Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Networking/Client.cs
2019-03-27 20:52:47 +02:00

173 lines
5.6 KiB
C#

using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
partial class Client : IDisposable
{
public ulong SteamID;
public bool VoiceEnabled = true;
public UInt16 LastRecvClientListUpdate = 0;
public UInt16 LastRecvLobbyUpdate = 0;
public UInt16 LastSentChatMsgID = 0; //last msg this client said
public UInt16 LastRecvChatMsgID = 0; //last msg this client knows about
public UInt16 LastSentEntityEventID = 0;
public UInt16 LastRecvEntityEventID = 0;
public UInt16 LastRecvCampaignUpdate = 0;
public UInt16 LastRecvCampaignSave = 0;
public Pair<UInt16, float> LastCampaignSaveSendTime;
public readonly List<ChatMessage> ChatMsgQueue = new List<ChatMessage>();
public UInt16 LastChatMsgQueueID;
//latest chat messages sent by this client
public readonly List<string> LastSentChatMessages = new List<string>();
public float ChatSpamSpeed;
public float ChatSpamTimer;
public int ChatSpamCount;
public float KickAFKTimer;
public double MidRoundSyncTimeOut;
public bool NeedsMidRoundSync;
//how many unique events the client missed before joining the server
public UInt16 UnreceivedEntityEventCount;
public UInt16 FirstNewEventID;
//when was a specific entity event last sent to the client
// key = event id, value = NetTime.Now when sending
public readonly Dictionary<UInt16, double> EntityEventLastSent = new Dictionary<UInt16, double>();
//when was a position update for a given entity last sent to the client
// key = entity id, value = NetTime.Now when sending
public readonly Dictionary<UInt16, float> PositionUpdateLastSent = new Dictionary<UInt16, float>();
public readonly Queue<Entity> PendingPositionUpdates = new Queue<Entity>();
public bool ReadyToStart;
public List<JobPrefab> JobPreferences;
public JobPrefab AssignedJob;
public float DeleteDisconnectedTimer;
public CharacterInfo CharacterInfo;
public NetConnection Connection { get; set; }
public bool SpectateOnly;
private float karma = 1.0f;
public float Karma
{
get
{
if (GameMain.Server == null) return 1.0f;
if (!GameMain.Server.ServerSettings.KarmaEnabled) return 1.0f;
return karma;
}
set
{
if (GameMain.Server == null) return;
if (!GameMain.Server.ServerSettings.KarmaEnabled) return;
karma = Math.Min(Math.Max(value, 0.0f), 1.0f);
}
}
partial void InitProjSpecific()
{
JobPreferences = new List<JobPrefab>(JobPrefab.List.GetRange(0, Math.Min(JobPrefab.List.Count, 3)));
VoipQueue = new VoipQueue(ID, true, true);
GameMain.Server.VoipServer.RegisterQueue(VoipQueue);
}
partial void DisposeProjSpecific()
{
GameMain.Server.VoipServer.UnregisterQueue(VoipQueue);
VoipQueue.Dispose();
}
public void InitClientSync()
{
LastSentChatMsgID = 0;
LastRecvChatMsgID = ChatMessage.LastID;
LastRecvLobbyUpdate = 0;
LastRecvEntityEventID = 0;
UnreceivedEntityEventCount = 0;
NeedsMidRoundSync = false;
}
public static bool IsValidName(string name, GameServer server)
{
char[] disallowedChars = new char[] { ';', ',', '<', '>', '/', '\\', '[', ']', '"', '?' };
if (name.Any(c => disallowedChars.Contains(c))) return false;
foreach (char character in name)
{
if (!server.ServerSettings.AllowedClientNameChars.Any(charRange => (int)character >= charRange.First && (int)character <= charRange.Second)) return false;
}
return true;
}
public bool IPMatches(string ip)
{
if (Connection?.RemoteEndPoint == null) { return false; }
if (Connection.RemoteEndPoint.Address.IsIPv4MappedToIPv6 &&
Connection.RemoteEndPoint.Address.MapToIPv4().ToString() == ip)
{
return true;
}
return Connection.RemoteEndPoint.Address.ToString() == ip;
}
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
{
this.Permissions = permissions;
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
}
public void GivePermission(ClientPermissions permission)
{
if (!this.Permissions.HasFlag(permission)) this.Permissions |= permission;
}
public void RemovePermission(ClientPermissions permission)
{
if (this.Permissions.HasFlag(permission)) this.Permissions &= ~permission;
}
public bool HasPermission(ClientPermissions permission)
{
return this.Permissions.HasFlag(permission);
}
public static string SanitizeName(string name)
{
name = name.Trim();
if (name.Length > 20)
{
name = name.Substring(0, 20);
}
string rName = "";
for (int i = 0; i < name.Length; i++)
{
rName += name[i] < 32 ? '?' : name[i];
}
return rName;
}
}
}