Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
T
2024-04-24 18:09:05 +03:00

1708 lines
74 KiB
C#

using Barotrauma.Abilities;
using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
partial class Location
{
public class TakenItem
{
public readonly ushort OriginalID;
public readonly ushort ModuleIndex;
public readonly Identifier Identifier;
public readonly int OriginalContainerIndex;
public TakenItem(Identifier identifier, UInt16 originalID, int originalContainerIndex, ushort moduleIndex)
{
OriginalID = originalID;
OriginalContainerIndex = originalContainerIndex;
ModuleIndex = moduleIndex;
Identifier = identifier;
}
public TakenItem(Item item)
{
System.Diagnostics.Debug.Assert(item.OriginalModuleIndex >= 0, "Trying to add a non-outpost item to a location's taken items");
OriginalContainerIndex = item.OriginalContainerIndex;
OriginalID = item.ID;
ModuleIndex = (ushort) item.OriginalModuleIndex;
Identifier = ((MapEntity)item).Prefab.Identifier;
}
public bool IsEqual(TakenItem obj)
{
return obj.OriginalID == OriginalID && obj.OriginalContainerIndex == OriginalContainerIndex && obj.ModuleIndex == ModuleIndex && obj.Identifier == Identifier;
}
public bool Matches(Item item)
{
if (item.OriginalContainerIndex != Entity.NullEntityID)
{
return item.OriginalContainerIndex == OriginalContainerIndex && item.OriginalModuleIndex == ModuleIndex && ((MapEntity)item).Prefab.Identifier == Identifier;
}
else
{
return item.ID == OriginalID && item.OriginalModuleIndex == ModuleIndex && ((MapEntity)item).Prefab.Identifier == Identifier;
}
}
}
public readonly List<LocationConnection> Connections = new List<LocationConnection>();
public LocalizedString DisplayName { get; private set; }
public Identifier NameIdentifier => nameIdentifier;
private int nameFormatIndex;
private Identifier nameIdentifier;
/// <summary>
/// For backwards compatibility: a non-localizable name from the old text files.
/// </summary>
private string rawName;
private LocationType addInitialMissionsForType;
public bool Discovered => GameMain.GameSession?.Map?.IsDiscovered(this) ?? false;
public bool Visited => GameMain.GameSession?.Map?.IsVisited(this) ?? false;
public readonly Dictionary<LocationTypeChange.Requirement, int> ProximityTimer = new Dictionary<LocationTypeChange.Requirement, int>();
public (LocationTypeChange typeChange, int delay, MissionPrefab parentMission)? PendingLocationTypeChange;
public int LocationTypeChangeCooldown;
/// <summary>
/// Is some mission blocking this location from changing its type, or have location type changes been forcibly disabled on the location?
/// </summary>
public bool LocationTypeChangesBlocked => DisallowLocationTypeChanges || availableMissions.Any(m => m.Prefab.BlockLocationTypeChanges);
public bool DisallowLocationTypeChanges;
public Biome Biome { get; set; }
public Vector2 MapPosition { get; private set; }
public LocationType Type { get; private set; }
public LocationType OriginalType { get; private set; }
public LevelData LevelData { get; set; }
public int PortraitId { get; private set; }
public Faction Faction { get; set; }
public Faction SecondaryFaction { get; set; }
public Reputation Reputation => Faction?.Reputation;
public bool IsFactionHostile => Faction?.Reputation.NormalizedValue < Reputation.HostileThreshold;
public int TurnsInRadiation { get; set; }
#region Store
public class StoreInfo
{
public Identifier Identifier { get; }
public Identifier MerchantFaction { get; private set; }
public int Balance { get; set; }
public List<PurchasedItem> Stock { get; } = new List<PurchasedItem>();
public List<ItemPrefab> DailySpecials { get; } = new List<ItemPrefab>();
public List<ItemPrefab> RequestedGoods { get; } = new List<ItemPrefab>();
/// <summary>
/// In percentages. Larger values make buying more expensive and selling less profitable, and vice versa.
/// </summary>
public int PriceModifier { get; set; }
public Location Location { get; }
private float MaxReputationModifier => Location.StoreMaxReputationModifier;
private StoreInfo(Location location)
{
Location = location;
}
/// <summary>
/// Create new StoreInfo
/// </summary>
public StoreInfo(Location location, Identifier identifier) : this(location)
{
Identifier = identifier;
Balance = location.StoreInitialBalance;
Stock = CreateStock();
GenerateSpecials();
GeneratePriceModifier();
}
/// <summary>
/// Load previously saved StoreInfo
/// </summary>
public StoreInfo(Location location, XElement storeElement) : this(location)
{
Identifier = storeElement.GetAttributeIdentifier("identifier", "");
MerchantFaction = storeElement.GetAttributeIdentifier(nameof(MerchantFaction), "");
Balance = storeElement.GetAttributeInt("balance", location.StoreInitialBalance);
PriceModifier = storeElement.GetAttributeInt("pricemodifier", 0);
// Backwards compatibility: before introducing support for multiple stores, this value was saved as a store element attribute
if (storeElement.Attribute("stepssincespecialsupdated") != null)
{
location.StepsSinceSpecialsUpdated = storeElement.GetAttributeInt("stepssincespecialsupdated", 0);
}
foreach (var stockElement in storeElement.GetChildElements("stock"))
{
var identifier = stockElement.GetAttributeIdentifier("id", Identifier.Empty);
if (identifier.IsEmpty || ItemPrefab.FindByIdentifier(identifier) is not ItemPrefab prefab) { continue; }
int qty = stockElement.GetAttributeInt("qty", 0);
if (qty < 1) { continue; }
Stock.Add(new PurchasedItem(prefab, qty, buyer: null));
}
if (storeElement.GetChildElement("dailyspecials") is XElement specialsElement)
{
var loadedDailySpecials = LoadStoreSpecials(specialsElement);
DailySpecials.AddRange(loadedDailySpecials);
}
if (storeElement.GetChildElement("requestedgoods") is XElement goodsElement)
{
var loadedRequestedGoods = LoadStoreSpecials(goodsElement);
RequestedGoods.AddRange(loadedRequestedGoods);
}
static List<ItemPrefab> LoadStoreSpecials(XElement element)
{
var specials = new List<ItemPrefab>();
foreach (var childElement in element.GetChildElements("item"))
{
var id = childElement.GetAttributeIdentifier("id", Identifier.Empty);
if (id.IsEmpty || ItemPrefab.FindByIdentifier(id) is not ItemPrefab prefab) { continue; }
specials.Add(prefab);
}
return specials;
}
}
public static PurchasedItem CreateInitialStockItem(ItemPrefab itemPrefab, PriceInfo priceInfo)
{
int quantity = PriceInfo.DefaultAmount;
if (priceInfo.MaxAvailableAmount > 0)
{
quantity =
priceInfo.MaxAvailableAmount > priceInfo.MinAvailableAmount ?
