Files
LuaCsForBarotraumaEP/Subsurface/Source/Screens/ServerListScreen.cs
2015-08-07 23:10:12 +03:00

217 lines
7.3 KiB
C#

using System;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using FarseerPhysics;
using FarseerPhysics.Factories;
using FarseerPhysics.Dynamics;
using System.IO;
using System.Collections.Generic;
using RestSharp;
namespace Subsurface
{
class ServerListScreen : Screen
{
private GUIFrame menu;
private GUIListBox serverList;
private GUIButton joinButton;
private GUITextBox clientNameBox, ipBox;
public ServerListScreen()
{
int width = Math.Min(Game1.GraphicsWidth - 160, 1000);
int height = Math.Min(Game1.GraphicsHeight - 160, 700);
Rectangle panelRect = new Rectangle(0, 0, width, height);
menu = new GUIFrame(panelRect, null, Alignment.Center, GUI.style);
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Join Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menu);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", GUI.style, menu);
clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), GUI.style, menu);
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", GUI.style, menu);
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), GUI.style, menu);
int middleX = (int)(width * 0.4f);
serverList = new GUIListBox(new Rectangle(middleX,60,0,(int)(height*0.7f)), GUI.style, menu);
serverList.OnSelected = SelectServer;
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Name", GUI.style, menu);
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Players", GUI.style, Alignment.TopLeft, Alignment.TopCenter, menu);
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Game running", GUI.style, Alignment.TopLeft, Alignment.TopRight, menu);
joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, GUI.style, menu);
joinButton.OnClicked = RefreshServers;
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, GUI.style, menu);
joinButton.OnClicked = JoinServer;
//joinButton.Enabled = false;
}
public override void Select()
{
base.Select();
UpdateServerList();
}
private bool SelectServer(object obj)
{
string ip = obj as string;
if (string.IsNullOrWhiteSpace(ip)) return false;
ipBox.Text = ip;
return true;
}
private bool RefreshServers(GUIButton button, object obj)
{
UpdateServerList();
return true;
}
private void UpdateServerList()
{
serverList.ClearChildren();
string masterServerData = GetMasterServerData();
if (string.IsNullOrWhiteSpace(masterServerData))
{
var nameText = new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", GUI.style, serverList);
return;
}
if (masterServerData.Substring(0,5).ToLower()=="error")
{
DebugConsole.ThrowError("Error while connecting to master server ("+masterServerData+")!");
return;
}
string[] lines = masterServerData.Split('\n');
for (int i = 0; i<lines.Length; i++)
{
string[] arguments = lines[i].Split('|');
if (arguments.Length < 3) continue;
string IP = arguments[0];
string port = arguments[1];
string serverName = arguments[2];
string gameStarted = (arguments.Length > 3) ? arguments[3] : "";
string playerCountStr = (arguments.Length > 4) ? arguments[4] : "";
var serverFrame = new GUIFrame(new Rectangle(0,0,0,20), (i%2 == 0) ? Color.Transparent : Color.White*0.2f, null, serverList);
serverFrame.UserData = IP+":"+port;
serverFrame.HoverColor = Color.Gold * 0.2f;
serverFrame.SelectedColor = Color.Gold * 0.5f;
var nameText = new GUITextBlock(new Rectangle(0,0,0,0), serverName, GUI.style, serverFrame);
int playerCount, maxPlayers;
playerCount = GameClient.ByteToPlayerCount((byte)int.Parse(playerCountStr), out maxPlayers);
var playerCountText = new GUITextBlock(new Rectangle(0, 0, 0, 0), playerCount+"/"+maxPlayers, GUI.style, Alignment.Left, Alignment.TopCenter, serverFrame);
var gameStartedText = new GUITextBlock(new Rectangle(0, 0, 0, 0), gameStarted=="1" ? "Yes" : "No", GUI.style, Alignment.Left, Alignment.TopRight, serverFrame);
}
}
private string GetMasterServerData()
{
RestClient client = null;
try
{
client = new RestClient(NetworkMember.MasterServerUrl);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while connecting to master server", e);
return "";
}
var request = new RestRequest("masterserver.php", Method.GET);
request.AddParameter("gamename", "subsurface"); // adds to POST or URL querystring based on Method
request.AddParameter("action", "listservers"); // adds to POST or URL querystring based on Method
// easily add HTTP Headers
//request.AddHeader("header", "value");
//// add files to upload (works with compatible verbs)
//request.AddFile(path);
// execute the request
RestResponse response = (RestResponse)client.Execute(request);
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
{
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
return "";
}
return response.Content; // raw content as string
}
private bool JoinServer(GUIButton button, object obj)
{
if (string.IsNullOrWhiteSpace(clientNameBox.Text))
{
clientNameBox.Flash();
return false;
}
string ip = ipBox.Text;
if (string.IsNullOrWhiteSpace(ip))
{
ipBox.Flash();
return false;
}
Game1.NetworkMember = new GameClient(clientNameBox.Text);
Game1.Client.ConnectToServer(ip);
return true;
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.CornflowerBlue);
Game1.GameScreen.DrawMap(graphics, spriteBatch);
spriteBatch.Begin();
menu.Draw(spriteBatch);
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
}
public override void Update(double deltaTime)
{
menu.Update((float)deltaTime);
GUI.Update((float)deltaTime);
}
}
}