Clients can connect and use chat, the sub list isn't synced properly and there's no way to start a game yet
218 lines
9.2 KiB
C#
218 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using RestSharp;
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using Barotrauma.Items.Components;
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namespace Barotrauma.Networking
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{
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partial class GameServer : NetworkMember
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{
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private NetStats netStats;
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private GUIButton showLogButton;
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private GUIScrollBar clientListScrollBar;
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void InitProjSpecific()
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{
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//----------------------------------------
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var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
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endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
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showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
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showLogButton.OnClicked = (GUIButton button, object userData) =>
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{
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if (log.LogFrame == null)
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{
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log.CreateLogFrame();
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}
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else
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{
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log.LogFrame = null;
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GUIComponent.KeyboardDispatcher.Subscriber = null;
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}
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return true;
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};
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GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
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settingsButton.OnClicked = ToggleSettingsFrame;
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settingsButton.UserData = "settingsButton";
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//----------------------------------------
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}
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public override void AddToGUIUpdateList()
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{
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if (started) base.AddToGUIUpdateList();
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if (settingsFrame != null) settingsFrame.AddToGUIUpdateList();
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if (log.LogFrame != null) log.LogFrame.AddToGUIUpdateList();
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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{
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base.Draw(spriteBatch);
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if (settingsFrame != null)
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{
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settingsFrame.Draw(spriteBatch);
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}
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else if (log.LogFrame != null)
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{
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log.LogFrame.Draw(spriteBatch);
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}
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if (!ShowNetStats) return;
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GUI.Font.DrawString(spriteBatch, "Unique Events: " + entityEventManager.UniqueEvents.Count, new Vector2(10, 50), Color.White);
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int width = 200, height = 300;
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int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
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if (clientListScrollBar == null)
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{
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clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
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}
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GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
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GUI.Font.DrawString(spriteBatch, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
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GUI.SmallFont.DrawString(spriteBatch, "Connections: " + server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
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GUI.SmallFont.DrawString(spriteBatch, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
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GUI.SmallFont.DrawString(spriteBatch, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
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GUI.SmallFont.DrawString(spriteBatch, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
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GUI.SmallFont.DrawString(spriteBatch, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
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int resentMessages = 0;
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int clientListHeight = connectedClients.Count * 40;
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float scrollBarHeight = (height - 110) / (float)Math.Max(clientListHeight, 110);
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if (clientListScrollBar.BarSize != scrollBarHeight)
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{
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clientListScrollBar.BarSize = scrollBarHeight;
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}
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int startY = y + 110;
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y = (startY - (int)(clientListScrollBar.BarScroll * (clientListHeight - (height - 110))));
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foreach (Client c in connectedClients)
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{
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Color clientColor = c.Connection.AverageRoundtripTime > 0.3f ? Color.Red : Color.White;
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if (y >= startY && y < startY + height - 120)
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{
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GUI.SmallFont.DrawString(spriteBatch, c.name + " (" + c.Connection.RemoteEndPoint.Address.ToString() + ")", new Vector2(x + 10, y), clientColor);
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GUI.SmallFont.DrawString(spriteBatch, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + 20, y + 10), clientColor);
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}
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if (y + 25 >= startY && y < startY + height - 130) GUI.SmallFont.DrawString(spriteBatch, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 20), clientColor);
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resentMessages += (int)c.Connection.Statistics.ResentMessages;
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y += 40;
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}
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clientListScrollBar.Update(1.0f / 60.0f);
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clientListScrollBar.Draw(spriteBatch);
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netStats.AddValue(NetStats.NetStatType.ResentMessages, Math.Max(resentMessages, 0));
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netStats.AddValue(NetStats.NetStatType.SentBytes, server.Statistics.SentBytes);
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netStats.AddValue(NetStats.NetStatType.ReceivedBytes, server.Statistics.ReceivedBytes);
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netStats.Draw(spriteBatch, new Rectangle(200, 0, 800, 200), this);
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}
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private void UpdateFileTransferIndicator(Client client)
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{
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var transfers = fileSender.ActiveTransfers.FindAll(t => t.Connection == client.Connection);
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var clientNameBox = GameMain.NetLobbyScreen.PlayerList.FindChild(client.name);
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var clientInfo = clientNameBox.FindChild("filetransfer");
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if (clientInfo == null)
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{
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clientNameBox.ClearChildren();
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clientInfo = new GUIFrame(new Rectangle(0, 0, 180, 0), Color.Transparent, Alignment.TopRight, null, clientNameBox);
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clientInfo.UserData = "filetransfer";
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}
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else if (transfers.Count == 0)
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{
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clientInfo.Parent.RemoveChild(clientInfo);
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}
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clientInfo.ClearChildren();
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var progressBar = new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo);
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progressBar.IsHorizontal = true;
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progressBar.ProgressGetter = () => { return transfers.Sum(t => t.Progress) / transfers.Count; };
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var textBlock = new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
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textBlock.TextGetter = () =>
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{ return MathUtils.GetBytesReadable(transfers.Sum(t => t.SentOffset)) + " / " + MathUtils.GetBytesReadable(transfers.Sum(t => t.Data.Length)); };
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var cancelButton = new GUIButton(new Rectangle(-5, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
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cancelButton.OnClicked = (GUIButton button, object userdata) =>
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{
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transfers.ForEach(t => fileSender.CancelTransfer(t));
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return true;
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};
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}
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public override bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
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{
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if (character == null) return false;
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var characterFrame = crewFrame.FindChild("selectedcharacter");
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if (character != myCharacter)
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{
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var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
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banButton.UserData = character.Name;
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banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
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var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
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rangebanButton.UserData = character.Name;
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rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
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var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
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kickButton.UserData = character.Name;
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kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
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}
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return true;
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}
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private GUIMessageBox upnpBox;
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void InitUPnP()
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{
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server.UPnP.ForwardPort(config.Port, "barotrauma");
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upnpBox = new GUIMessageBox("Please wait...", "Attempting UPnP port forwarding", new string[] { "Cancel" });
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upnpBox.Buttons[0].OnClicked = upnpBox.Close;
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}
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bool DiscoveringUPnP()
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{
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return server.UPnP.Status == UPnPStatus.Discovering && GUIMessageBox.VisibleBox == upnpBox;
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}
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void FinishUPnP()
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{
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upnpBox.Close(null, null);
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}
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public bool StartGameClicked(GUIButton button, object obj)
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{
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return StartGame();
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}
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}
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}
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