504 lines
19 KiB
C#
504 lines
19 KiB
C#
using Barotrauma.Networking;
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using Barotrauma.Sounds;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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enum SoundSelectionMode
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{
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Random,
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CharacterSpecific,
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ItemSpecific,
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All
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}
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class ItemSound
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{
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public readonly RoundSound RoundSound;
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public readonly ActionType Type;
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public string VolumeProperty;
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public float VolumeMultiplier
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{
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get { return RoundSound.Volume; }
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}
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public float Range
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{
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get { return RoundSound.Range; }
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}
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public readonly bool Loop;
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public ItemSound(RoundSound sound, ActionType type, bool loop = false)
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{
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this.RoundSound = sound;
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this.Type = type;
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this.Loop = loop;
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}
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}
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partial class ItemComponent : ISerializableEntity
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{
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private Dictionary<ActionType, List<ItemSound>> sounds;
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private Dictionary<ActionType, SoundSelectionMode> soundSelectionModes;
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public GUILayoutSettings DefaultLayout { get; protected set; }
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public GUILayoutSettings AlternativeLayout { get; protected set; }
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public class GUILayoutSettings
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{
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public Vector2? RelativeSize { get; private set; }
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public Point? AbsoluteSize { get; private set; }
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public Vector2? RelativeOffset { get; private set; }
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public Point? AbsoluteOffset { get; private set; }
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public Anchor? Anchor { get; private set; }
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public Pivot? Pivot { get; private set; }
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public static GUILayoutSettings Load(XElement element)
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{
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var layout = new GUILayoutSettings();
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var relativeSize = XMLExtensions.GetAttributeVector2(element, "relativesize", Vector2.Zero);
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var absoluteSize = XMLExtensions.GetAttributePoint(element, "absolutesize", new Point(-1000, -1000));
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var relativeOffset = XMLExtensions.GetAttributeVector2(element, "relativeoffset", Vector2.Zero);
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var absoluteOffset = XMLExtensions.GetAttributePoint(element, "absoluteoffset", new Point(-1000, -1000));
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if (relativeSize.Length() > 0)
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{
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layout.RelativeSize = relativeSize;
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}
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if (absoluteSize.X > 0 && absoluteSize.Y > 0)
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{
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layout.AbsoluteSize = absoluteSize;
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}
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if (relativeOffset.Length() > 0)
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{
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layout.RelativeOffset = relativeOffset;
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}
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if (absoluteOffset.X > -1000 && absoluteOffset.Y > -1000)
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{
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layout.AbsoluteOffset = absoluteOffset;
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}
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if (Enum.TryParse(XMLExtensions.GetAttributeString(element, "anchor", ""), out Anchor a))
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{
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layout.Anchor = a;
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}
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if (Enum.TryParse(XMLExtensions.GetAttributeString(element, "pivot", ""), out Pivot p))
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{
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layout.Pivot = p;
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}
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return layout;
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}
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public void ApplyTo(RectTransform target)
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{
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if (RelativeOffset.HasValue)
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{
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target.RelativeOffset = RelativeOffset.Value;
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}
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else if (AbsoluteOffset.HasValue)
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{
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target.AbsoluteOffset = AbsoluteOffset.Value;
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}
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if (RelativeSize.HasValue)
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{
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target.RelativeSize = RelativeSize.Value;
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}
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else if (AbsoluteSize.HasValue)
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{
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target.NonScaledSize = AbsoluteSize.Value;
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}
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if (Anchor.HasValue)
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{
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target.Anchor = Anchor.Value;
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}
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if (Pivot.HasValue)
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{
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target.Pivot = Pivot.Value;
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}
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else
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{
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target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
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}
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target.RecalculateChildren(true, true);
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}
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}
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public GUIFrame GuiFrame { get; protected set; }
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[Serialize(false, false)]
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public bool AllowUIOverlap
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{
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get;
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set;
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}
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private ItemComponent linkToUIComponent;
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[Serialize("", false)]
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public string LinkUIToComponent
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{
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get;
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set;
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}
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[Serialize(0, false)]
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public int HudPriority
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{
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get;
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private set;
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}
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private bool useAlternativeLayout;
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public bool UseAlternativeLayout
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{
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get { return useAlternativeLayout; }
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set
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{
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if (AlternativeLayout != null)
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{
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if (value == useAlternativeLayout) { return; }
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useAlternativeLayout = value;
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if (useAlternativeLayout)
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{
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AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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else
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{
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DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
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}
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}
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}
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}
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private bool shouldMuffleLooping;
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private float lastMuffleCheckTime;
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private ItemSound loopingSound;
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private SoundChannel loopingSoundChannel;
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public void PlaySound(ActionType type, Vector2 position, Character user = null)
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{
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if (loopingSound != null)
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{
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if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(position.X, position.Y, 0.0f)) > loopingSound.Range * loopingSound.Range)
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{
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if (loopingSoundChannel != null)
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{
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loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
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}
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return;
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}
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if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
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{
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loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
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}
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if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
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{
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loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
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new Vector3(position.X, position.Y, 0.0f),
