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07de2b2a0fe3ff43051022045f2ad822abba91d0
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Map/Levels
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History
Joonas Rikkonen bcd9fd7e5f Cherry-picked de2136c (level physicsbody optimization)
2018-07-20 12:23:07 +03:00
..
Ruins
Fixed nullref exceptions in CharacterHUD & RuinGenerator
2018-07-20 11:36:53 +03:00
BackgroundSpriteManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Cherry-picked de2136c (level physicsbody optimization)
2018-07-20 12:23:07 +03:00
Level.cs
Fixed monsters being able to spawn under the ocean floor. Closes #319
2018-03-06 12:13:08 +02:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Cherry-picked de2136c (level physicsbody optimization)
2018-07-20 12:23:07 +03:00
Voronoi.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
VoronoiElements.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
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