Rand.Range(priceInfo.MinAvailableAmount, priceInfo.MaxAvailableAmount + 1) :
priceInfo.MaxAvailableAmount;
}
else if (priceInfo.MinAvailableAmount > 0)
{
quantity = priceInfo.MinAvailableAmount;
}
return new PurchasedItem(itemPrefab, quantity, buyer: null);
}
public List<PurchasedItem> CreateStock()
{
var stock = new List<PurchasedItem>();
foreach (var prefab in ItemPrefab.Prefabs)
{
if (!prefab.CanBeBoughtFrom(this, out var priceInfo)) { continue; }
stock.Add(CreateInitialStockItem(prefab, priceInfo));
}
return stock;
}
public void AddStock(List<SoldItem> items)
{
if (items == null || items.None()) { return; }
DebugConsole.NewMessage($"Adding items to stock for \"{Identifier}\" at \"{Location}\"", Color.Purple, debugOnly: true);
foreach (var item in items)
{
if (Stock.FirstOrDefault(i => i.ItemPrefab == item.ItemPrefab) is PurchasedItem stockItem)
{
stockItem.Quantity += 1;
DebugConsole.NewMessage($"Added 1x {item.ItemPrefab.Name}, new total: {stockItem.Quantity}", Color.Cyan, debugOnly: true);
}
else
{
DebugConsole.NewMessage($"{item.ItemPrefab.Name} not sold at location, can't add", Color.Cyan, debugOnly: true);
}
}
}
public void RemoveStock(List<PurchasedItem> items)
{
if (items == null || items.None()) { return; }
DebugConsole.NewMessage($"Removing items from stock for \"{Identifier}\" at \"{Location}\"", Color.Purple, debugOnly: true);
foreach (PurchasedItem item in items)
{
if (Stock.FirstOrDefault(i => i.ItemPrefab == item.ItemPrefab) is PurchasedItem stockItem)
{
stockItem.Quantity = Math.Max(stockItem.Quantity - item.Quantity, 0);
DebugConsole.NewMessage($"Removed {item.Quantity}x {item.ItemPrefab.Name}, new total: {stockItem.Quantity}", Color.Cyan, debugOnly: true);
}
}
}
public void GenerateSpecials()
{
var availableStock = new Dictionary<ItemPrefab, float>();
foreach (var stockItem in Stock)
{
if (stockItem.Quantity < 1) { continue; }
float weight = 1.0f;
if (stockItem.ItemPrefab.GetPriceInfo(this) is PriceInfo priceInfo)
{
if (!priceInfo.CanBeSpecial) { continue; }
var baseQuantity = priceInfo.MinAvailableAmount > 0 ? priceInfo.MinAvailableAmount : PriceInfo.DefaultAmount;
weight += (float)(stockItem.Quantity - baseQuantity) / baseQuantity;
if (weight < 0.0f) { continue; }
}
availableStock.Add(stockItem.ItemPrefab, weight);
}
DailySpecials.Clear();
int extraSpecialSalesCount = GetExtraSpecialSalesCount();
for (int i = 0; i < Location.DailySpecialsCount + extraSpecialSalesCount; i++)
{
if (availableStock.None()) { break; }
var item = ToolBox.SelectWeightedRandom(availableStock.Keys.ToList(), availableStock.Values.ToList(), Rand.RandSync.Unsynced);
if (item == null) { break; }
DailySpecials.Add(item);
availableStock.Remove(item);
}
RequestedGoods.Clear();
for (int i = 0; i < Location.RequestedGoodsCount; i++)
{
var item = ItemPrefab.Prefabs.GetRandom(p =>
p.CanBeSold && !RequestedGoods.Contains(p) &&
p.GetPriceInfo(this) is PriceInfo pi && pi.CanBeSpecial, Rand.RandSync.Unsynced);
if (item == null) { break; }
RequestedGoods.Add(item);
}
Location.StepsSinceSpecialsUpdated = 0;
}
public void GeneratePriceModifier()
{
PriceModifier = Rand.Range(-Location.StorePriceModifierRange, Location.StorePriceModifierRange + 1);
}
/// <param name="priceInfo">If null, item.GetPriceInfo() will be used to get it.</param>
/// /// <param name="considerDailySpecials">If false, the price won't be affected by <see cref="DailySpecialPriceModifier"/></param>
public int GetAdjustedItemBuyPrice(ItemPrefab item, PriceInfo priceInfo = null, bool considerDailySpecials = true)
{
priceInfo ??= item?.GetPriceInfo(this);
if (priceInfo == null) { return 0; }
float price = priceInfo.Price;
// Adjust by random price modifier
price = (100 + PriceModifier) / 100.0f * price;
price *= priceInfo.BuyingPriceMultiplier;
// Adjust by daily special status
if (considerDailySpecials && DailySpecials.Contains(item))
{
price = Location.DailySpecialPriceModifier * price;
}
// Adjust by current reputation
price *= GetReputationModifier(true);
// Adjust by campaign difficulty settings
if (GameMain.GameSession?.Campaign is CampaignMode campaign)
{
price *= campaign.Settings.ShopPriceMultiplier;
}
var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
if (characters.Any())
{
var faction = GetMerchantOrLocationFactionIdentifier();
if (!faction.IsEmpty && GameMain.GameSession.Campaign.GetFactionAffiliation(faction) is FactionAffiliation.Positive)
{
price *= 1f - characters.Max(static c => c.GetStatValue(StatTypes.StoreBuyMultiplierAffiliated, includeSaved: false));
price *= 1f - characters.Max(static c => c.Info.GetSavedStatValue(StatTypes.StoreBuyMultiplierAffiliated, Tags.StatIdentifierTargetAll));
price *= 1f - characters.Max(c => item.Tags.Sum(tag => c.Info.GetSavedStatValue(StatTypes.StoreBuyMultiplierAffiliated, tag)));
}
price *= 1f - characters.Max(static c => c.GetStatValue(StatTypes.StoreBuyMultiplier, includeSaved: false));
price *= 1f - characters.Max(c => item.Tags.Sum(tag => c.Info.GetSavedStatValue(StatTypes.StoreBuyMultiplier, tag)));
}
// Price should never go below 1 mk
return Math.Max((int)price, 1);
}
/// <param name="priceInfo">If null, item.GetPriceInfo() will be used to get it.</param>
/// <param name="considerRequestedGoods">If false, the price won't be affected by <see cref="RequestGoodPriceModifier"/></param>
public int GetAdjustedItemSellPrice(ItemPrefab item, PriceInfo priceInfo = null, bool considerRequestedGoods = true)
{
priceInfo ??= item?.GetPriceInfo(this);
if (priceInfo == null) { return 0; }
float price = Location.StoreSellPriceModifier * priceInfo.Price;
// Adjust by random price modifier
price = (100 - PriceModifier) / 100.0f * price;
// Adjust by requested good status
if (considerRequestedGoods && RequestedGoods.Contains(item))
{
price = Location.RequestGoodPriceModifier * price;
}
// Adjust by location reputation
price *= GetReputationModifier(false);
var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
if (characters.Any())
{
price *= 1f + characters.Max(static c => c.GetStatValue(StatTypes.StoreSellMultiplier, includeSaved: false));
price *= 1f + characters.Max(c => item.Tags.Sum(tag => c.Info.GetSavedStatValue(StatTypes.StoreSellMultiplier, tag)));
}
// Price should never go below 1 mk
return Math.Max((int)price, 1);
}
public void SetMerchantFaction(Identifier factionIdentifier)
{
MerchantFaction = factionIdentifier;
}
public Identifier GetMerchantOrLocationFactionIdentifier()
{
return MerchantFaction.IfEmpty(Location.Faction?.Prefab.Identifier ?? Identifier.Empty);
}
public float GetReputationModifier(bool buying)
{
var factionIdentifier = GetMerchantOrLocationFactionIdentifier();
var reputation = GameMain.GameSession.Campaign.GetFaction(factionIdentifier)?.Reputation;
if (reputation == null) { return 1.0f; }
if (buying)
{
if (reputation.Value > 0.0f)
{
return MathHelper.Lerp(1.0f, 1.0f - MaxReputationModifier, reputation.Value / reputation.MaxReputation);
}
else
{
return MathHelper.Lerp(1.0f, 1.0f + MaxReputationModifier, reputation.Value / reputation.MinReputation);
}
}
else
{
if (reputation.Value > 0.0f)
{
return MathHelper.Lerp(1.0f, 1.0f + MaxReputationModifier, reputation.Value / reputation.MaxReputation);
}
else
{
return MathHelper.Lerp(1.0f, 1.0f - MaxReputationModifier, reputation.Value / reputation.MinReputation);
}
}
}
public override string ToString()
{
return Identifier.Value;
}
}
public Dictionary<Identifier, StoreInfo> Stores { get; set; }
private float StoreMaxReputationModifier => Type.StoreMaxReputationModifier;
private float StoreSellPriceModifier => Type.StoreSellPriceModifier;
private float DailySpecialPriceModifier => Type.DailySpecialPriceModifier;
private float RequestGoodPriceModifier => Type.RequestGoodPriceModifier;
public int StoreInitialBalance => Type.StoreInitialBalance;
private int StorePriceModifierRange => Type.StorePriceModifierRange;
/// <summary>
/// How many map progress steps it takes before the discounts should be updated.
