211 lines
9.4 KiB
C#
211 lines
9.4 KiB
C#
using Barotrauma.Items.Components;
|
|
using Barotrauma.Sounds;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Barotrauma.Networking
|
|
{
|
|
class VoipClient : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The "near" range of the voice chat (a percentage of either SpeakRange or radio range), further than this the volume starts to diminish
|
|
/// </summary>
|
|
const float RangeNear = 0.4f;
|
|
|
|
private readonly GameClient gameClient;
|
|
private readonly ClientPeer netClient;
|
|
private DateTime lastSendTime;
|
|
private readonly List<VoipQueue> queues;
|
|
|
|
private UInt16 storedBufferID = 0;
|
|
|
|
private static Rectangle[] voiceIconSheetRects;
|
|
|
|
public VoipClient(GameClient gClient,ClientPeer nClient)
|
|
{
|
|
gameClient = gClient;
|
|
netClient = nClient;
|
|
|
|
queues = new List<VoipQueue>();
|
|
|
|
lastSendTime = DateTime.Now;
|
|
}
|
|
|
|
public void RegisterQueue(VoipQueue queue)
|
|
{
|
|
if (queue == VoipCapture.Instance) { return; }
|
|
if (!queues.Contains(queue)) { queues.Add(queue); }
|
|
}
|
|
|
|
public void UnregisterQueue(VoipQueue queue)
|
|
{
|
|
if (queues.Contains(queue)) { queues.Remove(queue); }
|
|
}
|
|
|
|
public void SendToServer()
|
|
{
|
|
if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
|
|
{
|
|
if (VoipCapture.Instance != null)
|
|
{
|
|
storedBufferID = VoipCapture.Instance.LatestBufferID;
|
|
VoipCapture.Instance.Dispose();
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
if (VoipCapture.Instance == null) { VoipCapture.Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, storedBufferID); }
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError($"VoipCature.Create failed: {e.Message} {e.StackTrace.CleanupStackTrace()}");
|
|
var config = GameSettings.CurrentConfig;
|
|
config.Audio.VoiceSetting = VoiceMode.Disabled;
|
|
GameSettings.SetCurrentConfig(config);
|
|
}
|
|
if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) { return; }
|
|
}
|
|
|
|
if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
|
|
{
|
|
IWriteMessage msg = new WriteOnlyMessage();
|
|
|
|
msg.WriteByte((byte)ClientPacketHeader.VOICE);
|
|
msg.WriteByte((byte)VoipCapture.Instance.QueueID);
|
|
VoipCapture.Instance.Write(msg);
|
|
|
|
netClient.Send(msg, DeliveryMethod.Unreliable);
|
|
|
|
lastSendTime = DateTime.Now;
|
|
}
|
|
}
|
|
|
|
public void Read(IReadMessage msg)
|
|
{
|
|
byte queueId = msg.ReadByte();
|
|
float distanceFactor = msg.ReadRangedSingle(0.0f, 1.0f, 8);
|
|
VoipQueue queue = queues.Find(q => q.QueueID == queueId);
|
|
|
|
if (queue == null)
|
|
{
|
|
#if DEBUG
|
|
DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUIStyle.Red);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
|
|
if (queue.Read(msg, discardData: client.Muted || client.MutedLocally))
|
|
{
|
|
if (client.Muted || client.MutedLocally) { return; }
|
|
if (client.VoipSound == null)
|
|
{
|
|
DebugConsole.Log("Recreating voipsound " + queueId);
|
|
client.VoipSound = new VoipSound(client, GameMain.SoundManager, client.VoipQueue);
|
|
}
|
|
GameMain.SoundManager.ForceStreamUpdate();
|
|
client.RadioNoise = 0.0f;
|
|
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
|
|
{
|
|
float speechImpedimentMultiplier = 1.0f - client.Character.SpeechImpediment / 100.0f;
|
|
bool spectating = Character.Controlled == null;
|
|
float rangeMultiplier = spectating ? 2.0f : 1.0f;
|
|
WifiComponent senderRadio = null;
|
|
var messageType =
|
|
!client.VoipQueue.ForceLocal &&
|
|
ChatMessage.CanUseRadio(client.Character, out senderRadio) &&
|
|
ChatMessage.CanUseRadio(Character.Controlled, out var recipientRadio) &&
|
|
senderRadio.CanReceive(recipientRadio) ?
|
|
ChatMessageType.Radio : ChatMessageType.Default;
|
|
client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
|
|
|
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
|
|
client.RadioNoise = 0.0f;
|
|
if (messageType == ChatMessageType.Radio)
|
|
{
|
|
client.VoipSound.UsingRadio = true;
|
|
client.VoipSound.SetRange(senderRadio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, senderRadio.Range * speechImpedimentMultiplier * rangeMultiplier);
|
|
if (distanceFactor > RangeNear && !spectating)
|
|
{
|
|
//noise starts increasing exponentially after 40% range
|
|
client.RadioNoise = MathF.Pow(MathUtils.InverseLerp(RangeNear, 1.0f, distanceFactor), 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
client.VoipSound.UsingRadio = false;
|
|
client.VoipSound.SetRange(ChatMessage.SpeakRangeVOIP * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRangeVOIP * speechImpedimentMultiplier * rangeMultiplier);
|
|
}
|
|
client.VoipSound.UseMuffleFilter =
|
|
messageType != ChatMessageType.Radio && Character.Controlled != null && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters &&
|
|
SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRangeVOIP, client.Character.CurrentHull);
|
|
}
|
|
|
|
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
|
|
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
|
|
|
|
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
|
|
{
|
|
if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
|
|
{
|
|
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
|
|
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
|
|
float attenuationDist = client.VoipSound.Near * 1.125f;
|
|
if (Vector3.DistanceSquared(clientPos, listenerPos) < attenuationDist * attenuationDist)
|
|
{
|
|
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime)
|
|
{
|
|
if (voiceIconSheetRects == null)
|
|
{
|
|
var soundIconStyle = GUIStyle.GetComponentStyle("GUISoundIcon");
|
|
Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
|
|
var indexPieces = soundIconStyle.Element.GetAttribute("sheetindices").Value.Split(';');
|
|
voiceIconSheetRects = new Rectangle[indexPieces.Length];
|
|
for (int i = 0; i < indexPieces.Length; i++)
|
|
{
|
|
Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size;
|
|
voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size);
|
|
}
|
|
}
|
|
|
|
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
|
|
userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime);
|
|
|
|
if (userdata.Second <= 0.0f)
|
|
{
|
|
soundIcon.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
soundIcon.Visible = true;
|
|
int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length);
|
|
sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1);
|
|
soundIcon.SourceRect = voiceIconSheetRects[sheetIndex];
|
|
soundIcon.OverrideState = GUIComponent.ComponentState.None;
|
|
soundIcon.HoverColor = Color.White;
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
VoipCapture.Instance?.Dispose();
|
|
}
|
|
}
|
|
}
|