This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
0
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
07de2b2a0fe3ff43051022045f2ad822abba91d0
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
T
History
Joonas Rikkonen
e7e7d32123
Cherry-picked 0ff9a3d (more ragdoll optimization)
2018-07-20 12:21:53 +03:00
..
Components
- Some of the non-game-crashing error messages are sent to GameAnalytics.
2018-07-19 22:12:50 +03:00
CharacterInventory.cs
Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters.
Closes
#306
2018-03-05 12:13:52 +02:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Cherry-picked 0ff9a3d (more ragdoll optimization)
2018-07-20 12:21:53 +03:00
ItemInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity.
Closes
#321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00