/// </summary>
private const int SpecialsUpdateInterval = 3;
public int DailySpecialsCount => Type.DailySpecialsCount;
public int RequestedGoodsCount => Type.RequestedGoodsCount;
private int StepsSinceSpecialsUpdated { get; set; }
public HashSet<Identifier> StoreIdentifiers { get; } = new HashSet<Identifier>();
#endregion
private const float MechanicalMaxDiscountPercentage = 50.0f;
private const float HealMaxDiscountPercentage = 10.0f;
private readonly List<TakenItem> takenItems = new List<TakenItem>();
public IEnumerable<TakenItem> TakenItems
{
get { return takenItems; }
}
private readonly HashSet<int> killedCharacterIdentifiers = new HashSet<int>();
public IEnumerable<int> KilledCharacterIdentifiers
{
get { return killedCharacterIdentifiers; }
}
private readonly List<Mission> availableMissions = new List<Mission>();
public IEnumerable<Mission> AvailableMissions
{
get
{
availableMissions.RemoveAll(m => m.Completed || (m.Failed && !m.Prefab.AllowRetry));
return availableMissions;
}
}
private readonly List<Mission> selectedMissions = new List<Mission>();
public IEnumerable<Mission> SelectedMissions
{
get
{
selectedMissions.RemoveAll(m => !availableMissions.Contains(m));
return selectedMissions;
}
}
public void SelectMission(Mission mission)
{
if (!SelectedMissions.Contains(mission) && mission != null)
{
selectedMissions.Add(mission);
selectedMissions.Sort((m1, m2) => availableMissions.IndexOf(m1).CompareTo(availableMissions.IndexOf(m2)));
}
}
public void DeselectMission(Mission mission)
{
selectedMissions.Remove(mission);
}
public List<int> GetSelectedMissionIndices()
{
List<int> selectedMissionIndices = new List<int>();
foreach (Mission mission in SelectedMissions)
{
if (availableMissions.Contains(mission))
{
selectedMissionIndices.Add(availableMissions.IndexOf(mission));
}
}
return selectedMissionIndices;
}
public void SetSelectedMissionIndices(IEnumerable<int> missionIndices)
{
selectedMissions.Clear();
foreach (int missionIndex in missionIndices)
{
if (missionIndex < 0 || missionIndex >= availableMissions.Count)
{
DebugConsole.ThrowError($"Failed to select a mission in location \"{DisplayName}\". Mission index out of bounds ({missionIndex}, available missions: {availableMissions.Count})");
break;
}
selectedMissions.Add(availableMissions[missionIndex]);
}
}
private float priceMultiplier = 1.0f;
public float PriceMultiplier
{
get { return priceMultiplier; }
set { priceMultiplier = MathHelper.Clamp(value, 0.1f, 10.0f); }
}
private float mechanicalpriceMultiplier = 1.0f;
public float MechanicalPriceMultiplier
{
get => mechanicalpriceMultiplier;
set => mechanicalpriceMultiplier = MathHelper.Clamp(value, 0.1f, 10.0f);
}
public string LastTypeChangeMessage;
public int TimeSinceLastTypeChange;
public bool IsGateBetweenBiomes;
private readonly struct LoadedMission
{
public readonly MissionPrefab MissionPrefab;
public readonly int TimesAttempted;
public readonly int OriginLocationIndex;
public readonly int DestinationIndex;
public readonly bool SelectedMission;
public LoadedMission(XElement element)
{
var id = element.GetAttributeIdentifier("prefabid", Identifier.Empty);
MissionPrefab = MissionPrefab.Prefabs.TryGet(id, out var prefab) ? prefab : null;
TimesAttempted = element.GetAttributeInt("timesattempted", 0);
OriginLocationIndex = element.GetAttributeInt("origin", -1);
DestinationIndex = element.GetAttributeInt("destinationindex", -1);
SelectedMission = element.GetAttributeBool("selected", false);
}
}
private List<LoadedMission> loadedMissions;
public HireManager HireManager;
public override string ToString()
{
return $"Location ({DisplayName ?? "null"})";
}
public Location(Vector2 mapPosition, int? zone, Random rand, bool requireOutpost = false, LocationType forceLocationType = null, IEnumerable<Location> existingLocations = null)
{
Type = OriginalType = forceLocationType ?? LocationType.Random(rand, zone, requireOutpost);
CreateRandomName(Type, rand, existingLocations);
MapPosition = mapPosition;
PortraitId = ToolBox.StringToInt(nameIdentifier.Value);
Connections = new List<LocationConnection>();
}
/// <summary>
/// Create a location from save data
/// </summary>
public Location(CampaignMode campaign, XElement element)
{
Identifier locationTypeId = element.GetAttributeIdentifier("type", "");
bool typeNotFound = GetTypeOrFallback(locationTypeId, out LocationType type);
Type = type;
Identifier originalLocationTypeId = element.GetAttributeIdentifier("originaltype", locationTypeId);
GetTypeOrFallback(originalLocationTypeId, out LocationType originalType);
OriginalType = originalType;
nameIdentifier = element.GetAttributeIdentifier(nameof(nameIdentifier), "");
if (nameIdentifier.IsEmpty)
{
//backwards compatibility
DisplayName = element.GetAttributeString("name", "");
rawName = element.GetAttributeString("rawname", element.GetAttributeString("basename", DisplayName.Value));
nameIdentifier = rawName.ToIdentifier();
}
else
{
nameFormatIndex = element.GetAttributeInt(nameof(nameFormatIndex), 0);
DisplayName = GetName(Type, nameFormatIndex, nameIdentifier);
}
MapPosition = element.GetAttributeVector2("position", Vector2.Zero);
PriceMultiplier = element.GetAttributeFloat("pricemultiplier", 1.0f);
IsGateBetweenBiomes = element.GetAttributeBool("isgatebetweenbiomes", false);
MechanicalPriceMultiplier = element.GetAttributeFloat("mechanicalpricemultipler", 1.0f);
TurnsInRadiation = element.GetAttributeInt(nameof(TurnsInRadiation).ToLower(), 0);
StepsSinceSpecialsUpdated = element.GetAttributeInt("stepssincespecialsupdated", 0);
var factionIdentifier = element.GetAttributeIdentifier("faction", Identifier.Empty);
if (!factionIdentifier.IsEmpty)
{
Faction = campaign.Factions.Find(f => f.Prefab.Identifier == factionIdentifier);
}