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0.01f,
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SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
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loopingSoundChannel.Looping = true;
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//TODO: tweak
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loopingSoundChannel.Near = loopingSound.Range * 0.4f;
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loopingSoundChannel.Far = loopingSound.Range;
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}
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if (loopingSoundChannel != null)
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{
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if (Timing.TotalTime > lastMuffleCheckTime + 0.2f)
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{
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shouldMuffleLooping = SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull);
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lastMuffleCheckTime = (float)Timing.TotalTime;
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}
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loopingSoundChannel.Muffled = shouldMuffleLooping;
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float targetGain = GetSoundVolume(loopingSound);
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float gainDiff = targetGain - loopingSoundChannel.Gain;
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loopingSoundChannel.Gain += Math.Abs(gainDiff) < 0.1f ? gainDiff : Math.Sign(gainDiff) * 0.1f;
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loopingSoundChannel.Position = new Vector3(position.X, position.Y, 0.0f);
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}
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return;
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}
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if (!sounds.TryGetValue(type, out List<ItemSound> matchingSounds)) return;
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ItemSound itemSound = null;
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if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
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{
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SoundSelectionMode soundSelectionMode = soundSelectionModes[type];
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int index;
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if (soundSelectionMode == SoundSelectionMode.CharacterSpecific && user != null)
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{
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index = user.ID % matchingSounds.Count;
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}
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else if (soundSelectionMode == SoundSelectionMode.ItemSpecific)
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{
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index = item.ID % matchingSounds.Count;
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}
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else if (soundSelectionMode == SoundSelectionMode.All)
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{
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foreach (ItemSound sound in matchingSounds)
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{
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PlaySound(sound, position, user);
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}
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return;
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}
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else
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{
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index = Rand.Int(matchingSounds.Count);
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}
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itemSound = matchingSounds[index];
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PlaySound(matchingSounds[index], position, user);
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}
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}
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private void PlaySound(ItemSound itemSound, Vector2 position, Character user = null)
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{
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if (Vector3.DistanceSquared(GameMain.SoundManager.ListenerPosition, new Vector3(position.X, position.Y, 0.0f)) > itemSound.Range * itemSound.Range)
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{
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return;
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}
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if (itemSound.Loop)
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{
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loopingSound = itemSound;
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if (loopingSoundChannel != null && loopingSoundChannel.Sound != loopingSound.RoundSound.Sound)
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{
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loopingSoundChannel.FadeOutAndDispose(); loopingSoundChannel = null;
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}
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if (loopingSoundChannel == null || !loopingSoundChannel.IsPlaying)
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{
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loopingSoundChannel = loopingSound.RoundSound.Sound.Play(
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new Vector3(position.X, position.Y, 0.0f),
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0.01f,
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muffle: SoundPlayer.ShouldMuffleSound(Character.Controlled, position, loopingSound.Range, Character.Controlled?.CurrentHull));
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loopingSoundChannel.Looping = true;
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//TODO: tweak
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loopingSoundChannel.Near = loopingSound.Range * 0.4f;
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loopingSoundChannel.Far = loopingSound.Range;
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}
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}
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else
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{
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float volume = GetSoundVolume(itemSound);
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if (volume <= 0.0f) return;
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SoundPlayer.PlaySound(itemSound.RoundSound.Sound, volume, itemSound.Range, position, item.CurrentHull);
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}
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}
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public void StopSounds(ActionType type)
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{
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if (loopingSound == null) return;
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if (loopingSound.Type != type) return;
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if (loopingSoundChannel != null)
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{
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loopingSoundChannel.FadeOutAndDispose();
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loopingSoundChannel = null;
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loopingSound = null;
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}
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}
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private float GetSoundVolume(ItemSound sound)
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{
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if (sound == null) { return 0.0f; }
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if (sound.VolumeProperty == "") { return sound.VolumeMultiplier; }
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if (SerializableProperties.TryGetValue(sound.VolumeProperty, out SerializableProperty property))
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{
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float newVolume = 0.0f;
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try
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{
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newVolume = (float)property.GetValue(this);
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}
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catch
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{
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return 0.0f;
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}
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newVolume *= sound.VolumeMultiplier;
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if (!MathUtils.IsValid(newVolume))
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{
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DebugConsole.Log("Invalid sound volume (item " + item.Name + ", " + GetType().ToString() + "): " + newVolume);
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GameAnalyticsManager.AddErrorEventOnce(
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"ItemComponent.PlaySound:" + item.Name + GetType().ToString(),
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Invalid sound volume (item " + item.Name + ", " + GetType().ToString() + "): " + newVolume);
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return 0.0f;
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}
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return MathHelper.Clamp(newVolume, 0.0f, 1.0f);
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}
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return 0.0f;
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}
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public virtual bool ShouldDrawHUD(Character character)
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{
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return true;
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}
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public ItemComponent GetLinkUIToComponent()
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{
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if (string.IsNullOrEmpty(LinkUIToComponent))
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{
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return null;
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}
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foreach (ItemComponent component in item.Components)
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{
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if (component.name.ToLower() == LinkUIToComponent.ToLower())
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{
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linkToUIComponent = component;
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}
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}
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if (linkToUIComponent == null)
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{
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DebugConsole.ThrowError("Failed to link the component \"" + Name + "\" to \"" + LinkUIToComponent + "\" in the item \"" + item.Name + "\" - component with a matching name not found.");
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}
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return linkToUIComponent;
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}
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
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public virtual void AddToGUIUpdateList()
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{
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GuiFrame?.AddToGUIUpdateList();
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}
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public virtual void UpdateHUD(Character character, float deltaTime, Camera cam) { }
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private bool LoadElemProjSpecific(XElement subElement)
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "guiframe":
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if (subElement.Attribute("rect") != null)
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{
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DebugConsole.ThrowError("Error in item config \"" + item.ConfigFile + "\" - GUIFrame defined as rect, use RectTransform instead.");
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break;
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}
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Color? color = null;
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if (subElement.Attribute("color") != null) color = subElement.GetAttributeColor("color", Color.White);
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string style = subElement.Attribute("style") == null ?
