212 lines
8.2 KiB
C#
212 lines
8.2 KiB
C#
using Barotrauma.Networking;
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using FarseerPhysics;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace Barotrauma
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{
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partial class PhysicsBody
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{
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private float bodyShapeTextureScale;
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private Texture2D bodyShapeTexture;
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public Texture2D BodyShapeTexture
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{
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get { return bodyShapeTexture; }
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}
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public void Draw(DeformableSprite deformSprite, Camera cam, Vector2 scale, Color color)
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{
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if (!Enabled) return;
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UpdateDrawPosition();
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deformSprite?.Draw(cam,
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new Vector3(DrawPosition, MathHelper.Clamp(deformSprite.Sprite.Depth, 0, 1)),
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deformSprite.Origin,
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-DrawRotation,
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scale,
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color,
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flip: Dir < 0);
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null, float scale = 1.0f)
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{
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if (!Enabled) return;
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UpdateDrawPosition();
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if (sprite == null) return;
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SpriteEffects spriteEffect = (Dir == 1.0f) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
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sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
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}
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public void DebugDraw(SpriteBatch spriteBatch, Color color, bool forceColor = false)
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{
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if (!forceColor)
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{
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if (!body.Enabled)
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{
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color = Color.Gray;
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}
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else if (!body.Awake)
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{
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color = Color.Blue;
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}
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}
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if (targetPosition != null)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits((Vector2)targetPosition);
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if (Submarine != null) pos += Submarine.DrawPosition;
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GUI.DrawRectangle(spriteBatch,
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new Vector2(pos.X - 5, -(pos.Y + 5)),
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Vector2.One * 10.0f, Color.Red, false, 0, 3);
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}
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if (drawOffset != Vector2.Zero)
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{
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Vector2 pos = ConvertUnits.ToDisplayUnits(body.Position);
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if (Submarine != null) pos += Submarine.DrawPosition;
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GUI.DrawLine(spriteBatch,
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new Vector2(pos.X, -pos.Y),
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new Vector2(DrawPosition.X, -DrawPosition.Y),
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Color.Cyan, 0, 5);
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}
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if (bodyShapeTexture == null && IsValidShape(radius, height, width))
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{
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switch (BodyShape)
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{
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case Shape.Rectangle:
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{
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float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(width), ConvertUnits.ToDisplayUnits(height));
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if (maxSize > 128.0f)
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{
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bodyShapeTextureScale = 128.0f / maxSize;
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}
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else
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{
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bodyShapeTextureScale = 1.0f;
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}
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bodyShapeTexture = GUI.CreateRectangle(
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(int)ConvertUnits.ToDisplayUnits(width * bodyShapeTextureScale),
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(int)ConvertUnits.ToDisplayUnits(height * bodyShapeTextureScale));
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break;
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}
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case Shape.Capsule:
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case Shape.HorizontalCapsule:
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{
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float maxSize = Math.Max(ConvertUnits.ToDisplayUnits(radius), ConvertUnits.ToDisplayUnits(Math.Max(height, width)));
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if (maxSize > 128.0f)
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{
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bodyShapeTextureScale = 128.0f / maxSize;
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}
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else
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{
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bodyShapeTextureScale = 1.0f;
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}
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bodyShapeTexture = GUI.CreateCapsule(
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(int)ConvertUnits.ToDisplayUnits(radius * bodyShapeTextureScale),
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(int)ConvertUnits.ToDisplayUnits(Math.Max(height, width) * bodyShapeTextureScale));
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break;
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}
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case Shape.Circle:
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if (ConvertUnits.ToDisplayUnits(radius) > 128.0f)
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{
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bodyShapeTextureScale = 128.0f / ConvertUnits.ToDisplayUnits(radius);
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}
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else
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{
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bodyShapeTextureScale = 1.0f;
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}
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bodyShapeTexture = GUI.CreateCircle((int)ConvertUnits.ToDisplayUnits(radius * bodyShapeTextureScale));
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break;
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default:
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throw new NotImplementedException();
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}
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}
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float rot = -DrawRotation;
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if (bodyShape == Shape.HorizontalCapsule)
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{
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rot -= MathHelper.PiOver2;
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}
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spriteBatch.Draw(
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bodyShapeTexture,
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new Vector2(DrawPosition.X, -DrawPosition.Y),
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null,
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color,
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rot,
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new Vector2(bodyShapeTexture.Width / 2, bodyShapeTexture.Height / 2),
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1.0f / bodyShapeTextureScale, SpriteEffects.None, 0.0f);
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}
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public PosInfo ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime, string parentDebugName)
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{
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float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
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float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
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Vector2 newPosition = SimPosition;
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float? newRotation = null;
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bool awake = body.Awake;
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Vector2 newVelocity = LinearVelocity;
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float? newAngularVelocity = null;
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newPosition = new Vector2(
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msg.ReadFloat(),
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msg.ReadFloat());
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awake = msg.ReadBoolean();
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bool fixedRotation = msg.ReadBoolean();
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if (!fixedRotation)
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{
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newRotation = msg.ReadRangedSingle(0.0f, MathHelper.TwoPi, 8);
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}
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if (awake)
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{
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newVelocity = new Vector2(
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msg.ReadRangedSingle(-MaxVel, MaxVel, 12),
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msg.ReadRangedSingle(-MaxVel, MaxVel, 12));
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if (!fixedRotation)
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{
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newAngularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8);
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}
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}
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msg.ReadPadBits();
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if (!MathUtils.IsValid(newPosition) ||
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!MathUtils.IsValid(newVelocity) ||
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(newRotation.HasValue && !MathUtils.IsValid(newRotation.Value)) ||
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(newAngularVelocity.HasValue && !MathUtils.IsValid(newAngularVelocity.Value)))
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{
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string errorMsg = "Received invalid position data for \"" + parentDebugName
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+ "\" (position: " + newPosition + ", rotation: " + (newRotation ?? 0) + ", velocity: " + newVelocity + ", angular velocity: " + (newAngularVelocity ?? 0) + ")";
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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GameAnalyticsManager.AddErrorEventOnce("PhysicsBody.ClientRead:InvalidData" + parentDebugName,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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errorMsg);
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return null;
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}
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return lastProcessedNetworkState > sendingTime ?
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null :
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new PosInfo(newPosition, newRotation, newVelocity, newAngularVelocity, sendingTime);
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}
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partial void DisposeProjSpecific()
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{
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if (bodyShapeTexture != null)
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{
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bodyShapeTexture.Dispose();
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bodyShapeTexture = null;
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}
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}
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}
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}
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