var secondaryFactionIdentifier = element.GetAttributeIdentifier("secondaryfaction", Identifier.Empty);
if (!secondaryFactionIdentifier.IsEmpty)
{
SecondaryFaction = campaign.Factions.Find(f => f.Prefab.Identifier == secondaryFactionIdentifier);
}
Identifier biomeId = element.GetAttributeIdentifier("biome", Identifier.Empty);
if (biomeId != Identifier.Empty)
{
if (Biome.Prefabs.TryGet(biomeId, out Biome biome))
{
Biome = biome;
}
else
{
DebugConsole.ThrowError($"Error while loading the campaign map: could not find a biome with the identifier \"{biomeId}\".");
}
}
if (!typeNotFound)
{
for (int i = 0; i < Type.CanChangeTo.Count; i++)
{
for (int j = 0; j < Type.CanChangeTo[i].Requirements.Count; j++)
{
ProximityTimer.Add(Type.CanChangeTo[i].Requirements[j], element.GetAttributeInt("proximitytimer" + i + "-" + j, 0));
}
}
LoadLocationTypeChange(element);
}
string[] takenItemStr = element.GetAttributeStringArray("takenitems", Array.Empty<string>());
foreach (string takenItem in takenItemStr)
{
string[] takenItemSplit = takenItem.Split(';');
if (takenItemSplit.Length != 4)
{
DebugConsole.ThrowError($"Error in saved location: could not parse taken item data \"{takenItem}\"");
continue;
}
if (!ushort.TryParse(takenItemSplit[1], out ushort id))
{
DebugConsole.ThrowError($"Error in saved location: could not parse taken item id \"{takenItemSplit[1]}\"");
continue;
}
if (!int.TryParse(takenItemSplit[2], out int containerIndex))
{
DebugConsole.ThrowError($"Error in saved location: could not parse taken container index \"{takenItemSplit[2]}\"");
continue;
}
if (!ushort.TryParse(takenItemSplit[3], out ushort moduleIndex))
{
DebugConsole.ThrowError($"Error in saved location: could not parse taken item module index \"{takenItemSplit[3]}\"");
continue;
}
takenItems.Add(new TakenItem(takenItemSplit[0].ToIdentifier(), id, containerIndex, moduleIndex));
}
killedCharacterIdentifiers = element.GetAttributeIntArray("killedcharacters", Array.Empty<int>()).ToHashSet();
System.Diagnostics.Debug.Assert(Type != null, $"Could not find the location type \"{locationTypeId}\"!");
Type ??= LocationType.Prefabs.First();
LevelData = new LevelData(element.GetChildElement("Level"), clampDifficultyToBiome: true);
PortraitId = ToolBox.StringToInt(!rawName.IsNullOrEmpty() ? rawName : nameIdentifier.Value);
LoadStores(element);
LoadMissions(element);
bool GetTypeOrFallback(Identifier identifier, out LocationType type)
{
if (!LocationType.Prefabs.TryGet(identifier, out type))
{
//turn lairs into abandoned outposts
if (identifier == "lair")
{
LocationType.Prefabs.TryGet("Abandoned".ToIdentifier(), out type);
addInitialMissionsForType = Type;
}
if (type == null)
{
DebugConsole.AddWarning($"Could not find location type \"{identifier}\". Using location type \"None\" instead.");
LocationType.Prefabs.TryGet("None".ToIdentifier(), out type);
type ??= LocationType.Prefabs.First();
}
if (type != null)
{
element.SetAttributeValue("type", type.Identifier.ToString());
}
return false;
}
return true;
}
}
public void LoadLocationTypeChange(XElement locationElement)
{
TimeSinceLastTypeChange = locationElement.GetAttributeInt("timesincelasttypechange", 0);
LocationTypeChangeCooldown = locationElement.GetAttributeInt("locationtypechangecooldown", 0);
foreach (var subElement in locationElement.Elements())
{
switch (subElement.Name.ToString())
{
case "pendinglocationtypechange":
int timer = subElement.GetAttributeInt("timer", 0);
if (subElement.Attribute("index") != null)
{
int locationTypeChangeIndex = subElement.GetAttributeInt("index", 0);
if (locationTypeChangeIndex < 0 || locationTypeChangeIndex >= Type.CanChangeTo.Count)
{
DebugConsole.AddWarning($"Failed to activate a location type change in the location \"{DisplayName}\". Location index out of bounds ({locationTypeChangeIndex}).");
continue;
}
PendingLocationTypeChange = (Type.CanChangeTo[locationTypeChangeIndex], timer, null);
}
else
{
Identifier missionIdentifier = subElement.GetAttributeIdentifier("missionidentifier", "");
var mission = MissionPrefab.Prefabs[missionIdentifier];
if (mission == null)
{
DebugConsole.AddWarning($"Failed to activate a location type change from the mission \"{missionIdentifier}\" in location \"{DisplayName}\". Matching mission not found.");
continue;
}
PendingLocationTypeChange = (mission.LocationTypeChangeOnCompleted, timer, mission);
}
break;
}
}
}
public void LoadMissions(XElement locationElement)
{
if (locationElement.GetChildElement("missions") is XElement missionsElement)
{
loadedMissions = new List<LoadedMission>();
foreach (XElement childElement in missionsElement.GetChildElements("mission"))
{
var loadedMission = new LoadedMission(childElement);
if (loadedMission.MissionPrefab != null)
{
loadedMissions.Add(loadedMission);
}
}
}
}
public static Location CreateRandom(Vector2 position, int? zone, Random rand, bool requireOutpost, LocationType forceLocationType = null, IEnumerable<Location> existingLocations = null)
{
return new Location(position, zone, rand, requireOutpost, forceLocationType, existingLocations);
}
public void ChangeType(CampaignMode campaign, LocationType newType, bool createStores = true)
{
if (newType == Type) { return; }
if (newType == null)
{
DebugConsole.ThrowError($"Failed to change the type of the location \"{DisplayName}\" to null.\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
Type = newType;
if (rawName != null)
{
DebugConsole.Log($"Location {rawName} changed it's type from {Type} to {newType}");
DisplayName =
Type.NameFormats == null || !Type.NameFormats.Any() ?
rawName :
Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", rawName);
}
else
{
DebugConsole.Log($"Location {DisplayName.Value} changed it's type from {Type} to {newType}");
DisplayName =
Type.NameFormats == null || !Type.NameFormats.Any() ?
