Files
LuaCsForBarotraumaEP/Libraries/Farseer Physics Engine 3.5/Common/FixedArray.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

224 lines
6.2 KiB
C#

/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using System;
namespace FarseerPhysics.Common
{
public struct FixedArray2<T>
{
private T _value0;
private T _value1;
public T this[int index]
{
get
{
switch (index)
{
case 0:
return _value0;
case 1:
return _value1;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_value0 = value;
break;
case 1:
_value1 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
}
public struct FixedArray3<T>
{
private T _value0;
private T _value1;
private T _value2;
public T this[int index]
{
get
{
switch (index)
{
case 0:
return _value0;
case 1:
return _value1;
case 2:
return _value2;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_value0 = value;
break;
case 1:
_value1 = value;
break;
case 2:
_value2 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
}
public struct FixedArray4<T>
{
private T _value0;
private T _value1;
private T _value2;
private T _value3;
public T this[int index]
{
get
{
switch (index)
{
case 0:
return _value0;
case 1:
return _value1;
case 2:
return _value2;
case 3:
return _value3;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_value0 = value;
break;
case 1:
_value1 = value;
break;
case 2:
_value2 = value;
break;
case 3:
_value3 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
}
public struct FixedArray8<T>
{
private T _value0;
private T _value1;
private T _value2;
private T _value3;
private T _value4;
private T _value5;
private T _value6;
private T _value7;
public T this[int index]
{
get
{
switch (index)
{
case 0:
return _value0;
case 1:
return _value1;
case 2:
return _value2;
case 3:
return _value3;
case 4:
return _value4;
case 5:
return _value5;
case 6:
return _value6;
case 7:
return _value7;
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{
case 0:
_value0 = value;
break;
case 1:
_value1 = value;
break;
case 2:
_value2 = value;
break;
case 3:
_value3 = value;
break;
case 4:
_value4 = value;
break;
case 5:
_value5 = value;
break;
case 6:
_value6 = value;
break;
case 7:
_value7 = value;
break;
default:
throw new IndexOutOfRangeException();
}
}
}
}
}