72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class FixRequirement
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{
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string name;
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List<Skill> requiredSkills;
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List<string> requiredItems;
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public bool Fixed;
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public FixRequirement(XElement element)
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{
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name = ToolBox.GetAttributeString(element, "name", "");
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requiredSkills = new List<Skill>();
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requiredItems = new List<string>();
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "skill":
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string skillName = ToolBox.GetAttributeString(subElement, "name", "");
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int level = ToolBox.GetAttributeInt(subElement, "level", 1);
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requiredSkills.Add(new Skill(skillName, level));
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break;
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case "item":
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string itemName = ToolBox.GetAttributeString(subElement, "name", "");
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requiredItems.Add(itemName);
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break;
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}
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}
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}
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public bool CanBeFixed(Character character)
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{
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if (character == null) return false;
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bool success = true;
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foreach (string itemName in requiredItems)
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{
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Item item = character.Inventory.FindItem(itemName);
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bool itemFound = (item != null);
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if (!itemFound) success = false;
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}
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foreach (Skill skill in requiredSkills)
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{
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float characterSkill = character.GetSkillLevel(skill.Name);
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bool sufficientSkill = characterSkill >= skill.Level;
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if (!sufficientSkill) success = false;
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}
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return success;
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}
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}
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}
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