Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI/Objectives/AIObjectiveContainItem.cs
2019-03-27 20:52:47 +02:00

146 lines
4.8 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
class AIObjectiveContainItem: AIObjective
{
public override string DebugTag => "contain item";
public int MinContainedAmount = 1;
//can either be a tag or an identifier
private string[] itemIdentifiers;
private ItemContainer container;
private bool isCompleted;
public string[] ignoredContainerIdentifiers;
public Func<Item, float> GetItemPriority;
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container)
: this(character, new string[] { itemIdentifier }, container)
{
}
public AIObjectiveContainItem(Character character, string[] itemIdentifiers, ItemContainer container)
: base (character, "")
{
this.itemIdentifiers = itemIdentifiers;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
itemIdentifiers[i] = itemIdentifiers[i].ToLowerInvariant();
}
this.container = container;
}
public override bool IsCompleted()
{
if (isCompleted) return true;
int containedItemCount = 0;
foreach (Item item in container.Inventory.Items)
{
if (item != null && itemIdentifiers.Any(id => item.Prefab.Identifier == id || item.HasTag(id))) containedItemCount++;
}
return containedItemCount >= MinContainedAmount;
}
public override bool CanBeCompleted
{
get
{
if (goToObjective != null)
{
return goToObjective.CanBeCompleted;
}
return getItemObjective == null || getItemObjective.CanBeCompleted;
}
}
public override float GetPriority(AIObjectiveManager objectiveManager)
{
if (objectiveManager.CurrentOrder == this)
{
return AIObjectiveManager.OrderPriority;
}
return 1.0f;
}
protected override void Act(float deltaTime)
{
if (isCompleted) return;
//get the item that should be contained
Item itemToContain = null;
foreach (string identifier in itemIdentifiers)
{
itemToContain = character.Inventory.FindItemByIdentifier(identifier) ?? character.Inventory.FindItemByTag(identifier);
if (itemToContain != null && itemToContain.Condition > 0.0f) break;
}
if (itemToContain == null)
{
getItemObjective = new AIObjectiveGetItem(character, itemIdentifiers)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
};
AddSubObjective(getItemObjective);
return;
}
if (container.Item.ParentInventory == character.Inventory)
{
var containedItems = container.Inventory.Items;
//if there's already something in the mask (empty oxygen tank?), drop it
var existingItem = containedItems.FirstOrDefault(i => i != null);
if (existingItem != null) existingItem.Drop(character);
character.Inventory.RemoveItem(itemToContain);
container.Inventory.TryPutItem(itemToContain, null);
}
else
{
if (Vector2.Distance(character.Position, container.Item.Position) > container.Item.InteractDistance
&& !container.Item.IsInsideTrigger(character.WorldPosition))
{
goToObjective = new AIObjectiveGoTo(container.Item, character);
AddSubObjective(goToObjective);
return;
}
container.Combine(itemToContain);
}
isCompleted = true;
}
public override bool IsDuplicate(AIObjective otherObjective)
{
AIObjectiveContainItem objective = otherObjective as AIObjectiveContainItem;
if (objective == null) return false;
if (objective.container != container) return false;
if (objective.itemIdentifiers.Length != itemIdentifiers.Length) return false;
for (int i = 0; i < itemIdentifiers.Length; i++)
{
if (objective.itemIdentifiers[i] != itemIdentifiers[i]) return false;
}
return true;
}
}
}