrEmpty(GameSettings.CurrentConfig.SavePath)
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? SaveUtil.DefaultSaveFolder
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: GameSettings.CurrentConfig.SavePath).CleanUpPath();
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#if CLIENT
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public string TempDownloadsDirectory { get; init; } = System.IO.Path.GetFullPath(ModReceiver.DownloadFolder).CleanUpPath();
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#endif
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private readonly AsyncReaderWriterLock _safeIOReadLock = new();
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private readonly AsyncReaderWriterLock _safeIOWriteLock = new();
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private readonly ConcurrentDictionary<string,byte> _safeIOReadFilePaths = new();
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private readonly ConcurrentDictionary<string,byte> _safeIOWriteFilePaths = new();
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public IEnumerable<string> GlobalIOReadWhitelist()
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{
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using var lck = _safeIOReadLock.AcquireReaderLock().GetAwaiter().GetResult();
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if (_safeIOReadFilePaths.Count == 0)
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{
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yield break;
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}
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foreach (var path in _safeIOReadFilePaths)
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{
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yield return path.Key;
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}
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}
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public IEnumerable<string> GlobalIOWriteWhitelist()
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{
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using var lck = _safeIOWriteLock.AcquireReaderLock().GetAwaiter().GetResult();
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if (_safeIOWriteFilePaths.Count == 0)
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{
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yield break;
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}
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foreach (var path in _safeIOWriteFilePaths)
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{
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yield return path.Key;
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}
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}
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public bool IOReadWhiteListContains(string filePath)
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{
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if (filePath.IsNullOrWhiteSpace())
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return false;
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return _safeIOReadFilePaths.ContainsKey(filePath);
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}
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public bool IOWriteWhiteListContains(string filePath)
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{
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if (filePath.IsNullOrWhiteSpace())
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return false;
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return _safeIOWriteFilePaths.ContainsKey(filePath);
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}
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public string LocalDataSavePath => Path.Combine(ExecutionLocation, "/Data/Mods/");
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public string LocalDataPathRegex => "%ModDir%";
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public string RunLocation => ExecutionLocation;
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public bool GlobalSafeIOEnabled => false;
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public string LocalPackageDataPath
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{
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get
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{
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return ContainsIllegalPaths(LocalDataSavePath) ? $"/Data/Mods/{LocalDataPathRegex}"
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: Path.Combine(LocalDataSavePath, LocalDataPathRegex);
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bool ContainsIllegalPaths(string path)
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{
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throw new NotImplementedException();
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}
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}
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}
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public FluentResults.Result SetSafeReadFilePaths(string[] filePaths)
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{
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using var lck = _safeIOReadLock.AcquireWriterLock().GetAwaiter().GetResult();
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return SetSafeDirectory(_safeIOReadFilePaths, filePaths);
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}
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public FluentResults.Result SetSafeWriteFilePaths(string[] filePaths)
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{
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using var lck = _safeIOWriteLock.AcquireWriterLock().GetAwaiter().GetResult();
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return SetSafeDirectory(_safeIOWriteFilePaths, filePaths);
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}
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private FluentResults.Result SetSafeDirectory(ConcurrentDictionary<string,byte> target, string[] filePaths)
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{
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if (filePaths is null || filePaths.Length < 1)
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{
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target.Clear();
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return FluentResults.Result.Ok();
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}
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FluentResults.Result result = new();
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target.Clear();
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foreach (string path in filePaths)
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{
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if (path.IsNullOrWhiteSpace())
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{
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result = result.WithError($"ServicesConfigData: A supplied whitelist path was null.");
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continue;
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}
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try
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{
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var path2 = Path.GetFullPath(path);
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target.TryAdd(path2, 0);
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}
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catch (Exception e)
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{
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result = result.WithError(
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new ExceptionalError(e).WithMetadata(FluentResults.LuaCs.MetadataType.ExceptionObject, this));
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continue;
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}
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}
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return result.WithSuccess($"Whitelist updated.");
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}
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public void Dispose()
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{
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// cannot be disposed.
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}
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public bool IsDisposed => false;
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}
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// --- Config Service
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public interface IConfigServiceConfig : IService
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{
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string LocalConfigPathPartial { get; }
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string FileNamePattern { get; }
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}
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public record ConfigServiceConfig : IConfigServiceConfig
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{
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public string LocalConfigPathPartial => $"/Config/{FileNamePattern}.xml";
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public string FileNamePattern => "<ConfigName>";
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public void Dispose()
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{
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// ignored
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}
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public bool IsDisposed => false;
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}
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// --- Lua Scripts Service
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public interface ILuaScriptServicesConfig : IService
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{
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bool SafeLuaIOEnabled { get; }
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bool UseCaching { get; }
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}
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public record LuaScriptServicesConfig : ILuaScriptServicesConfig
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{
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public bool SafeLuaIOEnabled => true;
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public bool UseCaching => true;
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public void Dispose()
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{
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// ignored
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}
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public bool IsDisposed => false;
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}
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// --- Package Management Service
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public interface IPackageManagementServiceConfig : IService
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{
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bool IsCsEnabled { get; }
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}
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public class PackageManagementServiceConfig : IPackageManagementServiceConfig
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{
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public void Dispose()
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{
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// ignored
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}
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public bool IsDisposed => false;
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public bool IsCsEnabled => true;
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}
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