93 lines
4.5 KiB
C#
93 lines
4.5 KiB
C#
using Microsoft.Xna.Framework;
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using FarseerPhysics;
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namespace Barotrauma
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{
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partial class HumanAIController : AIController
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{
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partial void InitProjSpecific()
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{
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/*if (GameMain.GameSession != null && GameMain.GameSession.CrewManager != null)
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{
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CurrentOrder = Order.PrefabList.Find(o => o.AITag == "dismissed");
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objectiveManager.SetOrder(CurrentOrder, "", null);
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GameMain.GameSession.CrewManager.SetCharacterOrder(Character, CurrentOrder, null, null);
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}*/
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}
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partial void SetOrderProjSpecific(Order order)
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{
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GameMain.GameSession.CrewManager.DisplayCharacterOrder(Character, order);
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}
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public override void DebugDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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Vector2 pos = Character.WorldPosition;
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pos.Y = -pos.Y;
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Vector2 textOffset = new Vector2(-40, -120);
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if (SelectedAiTarget?.Entity != null)
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{
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//GUI.DrawLine(spriteBatch, pos, new Vector2(SelectedAiTarget.WorldPosition.X, -SelectedAiTarget.WorldPosition.Y), Color.Red);
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//GUI.DrawString(spriteBatch, pos + textOffset, $"AI TARGET: {SelectedAiTarget.Entity.ToString()}", Color.White, Color.Black);
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}
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if (ObjectiveManager != null)
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{
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var currentOrder = ObjectiveManager.CurrentOrder;
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if (currentOrder != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
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}
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var currentObjective = ObjectiveManager.CurrentObjective;
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if (currentObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
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var subObjective = currentObjective.CurrentSubObjective;
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if (subObjective != null)
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{
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GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
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}
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}
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}
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if (steeringManager is IndoorsSteeringManager pathSteering)
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{
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var path = pathSteering.CurrentPath;
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if (path != null)
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{
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if (path.CurrentNode != null)
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{
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GUI.DrawLine(spriteBatch, pos,
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new Vector2(path.CurrentNode.DrawPosition.X, -path.CurrentNode.DrawPosition.Y),
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Color.BlueViolet, 0, 3);
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GUI.DrawString(spriteBatch, pos + textOffset - new Vector2(0, 20), "Path cost: " + path.Cost.FormatZeroDecimal(), Color.White, Color.Black * 0.5f);
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}
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for (int i = 1; i < path.Nodes.Count; i++)
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{
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var previousNode = path.Nodes[i - 1];
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var currentNode = path.Nodes[i];
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GUI.DrawLine(spriteBatch,
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new Vector2(currentNode.DrawPosition.X, -currentNode.DrawPosition.Y),
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new Vector2(previousNode.DrawPosition.X, -previousNode.DrawPosition.Y),
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Color.Blue * 0.5f, 0, 3);
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GUI.SmallFont.DrawString(spriteBatch,
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currentNode.ID.ToString(),
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new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
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Color.SkyBlue);
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}
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}
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}
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Character.AnimController.TargetMovement.X, -Character.AnimController.TargetMovement.Y)), Color.SteelBlue, width: 2);
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GUI.DrawLine(spriteBatch, pos, pos + ConvertUnits.ToDisplayUnits(new Vector2(Steering.X, -Steering.Y)), Color.Blue, width: 3);
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//if (Character.IsKeyDown(InputType.Aim))
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//{
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// GUI.DrawLine(spriteBatch, pos, new Vector2(Character.CursorWorldPosition.X, -Character.CursorWorldPosition.Y), Color.Yellow, width: 4);
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//}
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}
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}
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}
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