TextManager.Get(nameIdentifier) :
Type.NameFormats[nameFormatIndex % Type.NameFormats.Count].Replace("[name]", TextManager.Get(nameIdentifier).Value);
}
TryAssignFactionBasedOnLocationType(campaign);
if (Type.HasOutpost && Type.OutpostTeam == CharacterTeamType.FriendlyNPC)
{
if (Type.Faction == Identifier.Empty) { Faction ??= campaign.GetRandomFaction(Rand.RandSync.Unsynced); }
if (Type.SecondaryFaction == Identifier.Empty) { SecondaryFaction ??= campaign.GetRandomSecondaryFaction(Rand.RandSync.Unsynced); }
}
else
{
if (Type.Faction == Identifier.Empty) { Faction = null; }
if (Type.SecondaryFaction == Identifier.Empty) { SecondaryFaction = null; }
}
UnlockInitialMissions(Rand.RandSync.Unsynced);
if (createStores)
{
CreateStores(force: true);
}
}
public void TryAssignFactionBasedOnLocationType(CampaignMode campaign)
{
if (campaign == null) { return; }
if (Type.Faction != Identifier.Empty)
{
Faction = Type.Faction == "None" ? null : TryFindFaction(Type.Faction);
}
if (Type.SecondaryFaction != Identifier.Empty)
{
SecondaryFaction = Type.SecondaryFaction == "None" ? null : TryFindFaction(Type.SecondaryFaction);
}
Faction TryFindFaction(Identifier identifier)
{
var faction = campaign.GetFaction(identifier);
if (faction == null)
{
DebugConsole.ThrowError($"Error in location type \"{Type.Identifier}\": failed to find a faction with the identifier \"{identifier}\".",
contentPackage: Type.ContentPackage);
}
return faction;
}
}
public void UnlockInitialMissions(Rand.RandSync randSync = Rand.RandSync.ServerAndClient)
{
if (Type.MissionIdentifiers.Any())
{
UnlockMissionByIdentifier(Type.MissionIdentifiers.GetRandom(randSync), invokingContentPackage: Type.ContentPackage);
}
if (Type.MissionTags.Any())
{
UnlockMissionByTag(Type.MissionTags.GetRandom(randSync), invokingContentPackage: Type.ContentPackage);
}
}
public void UnlockMission(MissionPrefab missionPrefab, LocationConnection connection)
{
if (AvailableMissions.Any(m => m.Prefab == missionPrefab)) { return; }
if (AvailableMissions.Any(m => !m.Prefab.AllowOtherMissionsInLevel)) { return; }
AddMission(InstantiateMission(missionPrefab, connection));
}
public void UnlockMission(MissionPrefab missionPrefab)
{
if (AvailableMissions.Any(m => m.Prefab == missionPrefab)) { return; }
if (AvailableMissions.Any(m => !m.Prefab.AllowOtherMissionsInLevel)) { return; }
AddMission(InstantiateMission(missionPrefab));
}
public Mission UnlockMissionByIdentifier(Identifier identifier, ContentPackage invokingContentPackage = null)
{
if (AvailableMissions.Any(m => m.Prefab.Identifier == identifier)) { return null; }
if (AvailableMissions.Any(m => !m.Prefab.AllowOtherMissionsInLevel)) { return null; }
var missionPrefab = MissionPrefab.Prefabs.Find(mp => mp.Identifier == identifier);
if (missionPrefab == null)
{
DebugConsole.ThrowError($"Failed to unlock a mission with the identifier \"{identifier}\": matching mission not found.",
contentPackage: invokingContentPackage);
}
else
{
var mission = InstantiateMission(missionPrefab, out LocationConnection connection);
//don't allow duplicate missions in the same connection
if (AvailableMissions.Any(m => m.Prefab == missionPrefab && m.Locations.Contains(mission.Locations[0]) && m.Locations.Contains(mission.Locations[1])))
{
return null;
}
AddMission(mission);
DebugConsole.NewMessage($"Unlocked a mission by \"{identifier}\".", debugOnly: true);
return mission;
}
return null;
}
public Mission UnlockMissionByTag(Identifier tag, Random random = null, ContentPackage invokingContentPackage = null)
{
if (AvailableMissions.Any(m => !m.Prefab.AllowOtherMissionsInLevel)) { return null; }
var matchingMissions = MissionPrefab.Prefabs.Where(mp => mp.Tags.Contains(tag));
if (matchingMissions.None())
{
DebugConsole.ThrowError($"Failed to unlock a mission with the tag \"{tag}\": no matching missions found.", contentPackage: invokingContentPackage);
}
else
{
var unusedMissions = matchingMissions.Where(m => availableMissions.None(mission => mission.Prefab == m));
if (unusedMissions.Any())
{
var suitableMissions = unusedMissions.Where(m => Connections.Any(c => m.IsAllowed(this, c.OtherLocation(this)) || m.IsAllowed(this, this)));
if (suitableMissions.None())
{
suitableMissions = unusedMissions;
}
var filteredMissions = suitableMissions.Where(m => LevelData.Difficulty >= m.MinLevelDifficulty && LevelData.Difficulty <= m.MaxLevelDifficulty);
if (filteredMissions.None())
{
DebugConsole.AddWarning($"No suitable mission matching the level difficulty {LevelData.Difficulty} found with the tag \"{tag}\". Ignoring the restriction.",
contentPackage: invokingContentPackage);
}
else
{
suitableMissions = filteredMissions;
}
MissionPrefab missionPrefab =
random != null ?
ToolBox.SelectWeightedRandom(suitableMissions.OrderBy(m => m.Identifier), m => m.Commonness, random) :
ToolBox.SelectWeightedRandom(suitableMissions.OrderBy(m => m.Identifier), m => m.Commonness, Rand.RandSync.Unsynced);
var mission = InstantiateMission(missionPrefab, out LocationConnection connection);
//don't allow duplicate missions in the same connection
if (AvailableMissions.Any(m => m.Prefab == missionPrefab && m.Locations.Contains(mission.Locations[0]) && m.Locations.Contains(mission.Locations[1])))
{
return null;
}
AddMission(mission);
DebugConsole.NewMessage($"Unlocked a random mission by \"{tag}\": {mission.Prefab.Identifier} (difficulty level: {LevelData.Difficulty})", debugOnly: true);
return mission;
}
else
{
DebugConsole.AddWarning($"Failed to unlock a mission with the tag \"{tag}\": all available missions have already been unlocked.",
contentPackage: invokingContentPackage);
}
}
return null;
}
private void AddMission(Mission mission)
{
if (!mission.Prefab.AllowOtherMissionsInLevel)
{
availableMissions.Clear();
}
availableMissions.Add(mission);
#if CLIENT
GameMain.GameSession?.Campaign?.CampaignUI?.RefreshLocationInfo();
#else
(GameMain.GameSession?.Campaign as MultiPlayerCampaign)?.IncrementLastUpdateIdForFlag(MultiPlayerCampaign.NetFlags.MapAndMissions);
#endif
}
private Mission InstantiateMission(MissionPrefab prefab, out LocationConnection connection)
{
if (prefab.IsAllowed(this, this))
{
connection = null;
return InstantiateMission(prefab);
}
var suitableConnections = Connections.Where(c => prefab.IsAllowed(this, c.OtherLocation(this)));
if (suitableConnections.None())
{
suitableConnections = Connections.ToList();
}
//prefer connections that haven't been passed through, and connections with fewer available missions
connection = ToolBox.SelectWeightedRandom(
suitableConnections.ToList(),
suitableConnections.Select(c => GetConnectionWeight(this, c)).ToList(),
Rand.RandSync.Unsynced);
static float GetConnectionWeight(Location location, LocationConnection c)
{
Location destination = c.OtherLocation(location);
if (destination == null) { return 0; }
float minWeight = 0.0001f;
float lowWeight = 0.2f;
float normalWeight = 1.0f;
