Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GUI/GUIFrame.cs
2019-03-18 20:39:27 +02:00

33 lines
925 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
namespace Barotrauma
{
public class GUIFrame : GUIComponent
{
public GUIFrame(RectTransform rectT, string style = "", Color? color = null) : base(style, rectT)
{
if (color.HasValue)
{
this.color = color.Value;
}
}
protected override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
Color currColor = GetCurrentColor(state);
if (sprites == null || !sprites.Any()) GUI.DrawRectangle(spriteBatch, Rect, currColor * (currColor.A/255.0f), true);
base.Draw(spriteBatch);
if (OutlineColor != Color.Transparent)
{
GUI.DrawRectangle(spriteBatch, Rect, OutlineColor * (OutlineColor.A/255.0f), false);
}
}
}
}