7bc535780c
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
74 lines
2.7 KiB
Plaintext
74 lines
2.7 KiB
Plaintext
BAROTRAUMA
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www.undertowgames.com/barotrauma
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Copyright © Undertow Games 2017
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Default controls:
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WASD - move
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Shift - run
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E - use/activate items and devices
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Right click - aim with equipped item
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Left click - use equipped item
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C - open the crew command menu
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Left control - crouch
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Tab - select/deselect the chat box in multiplayer mode
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F3 - open/close console
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See the wiki for more detailed info and instructions:
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http://barotrauma.gamepedia.com
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------------------------------------------------------------------------
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Port forwarding:
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You may try to forward ports on your router using UPnP (Universal Plug and
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Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
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"Host Server" menu.
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However, UPnP isn't supported by all routers, so you may need to setup port
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forwards manually. The exact steps for forwarding a port depend on your
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router's model, but you may you may be able to find a port forwarding
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guide for your particular router/application on portforward.com or by
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practicing your google-fu skills.
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These are the values that you should use when forwarding a port to your
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Barotrauma server:
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Service/Application: barotrauma
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External Port: The port you have selected for your server (14242 by default)
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Internal Port: The port you have selected for your server (14242 by default)
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Protocol: UDP
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Credits:
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------------------------------------------------------------------------
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
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Graphics - James Bear ("Moonsaber99")
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Programming - Sebastian Broberg
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Programming - Juan Pablo Arce ("juanjp600")
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------------------------------------------------------------------------
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"The Descent", "Enter the Maze", "Road to Hell", "Simplex", "Unseen Horrors"
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Kevin MacLeod (incompetech.com)
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Licensed under Creative Commons: By Attribution 3.0
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http://creativecommons.org/licenses/by/3.0/
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------------------------------------------------------------------------
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Lidgren.Network networking library - Michael Lidgren
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------------------------------------------------------------------------
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Sound effects:
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metal whining and screeching - ScottFerguson1
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metal gate 10 - thencamenow
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foil_expanding_multiple - markb
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Bug Zapper_Many medium zaps - CGEffex
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------------------------------------------------------------------------
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
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The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/). |