float maxWeight = 2.0f;
float weight = c.Passed ? lowWeight : normalWeight;
if (location.Biome.AllowedZones.Contains(1))
{
// In the first biome, give a stronger preference for locations that are farther to the right)
float diff = destination.MapPosition.X - location.MapPosition.X;
if (diff < 0)
{
weight *= 0.1f;
}
else
{
float maxRelevantDiff = 300;
weight = MathHelper.Lerp(weight, maxWeight, MathUtils.InverseLerp(0, maxRelevantDiff, diff));
}
}
else if (destination.MapPosition.X > location.MapPosition.X)
{
weight *= 2.0f;
}
int missionCount = location.availableMissions.Count(m => m.Locations.Contains(destination));
if (missionCount > 0)
{
weight /= missionCount * 2;
}
if (destination.IsRadiated())
{
weight *= 0.001f;
}
return MathHelper.Clamp(weight, minWeight, maxWeight);
}
return InstantiateMission(prefab, connection);
}
private Mission InstantiateMission(MissionPrefab prefab, LocationConnection connection)
{
Location destination = connection.OtherLocation(this);
var mission = prefab.Instantiate(new Location[] { this, destination }, Submarine.MainSub);
mission.AdjustLevelData(connection.LevelData);
return mission;
}
private Mission InstantiateMission(MissionPrefab prefab)
{
var mission = prefab.Instantiate(new Location[] { this, this }, Submarine.MainSub);
mission.AdjustLevelData(LevelData);
return mission;
}
public void InstantiateLoadedMissions(Map map)
{
availableMissions.Clear();
selectedMissions.Clear();
if (loadedMissions != null && loadedMissions.Any())
{
foreach (LoadedMission loadedMission in loadedMissions)
{
Location destination;
if (loadedMission.DestinationIndex >= 0 && loadedMission.DestinationIndex < map.Locations.Count)
{
destination = map.Locations[loadedMission.DestinationIndex];
}
else
{
destination = Connections.First().OtherLocation(this);
}
var mission = loadedMission.MissionPrefab.Instantiate(new Location[] { this, destination }, Submarine.MainSub);
if (loadedMission.OriginLocationIndex >= 0 && loadedMission.OriginLocationIndex < map.Locations.Count)
{
mission.OriginLocation = map.Locations[loadedMission.OriginLocationIndex];
}
mission.TimesAttempted = loadedMission.TimesAttempted;
availableMissions.Add(mission);
if (loadedMission.SelectedMission) { selectedMissions.Add(mission); }
}
loadedMissions = null;
}
if (addInitialMissionsForType != null)
{
if (addInitialMissionsForType.MissionIdentifiers.Any())
{
UnlockMissionByIdentifier(addInitialMissionsForType.MissionIdentifiers.GetRandomUnsynced(), invokingContentPackage: Type.ContentPackage);
}
if (addInitialMissionsForType.MissionTags.Any())
{
UnlockMissionByTag(addInitialMissionsForType.MissionTags.GetRandomUnsynced(), invokingContentPackage: Type.ContentPackage);
}
addInitialMissionsForType = null;
}
}
/// <summary>
/// Removes all unlocked missions from the location
/// </summary>
public void ClearMissions()
{
availableMissions.Clear();
selectedMissions.Clear();
}
public bool HasOutpost()
{
if (!Type.HasOutpost) { return false; }
return !IsCriticallyRadiated();
}
public bool IsCriticallyRadiated()
{
if (GameMain.GameSession?.Map?.Radiation != null)
{
return TurnsInRadiation > GameMain.GameSession.Map.Radiation.Params.CriticalRadiationThreshold;
}
return false;
}
public LocationType GetLocationType()
{
if (IsCriticallyRadiated() && !Type.ReplaceInRadiation.IsEmpty)
{
if (LocationType.Prefabs.TryGet(Type.ReplaceInRadiation, out LocationType newLocationType))
{
return newLocationType;
}
else
{
DebugConsole.ThrowError($"Error when trying to get a new location type for an irradiated location - location type \"{newLocationType}\" not found.");
}
}
return Type;
}
public IEnumerable<Mission> GetMissionsInConnection(LocationConnection connection)
{
System.Diagnostics.Debug.Assert(Connections.Contains(connection));
return AvailableMissions.Where(m => m.Locations[1] == connection.OtherLocation(this));
}
public void RemoveHireableCharacter(CharacterInfo character)
{
if (!Type.HasHireableCharacters)
{
DebugConsole.ThrowErrorLocalized("Cannot hire a character from location \"" + DisplayName + "\" - the location has no hireable characters.\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
if (HireManager == null)
{
DebugConsole.ThrowErrorLocalized("Cannot hire a character from location \"" + DisplayName + "\" - hire manager has not been instantiated.\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
HireManager.RemoveCharacter(character);
}
public IEnumerable<CharacterInfo> GetHireableCharacters()
{
if (!Type.HasHireableCharacters)
{
return Enumerable.Empty<CharacterInfo>();
}
HireManager ??= new HireManager();
if (!HireManager.AvailableCharacters.Any())
{
HireManager.GenerateCharacters(location: this, amount: HireManager.MaxAvailableCharacters);
}
return HireManager.AvailableCharacters;
}
private void CreateRandomName(LocationType type, Random rand, IEnumerable<Location> existingLocations)
{
if (!type.ForceLocationName.IsEmpty)
{
nameIdentifier = type.ForceLocationName;
DisplayName = TextManager.Get(nameIdentifier).Fallback(nameIdentifier.Value);
return;
}
nameIdentifier = type.GetRandomNameId(rand, existingLocations);
if (nameIdentifier.IsEmpty)
{
//backwards compatibility
rawName = type.GetRandomRawName(rand, existingLocations);
if (rawName.IsNullOrEmpty())
{
DebugConsole.ThrowError($"Failed to generate a name for a location of the type {type.Identifier}. No names found in localization files or the .txt files.");
rawName = "none";
}
nameIdentifier = rawName.ToIdentifier();
if (type.NameFormats == null || !type.NameFormats.Any())
{
DisplayName = rawName;
}
else
{
nameFormatIndex = rand.Next() % type.NameFormats.Count;
DisplayName = type.NameFormats[nameFormatIndex].Replace("[name]", rawName);
}
}
else
{
if (type.NameFormats == null || !type.NameFormats.Any())
{
DisplayName = TextManager.Get(nameIdentifier).Fallback(nameIdentifier.Value);
return;
}
nameFormatIndex = rand.Next() % type.NameFormats.Count;
DisplayName = GetName(Type, nameFormatIndex, nameIdentifier);
}
}
private static LocalizedString GetName(LocationType type, int nameFormatIndex, Identifier nameId)
{
if (type?.NameFormats == null || !type.NameFormats.Any())
{
return TextManager.Get(nameId);
}
return type.NameFormats[nameFormatIndex % type.NameFormats.Count].Replace("[name]", TextManager.Get(nameId).Value);
}
public void ForceName(Identifier nameId)
{
rawName = string.Empty;
nameIdentifier = nameId;
DisplayName = TextManager.Get(nameId).Fallback(nameId.Value);
}
public void LoadStores(XElement locationElement)
{
UpdateStoreIdentifiers();
Stores?.Clear();
foreach (var storeElement in locationElement.GetChildElements("store"))
{
Stores ??= new Dictionary<Identifier, StoreInfo>();
var identifier = storeElement.GetAttributeIdentifier("identifier", "");
if (identifier.IsEmpty)
{
// Previously saved store data (with no identifier) is discarded and new store data will be created
continue;
