- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
#region MIT License
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/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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namespace SharpFont
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{
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/// <summary>
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/// An enumeration type used to describe the format of a given glyph image. Note that this version of FreeType only
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/// supports two image formats, even though future font drivers will be able to register their own format.
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/// </summary>
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[CLSCompliant(false)]
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public enum GlyphFormat : uint
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{
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/// <summary>
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/// The value 0 is reserved.
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/// </summary>
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None = 0,
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/// <summary>
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/// The glyph image is a composite of several other images. This format is only used with
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/// <see cref="LoadFlags.NoRecurse"/>, and is used to report compound glyphs (like accented characters).
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/// </summary>
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Composite = ('c' << 24 | 'o' << 16 | 'm' << 8 | 'p'),
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/// <summary>
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/// The glyph image is a bitmap, and can be described as an <see cref="FTBitmap"/>. You generally need to
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/// access the ‘bitmap’ field of the <see cref="GlyphSlot"/> structure to read it.
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/// </summary>
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Bitmap = ('b' << 24 | 'i' << 16 | 't' << 8 | 's'),
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/// <summary>
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/// The glyph image is a vectorial outline made of line segments and Bézier arcs; it can be described as an
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/// <see cref="Outline"/>; you generally want to access the ‘outline’ field of the <see cref="GlyphSlot"/>
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/// structure to read it.
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/// </summary>
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Outline = ('o' << 24 | 'u' << 16 | 't' << 8 | 'l'),
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/// <summary>
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/// The glyph image is a vectorial path with no inside and outside contours. Some Type 1 fonts, like those in
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/// the Hershey family, contain glyphs in this format. These are described as <see cref="Outline"/>, but
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/// FreeType isn't currently capable of rendering them correctly.
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/// </summary>
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Plotter = ('p' << 24 | 'l' << 16 | 'o' << 8 | 't')
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}
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}
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