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LuaCsForBarotraumaEP
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07626a1989dc38e01bbf4cefaf247b4f7d7db1f1
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
juanjp600
07626a1989
Merge branch 'master' of
https://github.com/Regalis11/Barotrauma
...
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
..
AI
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Animation
Merge branch 'master' of
https://github.com/Regalis11/Barotrauma
2017-12-20 19:46:53 -03:00
Jobs
Allow sub makers to alter the ID Card's description property on spawn points
2017-12-16 21:30:18 +03:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Character.cs
Merge pull request
#101
from Crystalwarrior/moRags
2017-12-20 19:37:38 +02:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
Merge branch 'master' into moRags
2017-12-17 22:41:45 +03:00
DamageModifier.cs
Modifications to the damage/armor system:
2017-12-02 15:42:13 +02:00
DelayedEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Fixed worn items being assigned multiple times to the same limb when equipping an item that takes up multiple slots, causing damagemodifiers to be applied multiple times. + DamageModifiers with the damage type "None" don't affect damage.
2017-12-05 01:01:55 +02:00
StatusEffect.cs
Added a fully functional syringe gun! Accepts syringes as ammo. Has custom sprite and sound.
2017-12-10 22:17:14 +03:00