}
if (StoreIdentifiers.Contains(identifier))
{
if (!Stores.ContainsKey(identifier))
{
Stores.Add(identifier, new StoreInfo(this, storeElement));
}
else
{
string msg = $"Error loading store info for \"{identifier}\" at location {DisplayName} of type \"{Type.Identifier}\": duplicate identifier.";
DebugConsole.ThrowError(msg);
GameAnalyticsManager.AddErrorEventOnce("Location.LoadStore:DuplicateStoreInfo", GameAnalyticsManager.ErrorSeverity.Error, msg);
continue;
}
}
else
{
string msg = $"Error loading store info for \"{identifier}\" at location {DisplayName} of type \"{Type.Identifier}\": location shouldn't contain a store with this identifier.";
DebugConsole.ThrowError(msg);
GameAnalyticsManager.AddErrorEventOnce("Location.LoadStore:IncorrectStoreIdentifier", GameAnalyticsManager.ErrorSeverity.Error, msg);
continue;
}
}
// Backwards compatibility: create new stores for any identifiers not present in the save data
foreach (var id in StoreIdentifiers)
{
AddNewStore(id);
}
}
public bool IsRadiated() => GameMain.GameSession?.Map?.Radiation != null && GameMain.GameSession.Map.Radiation.Enabled && GameMain.GameSession.Map.Radiation.Contains(this);
/// <summary>
/// Mark the items that have been taken from the outpost to prevent them from spawning when re-entering the outpost
/// </summary>
public void RegisterTakenItems(IEnumerable<Item> items)
{
foreach (Item item in items)
{
if (takenItems.Any(it => it.Matches(item) && it.OriginalID == item.ID)) { continue; }
if (item.IsSalvageMissionItem) { continue; }
if (item.OriginalModuleIndex < 0)
{
DebugConsole.ThrowError("Tried to register a non-outpost item as being taken from the outpost.");
continue;
}
takenItems.Add(new TakenItem(item));
}
}
/// <summary>
/// Mark the characters who have been killed to prevent them from spawning when re-entering the outpost
/// </summary>
public void RegisterKilledCharacters(IEnumerable<Character> characters)
{
foreach (Character character in characters)
{
if (character?.Info == null) { continue; }
killedCharacterIdentifiers.Add(character.Info.GetIdentifier());
}
}
public void RemoveTakenItems()
{
foreach (TakenItem takenItem in takenItems)
{
Item item = Item.ItemList.Find(it => takenItem.Matches(it));
item?.Remove();
}
}
public int GetAdjustedMechanicalCost(int cost)
{
float discount = 0.0f;
if (Reputation != null)
{
discount = Reputation.Value / Reputation.MaxReputation * (MechanicalMaxDiscountPercentage / 100.0f);
}
return (int)Math.Ceiling((1.0f - discount) * cost * MechanicalPriceMultiplier);
}
public int GetAdjustedHealCost(int cost)
{
float discount = 0.0f;
if (Reputation != null)
{
discount = Reputation.Value / Reputation.MaxReputation * (HealMaxDiscountPercentage / 100.0f);
}
return (int) Math.Ceiling((1.0f - discount) * cost * PriceMultiplier);
}
public StoreInfo GetStore(Identifier identifier)
{
if (Stores != null && Stores.TryGetValue(identifier, out var store))
{
return store;
}
return null;
}
/// <param name="force">If true, the stores will be recreated if they already exists.</param>
public void CreateStores(bool force = false)
{
// In multiplayer, stores should be created by the server and loaded from save data by clients
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (!force && Stores != null) { return; }
UpdateStoreIdentifiers();
if (Stores != null)
{
// Remove any stores with no corresponding merchants at the location
foreach (var storeIdentifier in Stores.Keys)
{
if (!StoreIdentifiers.Contains(storeIdentifier))
{
Stores.Remove(storeIdentifier);
}
}
foreach (var identifier in StoreIdentifiers)
{
if (Stores.TryGetValue(identifier, out var store))
{
store.Balance = Math.Max(store.Balance, StoreInitialBalance);
var newStock = store.CreateStock();
foreach (var oldStockItem in store.Stock)
{
if (newStock.Find(i => i.ItemPrefab == oldStockItem.ItemPrefab) is { } newStockItem)
{
if (oldStockItem.Quantity > newStockItem.Quantity)
{
newStockItem.Quantity = oldStockItem.Quantity;
}
}
}
store.Stock.Clear();
store.Stock.AddRange(newStock);
store.GenerateSpecials();
store.GeneratePriceModifier();
}
else
{
AddNewStore(identifier);
}
}
}
else
{
foreach (var identifier in StoreIdentifiers)
{
AddNewStore(identifier);
}
}
}
public void UpdateStores()
{
// In multiplayer, stores should be updated by the server and loaded from save data by clients
if (GameMain.NetworkMember is { IsClient: true }) { return; }
if (Stores == null)
{
CreateStores();
return;
}
var storesToRemove = new HashSet<Identifier>();
foreach (var store in Stores.Values)
{
if (!StoreIdentifiers.Contains(store.Identifier))
{
storesToRemove.Add(store.Identifier);
continue;
}
if (store.Balance < StoreInitialBalance)
{
store.Balance = Math.Min(store.Balance + (int)(StoreInitialBalance / 10.0f), StoreInitialBalance);
}
var stock = new List<PurchasedItem>(store.Stock);
var stockToRemove = new List<PurchasedItem>();
foreach (var itemPrefab in ItemPrefab.Prefabs)
{
var existingStock = stock.FirstOrDefault(s => s.ItemPrefab == itemPrefab);
if (itemPrefab.CanBeBoughtFrom(store, out PriceInfo priceInfo))
{
if (existingStock == null)
{
//can be bought from the location, but not in stock - some new item added by an update or mod?
stock.Add(StoreInfo.CreateInitialStockItem(itemPrefab, priceInfo));
}
else
{
existingStock.Quantity =
Math.Min(
existingStock.Quantity + 1,
priceInfo.MaxAvailableAmount > 0 ? priceInfo.MaxAvailableAmount : CargoManager.MaxQuantity);
}
}
else if (existingStock != null)
{
stockToRemove.Add(existingStock);
}
}
stockToRemove.ForEach(i => stock.Remove(i));
store.Stock.Clear();
store.Stock.AddRange(stock);
store.GeneratePriceModifier();
}
StepsSinceSpecialsUpdated++;
foreach (var identifier in storesToRemove)
{
Stores.Remove(identifier);
}
foreach (var identifier in StoreIdentifiers)
{
AddNewStore(identifier);
}
}
public void UpdateSpecials()
{
if (GameMain.NetworkMember is { IsClient: true } || Stores is null) { return; }
int extraSpecialSalesCount = GetExtraSpecialSalesCount();
foreach (StoreInfo store in Stores.Values)
{
if (StepsSinceSpecialsUpdated < SpecialsUpdateInterval && store.DailySpecials.Count == DailySpecialsCount + extraSpecialSalesCount) { continue; }
store.GenerateSpecials();
}
}
private void UpdateStoreIdentifiers()
{
StoreIdentifiers.Clear();
foreach (var outpostParam in OutpostGenerationParams.OutpostParams)
{
if (!outpostParam.AllowedLocationTypes.Contains(Type.Identifier)) { continue; }
foreach (var identifier in outpostParam.GetStoreIdentifiers())
{
StoreIdentifiers.Add(identifier);
}
}
}
private void AddNewStore(Identifier identifier)
{
Stores ??= new Dictionary<Identifier, StoreInfo>();
if (Stores.ContainsKey(identifier)) { return; }
var newStore = new StoreInfo(this, identifier);
Stores.Add(identifier, newStore);
}
public void AddStock(Dictionary<Identifier, List<SoldItem>> items)
{
if (items == null) { return; }
foreach (var storeItems in items)
{