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null : subElement.GetAttributeString("style", "");
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GuiFrame = new GUIFrame(RectTransform.Load(subElement, GUI.Canvas), style, color);
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DefaultLayout = GUILayoutSettings.Load(subElement);
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break;
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case "alternativelayout":
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AlternativeLayout = GUILayoutSettings.Load(subElement);
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break;
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case "itemsound":
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case "sound":
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string filePath = subElement.GetAttributeString("file", "");
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if (filePath == "") filePath = subElement.GetAttributeString("sound", "");
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if (filePath == "")
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{
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DebugConsole.ThrowError("Error when instantiating item \"" + item.Name + "\" - sound with no file path set");
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break;
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}
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if (!filePath.Contains("/") && !filePath.Contains("\\") && !filePath.Contains(Path.DirectorySeparatorChar))
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{
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filePath = Path.Combine(Path.GetDirectoryName(item.Prefab.ConfigFile), filePath);
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}
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ActionType type;
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try
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{
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type = (ActionType)Enum.Parse(typeof(ActionType), subElement.GetAttributeString("type", ""), true);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Invalid sound type in " + subElement + "!", e);
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break;
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}
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RoundSound sound = Submarine.LoadRoundSound(subElement);
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if (sound == null) { break; }
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ItemSound itemSound = new ItemSound(sound, type, subElement.GetAttributeBool("loop", false))
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{
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VolumeProperty = subElement.GetAttributeString("volumeproperty", "").ToLowerInvariant()
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};
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if (soundSelectionModes == null) soundSelectionModes = new Dictionary<ActionType, SoundSelectionMode>();
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if (!soundSelectionModes.ContainsKey(type) || soundSelectionModes[type] == SoundSelectionMode.Random)
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{
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SoundSelectionMode selectionMode = SoundSelectionMode.Random;
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Enum.TryParse(subElement.GetAttributeString("selectionmode", "Random"), out selectionMode);
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soundSelectionModes[type] = selectionMode;
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}
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List<ItemSound> soundList = null;
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if (!sounds.TryGetValue(itemSound.Type, out soundList))
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{
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soundList = new List<ItemSound>();
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sounds.Add(itemSound.Type, soundList);
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}
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soundList.Add(itemSound);
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break;
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default:
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return false; //unknown element
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}
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return true; //element processed
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}
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//Starts a coroutine that will read the correct state of the component from the NetBuffer when correctionTimer reaches zero.
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protected void StartDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime, bool waitForMidRoundSync = false)
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{
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if (delayedCorrectionCoroutine != null) CoroutineManager.StopCoroutines(delayedCorrectionCoroutine);
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delayedCorrectionCoroutine = CoroutineManager.StartCoroutine(DoDelayedCorrection(type, buffer, sendingTime, waitForMidRoundSync));
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}
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private IEnumerable<object> DoDelayedCorrection(ServerNetObject type, NetBuffer buffer, float sendingTime, bool waitForMidRoundSync)
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{
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while (GameMain.Client != null &&
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(correctionTimer > 0.0f || (waitForMidRoundSync && GameMain.Client.MidRoundSyncing)))
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{
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correctionTimer -= CoroutineManager.DeltaTime;
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yield return CoroutineStatus.Running;
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}
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if (item.Removed || GameMain.Client == null)
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{
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yield return CoroutineStatus.Success;
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}
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((IServerSerializable)this).ClientRead(type, buffer, sendingTime);
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correctionTimer = 0.0f;
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delayedCorrectionCoroutine = null;
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yield return CoroutineStatus.Success;
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}
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partial void ParseMsg()
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{
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string msg = TextManager.Get(Msg, true);
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if (msg != null)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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msg = msg.Replace("[" + inputType.ToString().ToLowerInvariant() + "]", GameMain.Config.KeyBind(inputType).ToString());
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}
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Msg = msg;
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}
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}
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}
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}
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