42 lines
1.9 KiB
C#
42 lines
1.9 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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partial class StructurePrefab : MapEntityPrefab
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{
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public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
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{
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Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)ScaledSize.X, (int)ScaledSize.Y);
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if (placePosition == Vector2.Zero)
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{
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if (PlayerInput.LeftButtonHeld())
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placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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newRect.X = (int)position.X;
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newRect.Y = (int)position.Y;
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}
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else
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{
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Vector2 placeSize = ScaledSize;
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if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
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if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
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newRect = Submarine.AbsRect(placePosition, placeSize);
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}
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sprite.DrawTiled(spriteBatch, new Vector2(newRect.X, -newRect.Y), new Vector2(newRect.Width, newRect.Height), textureScale: TextureScale * Scale);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth * 2, newRect.Height), Color.White);
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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{
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// TODO: the scale property is not used
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sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), new Vector2(placeRect.Width, placeRect.Height), textureScale: TextureScale * Scale);
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}
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}
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}
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