if (GetStore(storeItems.Key) is { } store)
{
store.AddStock(storeItems.Value);
}
}
}
public void RemoveStock(Dictionary<Identifier, List<PurchasedItem>> items)
{
if (items == null) { return; }
foreach (var storeItems in items)
{
if (GetStore(storeItems.Key) is { } store)
{
store.RemoveStock(storeItems.Value);
}
}
}
public static int GetExtraSpecialSalesCount()
{
var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
if (!characters.Any()) { return 0; }
return characters.Max(static c => (int)c.GetStatValue(StatTypes.ExtraSpecialSalesCount));
}
public bool CanHaveSubsForSale()
{
return HasOutpost() && CanHaveCampaignInteraction(CampaignMode.InteractionType.PurchaseSub);
}
public int HighestSubmarineTierAvailable(SubmarineClass submarineClass = SubmarineClass.Undefined)
{
if (CanHaveSubsForSale())
{
return Biome?.HighestSubmarineTierAvailable(submarineClass, Type.Identifier) ?? SubmarineInfo.HighestTier;
}
return 0;
}
public bool IsSubmarineAvailable(SubmarineInfo info)
{
return Biome?.IsSubmarineAvailable(info, Type.Identifier) ?? true;
}
private bool CanHaveCampaignInteraction(CampaignMode.InteractionType interactionType)
{
return LevelData != null &&
LevelData.OutpostGenerationParamsExist &&
LevelData.GetSuitableOutpostGenerationParams(this, LevelData).Any(p => p.CanHaveCampaignInteraction(interactionType));
}
public void Reset(CampaignMode campaign)
{
if (Type != OriginalType && !DisallowLocationTypeChanges)
{
ChangeType(campaign, OriginalType);
PendingLocationTypeChange = null;
}
CreateStores(force: true);
ClearMissions();
LevelData?.EventHistory?.Clear();
UnlockInitialMissions();
}
public XElement Save(Map map, XElement parentElement)
{
var locationElement = new XElement("location",
new XAttribute("type", Type.Identifier),
new XAttribute("originaltype", (Type ?? OriginalType).Identifier),
/*not used currently (we load the nameIdentifier instead),
* but could make sense to include still for backwards compatibility reasons*/
new XAttribute("name", DisplayName),
new XAttribute("biome", Biome?.Identifier.Value ?? string.Empty),
new XAttribute("position", XMLExtensions.Vector2ToString(MapPosition)),
new XAttribute("pricemultiplier", PriceMultiplier),
new XAttribute("isgatebetweenbiomes", IsGateBetweenBiomes),
new XAttribute("mechanicalpricemultipler", MechanicalPriceMultiplier),
new XAttribute("timesincelasttypechange", TimeSinceLastTypeChange),
new XAttribute(nameof(TurnsInRadiation).ToLower(), TurnsInRadiation),
new XAttribute("stepssincespecialsupdated", StepsSinceSpecialsUpdated));
if (!rawName.IsNullOrEmpty())
{
locationElement.Add(new XAttribute(nameof(rawName), rawName));
}
else
{
locationElement.Add(new XAttribute(nameof(nameIdentifier), nameIdentifier));
locationElement.Add(new XAttribute(nameof(nameFormatIndex), nameFormatIndex));
}
if (Faction != null)
{
locationElement.Add(new XAttribute("faction", Faction.Prefab.Identifier));
}
if (SecondaryFaction != null)
{
locationElement.Add(new XAttribute("secondaryfaction", SecondaryFaction.Prefab.Identifier));
}
LevelData.Save(locationElement);
for (int i = 0; i < Type.CanChangeTo.Count; i++)
{
for (int j = 0; j < Type.CanChangeTo[i].Requirements.Count; j++)
{
if (ProximityTimer.ContainsKey(Type.CanChangeTo[i].Requirements[j]))
{
locationElement.Add(new XAttribute("proximitytimer" + i + "-" + j, ProximityTimer[Type.CanChangeTo[i].Requirements[j]]));
}
}
}
if (PendingLocationTypeChange.HasValue)
{
var changeElement = new XElement("pendinglocationtypechange", new XAttribute("timer", PendingLocationTypeChange.Value.delay));
if (PendingLocationTypeChange.Value.parentMission != null)
{
changeElement.Add(new XAttribute("missionidentifier", PendingLocationTypeChange.Value.parentMission.Identifier));
locationElement.Add(changeElement);
}
else
{
int index = Type.CanChangeTo.IndexOf(PendingLocationTypeChange.Value.typeChange);
changeElement.Add(new XAttribute("index", index));
if (index == -1)
{
DebugConsole.AddWarning($"Invalid location type change in the location \"{DisplayName}\". Unknown type change ({PendingLocationTypeChange.Value.typeChange.ChangeToType}).");
}
else
{
locationElement.Add(changeElement);
}
}
}
if (LocationTypeChangeCooldown > 0)
{
locationElement.Add(new XAttribute("locationtypechangecooldown", LocationTypeChangeCooldown));
}
if (takenItems.Any())
{
locationElement.Add(new XAttribute(
"takenitems",
string.Join(',', takenItems.Select(it => it.Identifier + ";" + it.OriginalID + ";" + it.OriginalContainerIndex + ";" + it.ModuleIndex))));
}
if (killedCharacterIdentifiers.Any())
{
locationElement.Add(new XAttribute("killedcharacters", string.Join(',', killedCharacterIdentifiers)));
}
if (Stores != null)
{
foreach (var store in Stores.Values)
{
var storeElement = new XElement("store",
new XAttribute("identifier", store.Identifier.Value),
new XAttribute(nameof(store.MerchantFaction), store.MerchantFaction),
new XAttribute("balance", store.Balance),
new XAttribute("pricemodifier", store.PriceModifier));
foreach (PurchasedItem item in store.Stock)
{
if (item?.ItemPrefab == null) { continue; }
storeElement.Add(new XElement("stock",
new XAttribute("id", item.ItemPrefab.Identifier),
new XAttribute("qty", item.Quantity)));
}
if (store.DailySpecials.Any())
{
var dailySpecialElement = new XElement("dailyspecials");
foreach (var item in store.DailySpecials)
{
dailySpecialElement.Add(new XElement("item",
new XAttribute("id", item.Identifier)));
}
storeElement.Add(dailySpecialElement);
}
if (store.RequestedGoods.Any())
{
var requestedGoodsElement = new XElement("requestedgoods");
foreach (var item in store.RequestedGoods)
{
requestedGoodsElement.Add(new XElement("item",
new XAttribute("id", item.Identifier)));
}
storeElement.Add(requestedGoodsElement);
}
locationElement.Add(storeElement);
}
}
if (AvailableMissions is List<Mission> missions && missions.Any())
{
var missionsElement = new XElement("missions");
foreach (Mission mission in missions)
{
var location = mission.Locations.All(l => l == this) ? this : mission.Locations.FirstOrDefault(l => l != this);
var destinationIndex = map.Locations.IndexOf(location);
var originIndex = map.Locations.IndexOf(mission.OriginLocation);
missionsElement.Add(new XElement("mission",
new XAttribute("prefabid", mission.Prefab.Identifier),
new XAttribute("destinationindex", destinationIndex),
new XAttribute(nameof(Mission.TimesAttempted), mission.TimesAttempted),
new XAttribute("origin", originIndex),
new XAttribute("selected", selectedMissions.Contains(mission))));
}
locationElement.Add(missionsElement);
}
parentElement.Add(locationElement);
return locationElement;
}
public void Remove()
{
RemoveProjSpecific();
}
public void RemoveProjSpecific()
{
HireManager?.Remove();
}
public class AbilityLocation : AbilityObject, IAbilityLocation
{
public AbilityLocation(Location location)
{
Location = location;
}
public Location Location { get; set; }
}
}
}