Files
LuaCsForBarotraumaEP/BarotraumaShared/Content/Items/Electricity/lights.xml
T
juanjp600 7bc535780c Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
2017-06-14 17:30:40 -03:00

45 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Lamp"
category="Electrical"
Tags="smallitem"
pickdistance="150">
<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
<LightComponent lightcolor="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="5">
<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,37"/>
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="power"/>
<input name="toggle"/>
<input name="set_state"/>
</ConnectionPanel>
</Item>
<Item
name="Emergency Light"
category="Electrical"
Tags="smallitem"
pickdistance="150">
<Sprite texture="lamp.png" sourcerect="0,48,48,16" depth="0.8"/>
<LightComponent lightcolor="1.0,0.0,0.0,0.2" range="500.0" IsOn="true">
<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="0,48,48,16"/>
</LightComponent>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
</ConnectionPanel>
</Item>
</Items>