Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
98 lines
3.5 KiB
C#
98 lines
3.5 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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#if WINDOWS
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using System.Management;
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#endif
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#endregion
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namespace Barotrauma
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{
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#if WINDOWS || LINUX
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/// <summary>
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/// The main class.
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/// </summary>
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public static class Program
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{
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private static int restartAttempts;
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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GameMain game = null;
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Thread inputThread = null;
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try
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{
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game = new GameMain();
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inputThread = new Thread(new ThreadStart(game.ProcessInput));
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inputThread.Start();
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game.Run();
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}
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catch (Exception e)
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{
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CrashDump(game, "servercrashreport.txt", e);
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//inputThread.Abort(); inputThread.Join();
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}
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}
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static void CrashDump(GameMain game, string filePath, Exception exception)
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{
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StreamWriter sw = new StreamWriter(filePath);
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("Barotrauma Dedicated Server crash report (generated on " + DateTime.Now + ")");
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sb.AppendLine("\n");
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sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
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sb.AppendLine("If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.");
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sb.AppendLine("\n");
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sb.AppendLine("Game version " + GameMain.Version);
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sb.AppendLine("Selected content package: " + GameMain.SelectedPackage.Name);
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sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
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sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
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sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
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if (GameMain.Server != null)
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{
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sb.AppendLine("Server (" + (GameMain.Server.GameStarted ? "Round had started)" : "Round hadn't been started)"));
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}
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else if (GameMain.Client != null)
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{
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sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)"));
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}
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sb.AppendLine("\n");
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sb.AppendLine("System info:");
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sb.AppendLine(" Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86"));
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sb.AppendLine("\n");
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sb.AppendLine("Exception: "+exception.Message);
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sb.AppendLine("Target site: " +exception.TargetSite.ToString());
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sb.AppendLine("Stack trace: ");
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sb.AppendLine(exception.StackTrace);
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sb.AppendLine("\n");
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sb.AppendLine("Last debug messages:");
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for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i-- )
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{
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sb.AppendLine(" "+DebugConsole.Messages[i].Time+" - "+DebugConsole.Messages[i].Text);
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}
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Console.ForegroundColor = ConsoleColor.Red;
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Console.Write(sb.ToString());
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sw.WriteLine(sb.ToString());
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sw.Close();
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}
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}
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#endif
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}
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