Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Map/Hull.cs
2019-03-27 20:52:47 +02:00

132 lines
5.2 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Hull : MapEntity, ISerializableEntity, IServerSerializable, IClientSerializable
{
private float lastSentVolume, lastSentOxygen;
private float sendUpdateTimer;
public override bool IsMouseOn(Vector2 position)
{
return false;
}
partial void UpdateProjSpecific(float deltaTime, Camera cam)
{
if (IdFreed) { return; }
//don't create updates if all clients are very far from the hull
float hullUpdateDistanceSqr = NetConfig.HullUpdateDistance * NetConfig.HullUpdateDistance;
if (!GameMain.Server.ConnectedClients.Any(c =>
c.Character != null &&
Vector2.DistanceSquared(c.Character.WorldPosition, WorldPosition) < hullUpdateDistanceSqr))
{
return;
}
//update client hulls if the amount of water has changed by >10%
//or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f ||
Math.Abs(lastSentOxygen - OxygenPercentage) > 5f)
{
sendUpdateTimer -= deltaTime;
if (sendUpdateTimer < 0.0f)
{
GameMain.NetworkMember.CreateEntityEvent(this);
lastSentVolume = waterVolume;
lastSentOxygen = OxygenPercentage;
sendUpdateTimer = NetConfig.HullUpdateInterval;
}
}
}
public void ServerWrite(NetBuffer message, Client c, object[] extraData = null)
{
message.WriteRangedSingle(MathHelper.Clamp(waterVolume / Volume, 0.0f, 1.5f), 0.0f, 1.5f, 8);
message.WriteRangedSingle(MathHelper.Clamp(OxygenPercentage, 0.0f, 100.0f), 0.0f, 100.0f, 8);
message.Write(FireSources.Count > 0);
if (FireSources.Count > 0)
{
message.WriteRangedInteger(0, 16, Math.Min(FireSources.Count, 16));
for (int i = 0; i < Math.Min(FireSources.Count, 16); i++)
{
var fireSource = FireSources[i];
Vector2 normalizedPos = new Vector2(
(fireSource.Position.X - rect.X) / rect.Width,
(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 8);
message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 8);
}
}
}
//used when clients use the water/fire console commands
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
float newWaterVolume = msg.ReadRangedSingle(0.0f, 1.5f, 8) * Volume;
bool hasFireSources = msg.ReadBoolean();
int fireSourceCount = 0;
List<Vector3> newFireSources = new List<Vector3>();
if (hasFireSources)
{
fireSourceCount = msg.ReadRangedInteger(0, 16);
for (int i = 0; i < fireSourceCount; i++)
{
newFireSources.Add(new Vector3(
MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f),
MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f),
msg.ReadRangedSingle(0.0f, 1.0f, 8)));
}
}
if (!c.HasPermission(ClientPermissions.ConsoleCommands) ||
!c.PermittedConsoleCommands.Any(command => command.names.Contains("fire") || command.names.Contains("editfire")))
{
return;
}
WaterVolume = newWaterVolume;
for (int i = 0; i < fireSourceCount; i++)
{
Vector2 pos = new Vector2(
rect.X + rect.Width * newFireSources[i].X,
rect.Y - rect.Height + (rect.Height * newFireSources[i].Y));
float size = newFireSources[i].Z * rect.Width;
var newFire = i < FireSources.Count ?
FireSources[i] :
new FireSource(Submarine == null ? pos : pos + Submarine.Position, null, true);
newFire.Position = pos;
newFire.Size = new Vector2(size, newFire.Size.Y);
//ignore if the fire wasn't added to this room (invalid position)?
if (!FireSources.Contains(newFire))
{
newFire.Remove();
continue;
}
}
for (int i = FireSources.Count - 1; i >= fireSourceCount; i--)
{
FireSources[i].Remove();
if (i < FireSources.Count)
{
FireSources.RemoveAt(i);
}
}
}
}
}