Files
LuaCsForBarotraumaEP/BarotraumaClient/Source/Map/Levels/WrappingWall.cs
juanjp600 16bc68d768 BarotraumaServer compiles
Cleanup + fixes coming up next
2017-06-18 22:41:44 -03:00

40 lines
1.1 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Voronoi2;
namespace Barotrauma
{
partial class WrappingWall : IDisposable
{
private VertexBuffer wallVertices, bodyVertices;
public VertexBuffer WallVertices
{
get { return wallVertices; }
}
public VertexBuffer BodyVertices
{
get { return bodyVertices; }
}
public void SetWallVertices(VertexPositionTexture[] vertices)
{
wallVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionTexture.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
wallVertices.SetData(vertices);
}
public void SetBodyVertices(VertexPositionColor[] vertices)
{
bodyVertices = new VertexBuffer(GameMain.Instance.GraphicsDevice, VertexPositionColor.VertexDeclaration, vertices.Length, BufferUsage.WriteOnly);
bodyVertices.SetData(vertices);
}
}
}